1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
|
// Copyright (c) 2013 The LevelDB Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file. See the AUTHORS file for names of contributors.
// Test for issue 200: when iterator switches direction from backward
// to forward, the current key can be yielded unexpectedly if a new
// mutation has been added just before the current key.
#include "leveldb/db.h"
#include "util/testharness.h"
namespace leveldb {
class Issue200 {};
TEST(Issue200, Test) {
// Get rid of any state from an old run.
std::string dbpath = test::TmpDir() + "/leveldb_issue200_test";
DestroyDB(dbpath, Options());
DB* db;
Options options;
options.create_if_missing = true;
ASSERT_OK(DB::Open(options, dbpath, &db));
WriteOptions write_options;
ASSERT_OK(db->Put(write_options, "1", "b"));
ASSERT_OK(db->Put(write_options, "2", "c"));
ASSERT_OK(db->Put(write_options, "3", "d"));
ASSERT_OK(db->Put(write_options, "4", "e"));
ASSERT_OK(db->Put(write_options, "5", "f"));
ReadOptions read_options;
Iterator* iter = db->NewIterator(read_options);
// Add an element that should not be reflected in the iterator.
ASSERT_OK(db->Put(write_options, "25", "cd"));
iter->Seek("5");
ASSERT_EQ(iter->key().ToString(), "5");
iter->Prev();
ASSERT_EQ(iter->key().ToString(), "4");
iter->Prev();
ASSERT_EQ(iter->key().ToString(), "3");
iter->Next();
ASSERT_EQ(iter->key().ToString(), "4");
iter->Next();
ASSERT_EQ(iter->key().ToString(), "5");
delete iter;
delete db;
DestroyDB(dbpath, options);
}
} // namespace leveldb
int main(int argc, char** argv) { return leveldb::test::RunAllTests(); }
|