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// Copyright (c) 2020-2021 The Bitcoin Core developers
// Distributed under the MIT software license, see the accompanying
// file COPYING or http://www.opensource.org/licenses/mit-license.php.
#ifndef BITCOIN_WALLET_SQLITE_H
#define BITCOIN_WALLET_SQLITE_H
#include <sync.h>
#include <wallet/db.h>
struct bilingual_str;
struct sqlite3_stmt;
struct sqlite3;
namespace wallet {
class SQLiteDatabase;
/** RAII class that provides a database cursor */
class SQLiteCursor : public DatabaseCursor
{
public:
sqlite3_stmt* m_cursor_stmt{nullptr};
// Copies of the prefix things for the prefix cursor.
// Prevents SQLite from accessing temp variables for the prefix things.
std::vector<std::byte> m_prefix_range_start;
std::vector<std::byte> m_prefix_range_end;
explicit SQLiteCursor() {}
explicit SQLiteCursor(std::vector<std::byte> start_range, std::vector<std::byte> end_range)
: m_prefix_range_start(std::move(start_range)),
m_prefix_range_end(std::move(end_range))
{}
~SQLiteCursor() override;
Status Next(DataStream& key, DataStream& value) override;
};
/** Class responsible for executing SQL statements in SQLite databases.
* Methods are virtual so they can be overridden by unit tests testing unusual database conditions. */
class SQliteExecHandler
{
public:
virtual ~SQliteExecHandler() {}
virtual int Exec(SQLiteDatabase& database, const std::string& statement);
};
/** RAII class that provides access to a WalletDatabase */
class SQLiteBatch : public DatabaseBatch
{
private:
SQLiteDatabase& m_database;
std::unique_ptr<SQliteExecHandler> m_exec_handler{std::make_unique<SQliteExecHandler>()};
sqlite3_stmt* m_read_stmt{nullptr};
sqlite3_stmt* m_insert_stmt{nullptr};
sqlite3_stmt* m_overwrite_stmt{nullptr};
sqlite3_stmt* m_delete_stmt{nullptr};
sqlite3_stmt* m_delete_prefix_stmt{nullptr};
void SetupSQLStatements();
bool ExecStatement(sqlite3_stmt* stmt, Span<const std::byte> blob);
bool ReadKey(DataStream&& key, DataStream& value) override;
bool WriteKey(DataStream&& key, DataStream&& value, bool overwrite = true) override;
bool EraseKey(DataStream&& key) override;
bool HasKey(DataStream&& key) override;
bool ErasePrefix(Span<const std::byte> prefix) override;
public:
explicit SQLiteBatch(SQLiteDatabase& database);
~SQLiteBatch() override { Close(); }
void SetExecHandler(std::unique_ptr<SQliteExecHandler>&& handler) { m_exec_handler = std::move(handler); }
/* No-op. See comment on SQLiteDatabase::Flush */
void Flush() override {}
void Close() override;
std::unique_ptr<DatabaseCursor> GetNewCursor() override;
std::unique_ptr<DatabaseCursor> GetNewPrefixCursor(Span<const std::byte> prefix) override;
bool TxnBegin() override;
bool TxnCommit() override;
bool TxnAbort() override;
};
/** An instance of this class represents one SQLite3 database.
**/
class SQLiteDatabase : public WalletDatabase
{
private:
const bool m_mock{false};
const std::string m_dir_path;
const std::string m_file_path;
/**
* This mutex protects SQLite initialization and shutdown.
* sqlite3_config() and sqlite3_shutdown() are not thread-safe (sqlite3_initialize() is).
* Concurrent threads that execute SQLiteDatabase::SQLiteDatabase() should have just one
* of them do the init and the rest wait for it to complete before all can proceed.
*/
static Mutex g_sqlite_mutex;
static int g_sqlite_count GUARDED_BY(g_sqlite_mutex);
void Cleanup() noexcept EXCLUSIVE_LOCKS_REQUIRED(!g_sqlite_mutex);
public:
SQLiteDatabase() = delete;
/** Create DB handle to real database */
SQLiteDatabase(const fs::path& dir_path, const fs::path& file_path, const DatabaseOptions& options, bool mock = false);
~SQLiteDatabase();
bool Verify(bilingual_str& error);
/** Open the database if it is not already opened */
void Open() override;
/** Close the database */
void Close() override;
/* These functions are unused */
void AddRef() override { assert(false); }
void RemoveRef() override { assert(false); }
/** Rewrite the entire database on disk */
bool Rewrite(const char* skip = nullptr) override;
/** Back up the entire database to a file.
*/
bool Backup(const std::string& dest) const override;
/** No-ops
*
* SQLite always flushes everything to the database file after each transaction
* (each Read/Write/Erase that we do is its own transaction unless we called
* TxnBegin) so there is no need to have Flush or Periodic Flush.
*
* There is no DB env to reload, so ReloadDbEnv has nothing to do
*/
void Flush() override {}
bool PeriodicFlush() override { return false; }
void ReloadDbEnv() override {}
void IncrementUpdateCounter() override { ++nUpdateCounter; }
std::string Filename() override { return m_file_path; }
std::string Format() override { return "sqlite"; }
/** Make a SQLiteBatch connected to this database */
std::unique_ptr<DatabaseBatch> MakeBatch(bool flush_on_close = true) override;
/** Return true if there is an on-going txn in this connection */
bool HasActiveTxn();
sqlite3* m_db{nullptr};
bool m_use_unsafe_sync;
};
std::unique_ptr<SQLiteDatabase> MakeSQLiteDatabase(const fs::path& path, const DatabaseOptions& options, DatabaseStatus& status, bilingual_str& error);
std::string SQLiteDatabaseVersion();
} // namespace wallet
#endif // BITCOIN_WALLET_SQLITE_H
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