diff options
Diffstat (limited to 'federationapi/statistics/statistics.go')
-rw-r--r-- | federationapi/statistics/statistics.go | 131 |
1 files changed, 87 insertions, 44 deletions
diff --git a/federationapi/statistics/statistics.go b/federationapi/statistics/statistics.go index db6d5c73..2ba99112 100644 --- a/federationapi/statistics/statistics.go +++ b/federationapi/statistics/statistics.go @@ -2,6 +2,7 @@ package statistics import ( "math" + "math/rand" "sync" "time" @@ -20,12 +21,23 @@ type Statistics struct { servers map[gomatrixserverlib.ServerName]*ServerStatistics mutex sync.RWMutex + backoffTimers map[gomatrixserverlib.ServerName]*time.Timer + backoffMutex sync.RWMutex + // How many times should we tolerate consecutive failures before we // just blacklist the host altogether? The backoff is exponential, // so the max time here to attempt is 2**failures seconds. FailuresUntilBlacklist uint32 } +func NewStatistics(db storage.Database, failuresUntilBlacklist uint32) Statistics { + return Statistics{ + DB: db, + FailuresUntilBlacklist: failuresUntilBlacklist, + backoffTimers: make(map[gomatrixserverlib.ServerName]*time.Timer), + } +} + // ForServer returns server statistics for the given server name. If it // does not exist, it will create empty statistics and return those. func (s *Statistics) ForServer(serverName gomatrixserverlib.ServerName) *ServerStatistics { @@ -45,7 +57,6 @@ func (s *Statistics) ForServer(serverName gomatrixserverlib.ServerName) *ServerS server = &ServerStatistics{ statistics: s, serverName: serverName, - interrupt: make(chan struct{}), } s.servers[serverName] = server s.mutex.Unlock() @@ -64,29 +75,43 @@ func (s *Statistics) ForServer(serverName gomatrixserverlib.ServerName) *ServerS // many times we failed etc. It also manages the backoff time and black- // listing a remote host if it remains uncooperative. type ServerStatistics struct { - statistics *Statistics // - serverName gomatrixserverlib.ServerName // - blacklisted atomic.Bool // is the node blacklisted - backoffStarted atomic.Bool // is the backoff started - backoffUntil atomic.Value // time.Time until this backoff interval ends - backoffCount atomic.Uint32 // number of times BackoffDuration has been called - interrupt chan struct{} // interrupts the backoff goroutine - successCounter atomic.Uint32 // how many times have we succeeded? + statistics *Statistics // + serverName gomatrixserverlib.ServerName // + blacklisted atomic.Bool // is the node blacklisted + backoffStarted atomic.Bool // is the backoff started + backoffUntil atomic.Value // time.Time until this backoff interval ends + backoffCount atomic.Uint32 // number of times BackoffDuration has been called + successCounter atomic.Uint32 // how many times have we succeeded? + backoffNotifier func() // notifies destination queue when backoff completes + notifierMutex sync.Mutex } +const maxJitterMultiplier = 1.4 +const minJitterMultiplier = 0.8 + // duration returns how long the next backoff interval should be. func (s *ServerStatistics) duration(count uint32) time.Duration { - return time.Second * time.Duration(math.Exp2(float64(count))) + // Add some jitter to minimise the chance of having multiple backoffs + // ending at the same time. + jitter := rand.Float64()*(maxJitterMultiplier-minJitterMultiplier) + minJitterMultiplier + duration := time.Millisecond * time.Duration(math.Exp2(float64(count))*jitter*1000) + return duration } // cancel will interrupt the currently active backoff. func (s *ServerStatistics) cancel() { s.blacklisted.Store(false) s.backoffUntil.Store(time.Time{}) - select { - case s.interrupt <- struct{}{}: - default: - } + + s.ClearBackoff() +} + +// AssignBackoffNotifier configures the channel to send to when +// a backoff completes. +func (s *ServerStatistics) AssignBackoffNotifier(notifier func()) { + s.notifierMutex.Lock() + defer s.notifierMutex.Unlock() + s.backoffNotifier = notifier } // Success updates the server statistics with a new successful @@ -95,8 +120,8 @@ func (s *ServerStatistics) cancel() { // we will unblacklist it. func (s *ServerStatistics) Success() { s.cancel() - s.successCounter.Inc() s.backoffCount.Store(0) + s.successCounter.Inc() if s.statistics.DB != nil { if err := s.statistics.DB.RemoveServerFromBlacklist(s.serverName); err != nil { logrus.WithError(err).Errorf("Failed to remove %q from blacklist", s.serverName) @@ -105,13 +130,17 @@ func (s *ServerStatistics) Success() { } // Failure marks a failure and starts backing off if needed. -// The next call to BackoffIfRequired will do the right thing -// after this. It will return the time that the current failure +// It will return the time that the current failure // will result in backoff waiting until, and a bool signalling // whether we have blacklisted and therefore to give up. func (s *ServerStatistics) Failure() (time.Time, bool) { + // Return immediately if we have blacklisted this node. + if s.blacklisted.Load() { + return time.Time{}, true + } + // If we aren't already backing off, this call will start - // a new backoff period. Increase the failure counter and + // a new backoff period, increase the failure counter and // start a goroutine which will wait out the backoff and // unset the backoffStarted flag when done. if s.backoffStarted.CompareAndSwap(false, true) { @@ -122,40 +151,48 @@ func (s *ServerStatistics) Failure() (time.Time, bool) { logrus.WithError(err).Errorf("Failed to add %q to blacklist", s.serverName) } } + s.ClearBackoff() return time.Time{}, true } - go func() { - until, ok := s.backoffUntil.Load().(time.Time) - if ok && !until.IsZero() { - select { - case <-time.After(time.Until(until)): - case <-s.interrupt: - } - s.backoffStarted.Store(false) - } - }() - } + // We're starting a new back off so work out what the next interval + // will be. + count := s.backoffCount.Load() + until := time.Now().Add(s.duration(count)) + s.backoffUntil.Store(until) - // Check if we have blacklisted this node. - if s.blacklisted.Load() { - return time.Now(), true + s.statistics.backoffMutex.Lock() + defer s.statistics.backoffMutex.Unlock() + s.statistics.backoffTimers[s.serverName] = time.AfterFunc(time.Until(until), s.backoffFinished) } - // If we're already backing off and we haven't yet surpassed - // the deadline then return that. Repeated calls to Failure - // within a single backoff interval will have no side effects. - if until, ok := s.backoffUntil.Load().(time.Time); ok && !time.Now().After(until) { - return until, false + return s.backoffUntil.Load().(time.Time), false +} + +// ClearBackoff stops the backoff timer for this destination if it is running +// and removes the timer from the backoffTimers map. +func (s *ServerStatistics) ClearBackoff() { + // If the timer is still running then stop it so it's memory is cleaned up sooner. + s.statistics.backoffMutex.Lock() + defer s.statistics.backoffMutex.Unlock() + if timer, ok := s.statistics.backoffTimers[s.serverName]; ok { + timer.Stop() } + delete(s.statistics.backoffTimers, s.serverName) + + s.backoffStarted.Store(false) +} + +// backoffFinished will clear the previous backoff and notify the destination queue. +func (s *ServerStatistics) backoffFinished() { + s.ClearBackoff() - // We're either backing off and have passed the deadline, or - // we aren't backing off, so work out what the next interval - // will be. - count := s.backoffCount.Load() - until := time.Now().Add(s.duration(count)) - s.backoffUntil.Store(until) - return until, false + // Notify the destinationQueue if one is currently running. + s.notifierMutex.Lock() + defer s.notifierMutex.Unlock() + if s.backoffNotifier != nil { + s.backoffNotifier() + } } // BackoffInfo returns information about the current or previous backoff. @@ -174,6 +211,12 @@ func (s *ServerStatistics) Blacklisted() bool { return s.blacklisted.Load() } +// RemoveBlacklist removes the blacklisted status from the server. +func (s *ServerStatistics) RemoveBlacklist() { + s.cancel() + s.backoffCount.Store(0) +} + // SuccessCount returns the number of successful requests. This is // usually useful in constructing transaction IDs. func (s *ServerStatistics) SuccessCount() uint32 { |