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-rw-r--r--src/leveldb/doc/index.html549
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-rw-r--r--src/leveldb/doc/log_format.md75
-rw-r--r--src/leveldb/doc/log_format.txt75
-rw-r--r--src/leveldb/doc/table_format.md107
-rw-r--r--src/leveldb/doc/table_format.txt104
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-
-/* Definition lists: definition term bold */
-dt {
- font-weight: bold;
-}
-
-address {
- text-align: center;
-}
-code,samp,var {
- color: blue;
-}
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-div.note p {
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- width: 3in;
- margin-right: 0%;
- padding: 1px;
- border: 2px solid #6060a0;
- background-color: #fffff0;
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- margin-top: -0em;
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diff --git a/src/leveldb/doc/impl.html b/src/leveldb/doc/impl.html
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-<!DOCTYPE html>
-<html>
-<head>
-<link rel="stylesheet" type="text/css" href="doc.css" />
-<title>Leveldb file layout and compactions</title>
-</head>
-
-<body>
-
-<h1>Files</h1>
-
-The implementation of leveldb is similar in spirit to the
-representation of a single
-<a href="http://research.google.com/archive/bigtable.html">
-Bigtable tablet (section 5.3)</a>.
-However the organization of the files that make up the representation
-is somewhat different and is explained below.
-
-<p>
-Each database is represented by a set of files stored in a directory.
-There are several different types of files as documented below:
-<p>
-<h2>Log files</h2>
-<p>
-A log file (*.log) stores a sequence of recent updates. Each update
-is appended to the current log file. When the log file reaches a
-pre-determined size (approximately 4MB by default), it is converted
-to a sorted table (see below) and a new log file is created for future
-updates.
-<p>
-A copy of the current log file is kept in an in-memory structure (the
-<code>memtable</code>). This copy is consulted on every read so that read
-operations reflect all logged updates.
-<p>
-<h2>Sorted tables</h2>
-<p>
-A sorted table (*.sst) stores a sequence of entries sorted by key.
-Each entry is either a value for the key, or a deletion marker for the
-key. (Deletion markers are kept around to hide obsolete values
-present in older sorted tables).
-<p>
-The set of sorted tables are organized into a sequence of levels. The
-sorted table generated from a log file is placed in a special <code>young</code>
-level (also called level-0). When the number of young files exceeds a
-certain threshold (currently four), all of the young files are merged
-together with all of the overlapping level-1 files to produce a
-sequence of new level-1 files (we create a new level-1 file for every
-2MB of data.)
-<p>
-Files in the young level may contain overlapping keys. However files
-in other levels have distinct non-overlapping key ranges. Consider
-level number L where L >= 1. When the combined size of files in
-level-L exceeds (10^L) MB (i.e., 10MB for level-1, 100MB for level-2,
-...), one file in level-L, and all of the overlapping files in
-level-(L+1) are merged to form a set of new files for level-(L+1).
-These merges have the effect of gradually migrating new updates from
-the young level to the largest level using only bulk reads and writes
-(i.e., minimizing expensive seeks).
-
-<h2>Manifest</h2>
-<p>
-A MANIFEST file lists the set of sorted tables that make up each
-level, the corresponding key ranges, and other important metadata.
-A new MANIFEST file (with a new number embedded in the file name)
-is created whenever the database is reopened. The MANIFEST file is
-formatted as a log, and changes made to the serving state (as files
-are added or removed) are appended to this log.
-<p>
-<h2>Current</h2>
-<p>
-CURRENT is a simple text file that contains the name of the latest
-MANIFEST file.
-<p>
-<h2>Info logs</h2>
-<p>
-Informational messages are printed to files named LOG and LOG.old.
-<p>
-<h2>Others</h2>
-<p>
-Other files used for miscellaneous purposes may also be present
-(LOCK, *.dbtmp).
-
-<h1>Level 0</h1>
-When the log file grows above a certain size (1MB by default):
-<ul>
-<li>Create a brand new memtable and log file and direct future updates here
-<li>In the background:
-<ul>
-<li>Write the contents of the previous memtable to an sstable
-<li>Discard the memtable
-<li>Delete the old log file and the old memtable
-<li>Add the new sstable to the young (level-0) level.
-</ul>
-</ul>
-
-<h1>Compactions</h1>
-
-<p>
-When the size of level L exceeds its limit, we compact it in a
-background thread. The compaction picks a file from level L and all
-overlapping files from the next level L+1. Note that if a level-L
-file overlaps only part of a level-(L+1) file, the entire file at
-level-(L+1) is used as an input to the compaction and will be
-discarded after the compaction. Aside: because level-0 is special
-(files in it may overlap each other), we treat compactions from
-level-0 to level-1 specially: a level-0 compaction may pick more than
-one level-0 file in case some of these files overlap each other.
-
-<p>
-A compaction merges the contents of the picked files to produce a
-sequence of level-(L+1) files. We switch to producing a new
-level-(L+1) file after the current output file has reached the target
-file size (2MB). We also switch to a new output file when the key
-range of the current output file has grown enough to overlap more than
-ten level-(L+2) files. This last rule ensures that a later compaction
-of a level-(L+1) file will not pick up too much data from level-(L+2).
-
-<p>
-The old files are discarded and the new files are added to the serving
-state.
-
-<p>
-Compactions for a particular level rotate through the key space. In
-more detail, for each level L, we remember the ending key of the last
-compaction at level L. The next compaction for level L will pick the
-first file that starts after this key (wrapping around to the
-beginning of the key space if there is no such file).
-
-<p>
-Compactions drop overwritten values. They also drop deletion markers
-if there are no higher numbered levels that contain a file whose range
-overlaps the current key.
-
-<h2>Timing</h2>
-
-Level-0 compactions will read up to four 1MB files from level-0, and
-at worst all the level-1 files (10MB). I.e., we will read 14MB and
-write 14MB.
-
-<p>
-Other than the special level-0 compactions, we will pick one 2MB file
-from level L. In the worst case, this will overlap ~ 12 files from
-level L+1 (10 because level-(L+1) is ten times the size of level-L,
-and another two at the boundaries since the file ranges at level-L
-will usually not be aligned with the file ranges at level-L+1). The
-compaction will therefore read 26MB and write 26MB. Assuming a disk
-IO rate of 100MB/s (ballpark range for modern drives), the worst
-compaction cost will be approximately 0.5 second.
-
-<p>
-If we throttle the background writing to something small, say 10% of
-the full 100MB/s speed, a compaction may take up to 5 seconds. If the
-user is writing at 10MB/s, we might build up lots of level-0 files
-(~50 to hold the 5*10MB). This may significantly increase the cost of
-reads due to the overhead of merging more files together on every
-read.
-
-<p>
-Solution 1: To reduce this problem, we might want to increase the log
-switching threshold when the number of level-0 files is large. Though
-the downside is that the larger this threshold, the more memory we will
-need to hold the corresponding memtable.
-
-<p>
-Solution 2: We might want to decrease write rate artificially when the
-number of level-0 files goes up.
-
-<p>
-Solution 3: We work on reducing the cost of very wide merges.
-Perhaps most of the level-0 files will have their blocks sitting
-uncompressed in the cache and we will only need to worry about the
-O(N) complexity in the merging iterator.
-
-<h2>Number of files</h2>
-
-Instead of always making 2MB files, we could make larger files for
-larger levels to reduce the total file count, though at the expense of
-more bursty compactions. Alternatively, we could shard the set of
-files into multiple directories.
-
-<p>
-An experiment on an <code>ext3</code> filesystem on Feb 04, 2011 shows
-the following timings to do 100K file opens in directories with
-varying number of files:
-<table class="datatable">
-<tr><th>Files in directory</th><th>Microseconds to open a file</th></tr>
-<tr><td>1000</td><td>9</td>
-<tr><td>10000</td><td>10</td>
-<tr><td>100000</td><td>16</td>
-</table>
-So maybe even the sharding is not necessary on modern filesystems?
-
-<h1>Recovery</h1>
-
-<ul>
-<li> Read CURRENT to find name of the latest committed MANIFEST
-<li> Read the named MANIFEST file
-<li> Clean up stale files
-<li> We could open all sstables here, but it is probably better to be lazy...
-<li> Convert log chunk to a new level-0 sstable
-<li> Start directing new writes to a new log file with recovered sequence#
-</ul>
-
-<h1>Garbage collection of files</h1>
-
-<code>DeleteObsoleteFiles()</code> is called at the end of every
-compaction and at the end of recovery. It finds the names of all
-files in the database. It deletes all log files that are not the
-current log file. It deletes all table files that are not referenced
-from some level and are not the output of an active compaction.
-
-</body>
-</html>
diff --git a/src/leveldb/doc/impl.md b/src/leveldb/doc/impl.md
new file mode 100644
index 0000000000..4b13f2a6ba
--- /dev/null
+++ b/src/leveldb/doc/impl.md
@@ -0,0 +1,170 @@
+## Files
+
+The implementation of leveldb is similar in spirit to the representation of a
+single [Bigtable tablet (section 5.3)](http://research.google.com/archive/bigtable.html).
+However the organization of the files that make up the representation is
+somewhat different and is explained below.
+
+Each database is represented by a set of files stored in a directory. There are
+several different types of files as documented below:
+
+### Log files
+
+A log file (*.log) stores a sequence of recent updates. Each update is appended
+to the current log file. When the log file reaches a pre-determined size
+(approximately 4MB by default), it is converted to a sorted table (see below)
+and a new log file is created for future updates.
+
+A copy of the current log file is kept in an in-memory structure (the
+`memtable`). This copy is consulted on every read so that read operations
+reflect all logged updates.
+
+## Sorted tables
+
+A sorted table (*.ldb) stores a sequence of entries sorted by key. Each entry is
+either a value for the key, or a deletion marker for the key. (Deletion markers
+are kept around to hide obsolete values present in older sorted tables).
+
+The set of sorted tables are organized into a sequence of levels. The sorted
+table generated from a log file is placed in a special **young** level (also
+called level-0). When the number of young files exceeds a certain threshold
+(currently four), all of the young files are merged together with all of the
+overlapping level-1 files to produce a sequence of new level-1 files (we create
+a new level-1 file for every 2MB of data.)
+
+Files in the young level may contain overlapping keys. However files in other
+levels have distinct non-overlapping key ranges. Consider level number L where
+L >= 1. When the combined size of files in level-L exceeds (10^L) MB (i.e., 10MB
+for level-1, 100MB for level-2, ...), one file in level-L, and all of the
+overlapping files in level-(L+1) are merged to form a set of new files for
+level-(L+1). These merges have the effect of gradually migrating new updates
+from the young level to the largest level using only bulk reads and writes
+(i.e., minimizing expensive seeks).
+
+### Manifest
+
+A MANIFEST file lists the set of sorted tables that make up each level, the
+corresponding key ranges, and other important metadata. A new MANIFEST file
+(with a new number embedded in the file name) is created whenever the database
+is reopened. The MANIFEST file is formatted as a log, and changes made to the
+serving state (as files are added or removed) are appended to this log.
+
+### Current
+
+CURRENT is a simple text file that contains the name of the latest MANIFEST
+file.
+
+### Info logs
+
+Informational messages are printed to files named LOG and LOG.old.
+
+### Others
+
+Other files used for miscellaneous purposes may also be present (LOCK, *.dbtmp).
+
+## Level 0
+
+When the log file grows above a certain size (1MB by default):
+Create a brand new memtable and log file and direct future updates here
+In the background:
+Write the contents of the previous memtable to an sstable
+Discard the memtable
+Delete the old log file and the old memtable
+Add the new sstable to the young (level-0) level.
+
+## Compactions
+
+When the size of level L exceeds its limit, we compact it in a background
+thread. The compaction picks a file from level L and all overlapping files from
+the next level L+1. Note that if a level-L file overlaps only part of a
+level-(L+1) file, the entire file at level-(L+1) is used as an input to the
+compaction and will be discarded after the compaction. Aside: because level-0
+is special (files in it may overlap each other), we treat compactions from
+level-0 to level-1 specially: a level-0 compaction may pick more than one
+level-0 file in case some of these files overlap each other.
+
+A compaction merges the contents of the picked files to produce a sequence of
+level-(L+1) files. We switch to producing a new level-(L+1) file after the
+current output file has reached the target file size (2MB). We also switch to a
+new output file when the key range of the current output file has grown enough
+to overlap more than ten level-(L+2) files. This last rule ensures that a later
+compaction of a level-(L+1) file will not pick up too much data from
+level-(L+2).
+
+The old files are discarded and the new files are added to the serving state.
+
+Compactions for a particular level rotate through the key space. In more detail,
+for each level L, we remember the ending key of the last compaction at level L.
+The next compaction for level L will pick the first file that starts after this
+key (wrapping around to the beginning of the key space if there is no such
+file).
+
+Compactions drop overwritten values. They also drop deletion markers if there
+are no higher numbered levels that contain a file whose range overlaps the
+current key.
+
+### Timing
+
+Level-0 compactions will read up to four 1MB files from level-0, and at worst
+all the level-1 files (10MB). I.e., we will read 14MB and write 14MB.
+
+Other than the special level-0 compactions, we will pick one 2MB file from level
+L. In the worst case, this will overlap ~ 12 files from level L+1 (10 because
+level-(L+1) is ten times the size of level-L, and another two at the boundaries
+since the file ranges at level-L will usually not be aligned with the file
+ranges at level-L+1). The compaction will therefore read 26MB and write 26MB.
+Assuming a disk IO rate of 100MB/s (ballpark range for modern drives), the worst
+compaction cost will be approximately 0.5 second.
+
+If we throttle the background writing to something small, say 10% of the full
+100MB/s speed, a compaction may take up to 5 seconds. If the user is writing at
+10MB/s, we might build up lots of level-0 files (~50 to hold the 5*10MB). This
+may significantly increase the cost of reads due to the overhead of merging more
+files together on every read.
+
+Solution 1: To reduce this problem, we might want to increase the log switching
+threshold when the number of level-0 files is large. Though the downside is that
+the larger this threshold, the more memory we will need to hold the
+corresponding memtable.
+
+Solution 2: We might want to decrease write rate artificially when the number of
+level-0 files goes up.
+
+Solution 3: We work on reducing the cost of very wide merges. Perhaps most of
+the level-0 files will have their blocks sitting uncompressed in the cache and
+we will only need to worry about the O(N) complexity in the merging iterator.
+
+### Number of files
+
+Instead of always making 2MB files, we could make larger files for larger levels
+to reduce the total file count, though at the expense of more bursty
+compactions. Alternatively, we could shard the set of files into multiple
+directories.
+
+An experiment on an ext3 filesystem on Feb 04, 2011 shows the following timings
+to do 100K file opens in directories with varying number of files:
+
+
+| Files in directory | Microseconds to open a file |
+|-------------------:|----------------------------:|
+| 1000 | 9 |
+| 10000 | 10 |
+| 100000 | 16 |
+
+So maybe even the sharding is not necessary on modern filesystems?
+
+## Recovery
+
+* Read CURRENT to find name of the latest committed MANIFEST
+* Read the named MANIFEST file
+* Clean up stale files
+* We could open all sstables here, but it is probably better to be lazy...
+* Convert log chunk to a new level-0 sstable
+* Start directing new writes to a new log file with recovered sequence#
+
+## Garbage collection of files
+
+`DeleteObsoleteFiles()` is called at the end of every compaction and at the end
+of recovery. It finds the names of all files in the database. It deletes all log
+files that are not the current log file. It deletes all table files that are not
+referenced from some level and are not the output of an active compaction.
diff --git a/src/leveldb/doc/index.html b/src/leveldb/doc/index.html
deleted file mode 100644
index 2155192581..0000000000
--- a/src/leveldb/doc/index.html
+++ /dev/null
@@ -1,549 +0,0 @@
-<!DOCTYPE html>
-<html>
-<head>
-<link rel="stylesheet" type="text/css" href="doc.css" />
-<title>Leveldb</title>
-</head>
-
-<body>
-<h1>Leveldb</h1>
-<address>Jeff Dean, Sanjay Ghemawat</address>
-<p>
-The <code>leveldb</code> library provides a persistent key value store. Keys and
-values are arbitrary byte arrays. The keys are ordered within the key
-value store according to a user-specified comparator function.
-
-<p>
-<h1>Opening A Database</h1>
-<p>
-A <code>leveldb</code> database has a name which corresponds to a file system
-directory. All of the contents of database are stored in this
-directory. The following example shows how to open a database,
-creating it if necessary:
-<p>
-<pre>
- #include &lt;cassert&gt;
- #include "leveldb/db.h"
-
- leveldb::DB* db;
- leveldb::Options options;
- options.create_if_missing = true;
- leveldb::Status status = leveldb::DB::Open(options, "/tmp/testdb", &amp;db);
- assert(status.ok());
- ...
-</pre>
-If you want to raise an error if the database already exists, add
-the following line before the <code>leveldb::DB::Open</code> call:
-<pre>
- options.error_if_exists = true;
-</pre>
-<h1>Status</h1>
-<p>
-You may have noticed the <code>leveldb::Status</code> type above. Values of this
-type are returned by most functions in <code>leveldb</code> that may encounter an
-error. You can check if such a result is ok, and also print an
-associated error message:
-<p>
-<pre>
- leveldb::Status s = ...;
- if (!s.ok()) cerr &lt;&lt; s.ToString() &lt;&lt; endl;
-</pre>
-<h1>Closing A Database</h1>
-<p>
-When you are done with a database, just delete the database object.
-Example:
-<p>
-<pre>
- ... open the db as described above ...
- ... do something with db ...
- delete db;
-</pre>
-<h1>Reads And Writes</h1>
-<p>
-The database provides <code>Put</code>, <code>Delete</code>, and <code>Get</code> methods to
-modify/query the database. For example, the following code
-moves the value stored under key1 to key2.
-<pre>
- std::string value;
- leveldb::Status s = db-&gt;Get(leveldb::ReadOptions(), key1, &amp;value);
- if (s.ok()) s = db-&gt;Put(leveldb::WriteOptions(), key2, value);
- if (s.ok()) s = db-&gt;Delete(leveldb::WriteOptions(), key1);
-</pre>
-
-<h1>Atomic Updates</h1>
-<p>
-Note that if the process dies after the Put of key2 but before the
-delete of key1, the same value may be left stored under multiple keys.
-Such problems can be avoided by using the <code>WriteBatch</code> class to
-atomically apply a set of updates:
-<p>
-<pre>
- #include "leveldb/write_batch.h"
- ...
- std::string value;
- leveldb::Status s = db-&gt;Get(leveldb::ReadOptions(), key1, &amp;value);
- if (s.ok()) {
- leveldb::WriteBatch batch;
- batch.Delete(key1);
- batch.Put(key2, value);
- s = db-&gt;Write(leveldb::WriteOptions(), &amp;batch);
- }
-</pre>
-The <code>WriteBatch</code> holds a sequence of edits to be made to the database,
-and these edits within the batch are applied in order. Note that we
-called <code>Delete</code> before <code>Put</code> so that if <code>key1</code> is identical to <code>key2</code>,
-we do not end up erroneously dropping the value entirely.
-<p>
-Apart from its atomicity benefits, <code>WriteBatch</code> may also be used to
-speed up bulk updates by placing lots of individual mutations into the
-same batch.
-
-<h1>Synchronous Writes</h1>
-By default, each write to <code>leveldb</code> is asynchronous: it
-returns after pushing the write from the process into the operating
-system. The transfer from operating system memory to the underlying
-persistent storage happens asynchronously. The <code>sync</code> flag
-can be turned on for a particular write to make the write operation
-not return until the data being written has been pushed all the way to
-persistent storage. (On Posix systems, this is implemented by calling
-either <code>fsync(...)</code> or <code>fdatasync(...)</code> or
-<code>msync(..., MS_SYNC)</code> before the write operation returns.)
-<pre>
- leveldb::WriteOptions write_options;
- write_options.sync = true;
- db-&gt;Put(write_options, ...);
-</pre>
-Asynchronous writes are often more than a thousand times as fast as
-synchronous writes. The downside of asynchronous writes is that a
-crash of the machine may cause the last few updates to be lost. Note
-that a crash of just the writing process (i.e., not a reboot) will not
-cause any loss since even when <code>sync</code> is false, an update
-is pushed from the process memory into the operating system before it
-is considered done.
-
-<p>
-Asynchronous writes can often be used safely. For example, when
-loading a large amount of data into the database you can handle lost
-updates by restarting the bulk load after a crash. A hybrid scheme is
-also possible where every Nth write is synchronous, and in the event
-of a crash, the bulk load is restarted just after the last synchronous
-write finished by the previous run. (The synchronous write can update
-a marker that describes where to restart on a crash.)
-
-<p>
-<code>WriteBatch</code> provides an alternative to asynchronous writes.
-Multiple updates may be placed in the same <code>WriteBatch</code> and
-applied together using a synchronous write (i.e.,
-<code>write_options.sync</code> is set to true). The extra cost of
-the synchronous write will be amortized across all of the writes in
-the batch.
-
-<p>
-<h1>Concurrency</h1>
-<p>
-A database may only be opened by one process at a time.
-The <code>leveldb</code> implementation acquires a lock from the
-operating system to prevent misuse. Within a single process, the
-same <code>leveldb::DB</code> object may be safely shared by multiple
-concurrent threads. I.e., different threads may write into or fetch
-iterators or call <code>Get</code> on the same database without any
-external synchronization (the leveldb implementation will
-automatically do the required synchronization). However other objects
-(like Iterator and WriteBatch) may require external synchronization.
-If two threads share such an object, they must protect access to it
-using their own locking protocol. More details are available in
-the public header files.
-<p>
-<h1>Iteration</h1>
-<p>
-The following example demonstrates how to print all key,value pairs
-in a database.
-<p>
-<pre>
- leveldb::Iterator* it = db-&gt;NewIterator(leveldb::ReadOptions());
- for (it-&gt;SeekToFirst(); it-&gt;Valid(); it-&gt;Next()) {
- cout &lt;&lt; it-&gt;key().ToString() &lt;&lt; ": " &lt;&lt; it-&gt;value().ToString() &lt;&lt; endl;
- }
- assert(it-&gt;status().ok()); // Check for any errors found during the scan
- delete it;
-</pre>
-The following variation shows how to process just the keys in the
-range <code>[start,limit)</code>:
-<p>
-<pre>
- for (it-&gt;Seek(start);
- it-&gt;Valid() &amp;&amp; it-&gt;key().ToString() &lt; limit;
- it-&gt;Next()) {
- ...
- }
-</pre>
-You can also process entries in reverse order. (Caveat: reverse
-iteration may be somewhat slower than forward iteration.)
-<p>
-<pre>
- for (it-&gt;SeekToLast(); it-&gt;Valid(); it-&gt;Prev()) {
- ...
- }
-</pre>
-<h1>Snapshots</h1>
-<p>
-Snapshots provide consistent read-only views over the entire state of
-the key-value store. <code>ReadOptions::snapshot</code> may be non-NULL to indicate
-that a read should operate on a particular version of the DB state.
-If <code>ReadOptions::snapshot</code> is NULL, the read will operate on an
-implicit snapshot of the current state.
-<p>
-Snapshots are created by the DB::GetSnapshot() method:
-<p>
-<pre>
- leveldb::ReadOptions options;
- options.snapshot = db-&gt;GetSnapshot();
- ... apply some updates to db ...
- leveldb::Iterator* iter = db-&gt;NewIterator(options);
- ... read using iter to view the state when the snapshot was created ...
- delete iter;
- db-&gt;ReleaseSnapshot(options.snapshot);
-</pre>
-Note that when a snapshot is no longer needed, it should be released
-using the DB::ReleaseSnapshot interface. This allows the
-implementation to get rid of state that was being maintained just to
-support reading as of that snapshot.
-<h1>Slice</h1>
-<p>
-The return value of the <code>it->key()</code> and <code>it->value()</code> calls above
-are instances of the <code>leveldb::Slice</code> type. <code>Slice</code> is a simple
-structure that contains a length and a pointer to an external byte
-array. Returning a <code>Slice</code> is a cheaper alternative to returning a
-<code>std::string</code> since we do not need to copy potentially large keys and
-values. In addition, <code>leveldb</code> methods do not return null-terminated
-C-style strings since <code>leveldb</code> keys and values are allowed to
-contain '\0' bytes.
-<p>
-C++ strings and null-terminated C-style strings can be easily converted
-to a Slice:
-<p>
-<pre>
- leveldb::Slice s1 = "hello";
-
- std::string str("world");
- leveldb::Slice s2 = str;
-</pre>
-A Slice can be easily converted back to a C++ string:
-<pre>
- std::string str = s1.ToString();
- assert(str == std::string("hello"));
-</pre>
-Be careful when using Slices since it is up to the caller to ensure that
-the external byte array into which the Slice points remains live while
-the Slice is in use. For example, the following is buggy:
-<p>
-<pre>
- leveldb::Slice slice;
- if (...) {
- std::string str = ...;
- slice = str;
- }
- Use(slice);
-</pre>
-When the <code>if</code> statement goes out of scope, <code>str</code> will be destroyed and the
-backing storage for <code>slice</code> will disappear.
-<p>
-<h1>Comparators</h1>
-<p>
-The preceding examples used the default ordering function for key,
-which orders bytes lexicographically. You can however supply a custom
-comparator when opening a database. For example, suppose each
-database key consists of two numbers and we should sort by the first
-number, breaking ties by the second number. First, define a proper
-subclass of <code>leveldb::Comparator</code> that expresses these rules:
-<p>
-<pre>
- class TwoPartComparator : public leveldb::Comparator {
- public:
- // Three-way comparison function:
- // if a &lt; b: negative result
- // if a &gt; b: positive result
- // else: zero result
- int Compare(const leveldb::Slice&amp; a, const leveldb::Slice&amp; b) const {
- int a1, a2, b1, b2;
- ParseKey(a, &amp;a1, &amp;a2);
- ParseKey(b, &amp;b1, &amp;b2);
- if (a1 &lt; b1) return -1;
- if (a1 &gt; b1) return +1;
- if (a2 &lt; b2) return -1;
- if (a2 &gt; b2) return +1;
- return 0;
- }
-
- // Ignore the following methods for now:
- const char* Name() const { return "TwoPartComparator"; }
- void FindShortestSeparator(std::string*, const leveldb::Slice&amp;) const { }
- void FindShortSuccessor(std::string*) const { }
- };
-</pre>
-Now create a database using this custom comparator:
-<p>
-<pre>
- TwoPartComparator cmp;
- leveldb::DB* db;
- leveldb::Options options;
- options.create_if_missing = true;
- options.comparator = &amp;cmp;
- leveldb::Status status = leveldb::DB::Open(options, "/tmp/testdb", &amp;db);
- ...
-</pre>
-<h2>Backwards compatibility</h2>
-<p>
-The result of the comparator's <code>Name</code> method is attached to the
-database when it is created, and is checked on every subsequent
-database open. If the name changes, the <code>leveldb::DB::Open</code> call will
-fail. Therefore, change the name if and only if the new key format
-and comparison function are incompatible with existing databases, and
-it is ok to discard the contents of all existing databases.
-<p>
-You can however still gradually evolve your key format over time with
-a little bit of pre-planning. For example, you could store a version
-number at the end of each key (one byte should suffice for most uses).
-When you wish to switch to a new key format (e.g., adding an optional
-third part to the keys processed by <code>TwoPartComparator</code>),
-(a) keep the same comparator name (b) increment the version number
-for new keys (c) change the comparator function so it uses the
-version numbers found in the keys to decide how to interpret them.
-<p>
-<h1>Performance</h1>
-<p>
-Performance can be tuned by changing the default values of the
-types defined in <code>include/leveldb/options.h</code>.
-
-<p>
-<h2>Block size</h2>
-<p>
-<code>leveldb</code> groups adjacent keys together into the same block and such a
-block is the unit of transfer to and from persistent storage. The
-default block size is approximately 4096 uncompressed bytes.
-Applications that mostly do bulk scans over the contents of the
-database may wish to increase this size. Applications that do a lot
-of point reads of small values may wish to switch to a smaller block
-size if performance measurements indicate an improvement. There isn't
-much benefit in using blocks smaller than one kilobyte, or larger than
-a few megabytes. Also note that compression will be more effective
-with larger block sizes.
-<p>
-<h2>Compression</h2>
-<p>
-Each block is individually compressed before being written to
-persistent storage. Compression is on by default since the default
-compression method is very fast, and is automatically disabled for
-uncompressible data. In rare cases, applications may want to disable
-compression entirely, but should only do so if benchmarks show a
-performance improvement:
-<p>
-<pre>
- leveldb::Options options;
- options.compression = leveldb::kNoCompression;
- ... leveldb::DB::Open(options, name, ...) ....
-</pre>
-<h2>Cache</h2>
-<p>
-The contents of the database are stored in a set of files in the
-filesystem and each file stores a sequence of compressed blocks. If
-<code>options.cache</code> is non-NULL, it is used to cache frequently used
-uncompressed block contents.
-<p>
-<pre>
- #include "leveldb/cache.h"
-
- leveldb::Options options;
- options.cache = leveldb::NewLRUCache(100 * 1048576); // 100MB cache
- leveldb::DB* db;
- leveldb::DB::Open(options, name, &db);
- ... use the db ...
- delete db
- delete options.cache;
-</pre>
-Note that the cache holds uncompressed data, and therefore it should
-be sized according to application level data sizes, without any
-reduction from compression. (Caching of compressed blocks is left to
-the operating system buffer cache, or any custom <code>Env</code>
-implementation provided by the client.)
-<p>
-When performing a bulk read, the application may wish to disable
-caching so that the data processed by the bulk read does not end up
-displacing most of the cached contents. A per-iterator option can be
-used to achieve this:
-<p>
-<pre>
- leveldb::ReadOptions options;
- options.fill_cache = false;
- leveldb::Iterator* it = db-&gt;NewIterator(options);
- for (it-&gt;SeekToFirst(); it-&gt;Valid(); it-&gt;Next()) {
- ...
- }
-</pre>
-<h2>Key Layout</h2>
-<p>
-Note that the unit of disk transfer and caching is a block. Adjacent
-keys (according to the database sort order) will usually be placed in
-the same block. Therefore the application can improve its performance
-by placing keys that are accessed together near each other and placing
-infrequently used keys in a separate region of the key space.
-<p>
-For example, suppose we are implementing a simple file system on top
-of <code>leveldb</code>. The types of entries we might wish to store are:
-<p>
-<pre>
- filename -&gt; permission-bits, length, list of file_block_ids
- file_block_id -&gt; data
-</pre>
-We might want to prefix <code>filename</code> keys with one letter (say '/') and the
-<code>file_block_id</code> keys with a different letter (say '0') so that scans
-over just the metadata do not force us to fetch and cache bulky file
-contents.
-<p>
-<h2>Filters</h2>
-<p>
-Because of the way <code>leveldb</code> data is organized on disk,
-a single <code>Get()</code> call may involve multiple reads from disk.
-The optional <code>FilterPolicy</code> mechanism can be used to reduce
-the number of disk reads substantially.
-<pre>
- leveldb::Options options;
- options.filter_policy = NewBloomFilterPolicy(10);
- leveldb::DB* db;
- leveldb::DB::Open(options, "/tmp/testdb", &amp;db);
- ... use the database ...
- delete db;
- delete options.filter_policy;
-</pre>
-The preceding code associates a
-<a href="http://en.wikipedia.org/wiki/Bloom_filter">Bloom filter</a>
-based filtering policy with the database. Bloom filter based
-filtering relies on keeping some number of bits of data in memory per
-key (in this case 10 bits per key since that is the argument we passed
-to NewBloomFilterPolicy). This filter will reduce the number of unnecessary
-disk reads needed for <code>Get()</code> calls by a factor of
-approximately a 100. Increasing the bits per key will lead to a
-larger reduction at the cost of more memory usage. We recommend that
-applications whose working set does not fit in memory and that do a
-lot of random reads set a filter policy.
-<p>
-If you are using a custom comparator, you should ensure that the filter
-policy you are using is compatible with your comparator. For example,
-consider a comparator that ignores trailing spaces when comparing keys.
-<code>NewBloomFilterPolicy</code> must not be used with such a comparator.
-Instead, the application should provide a custom filter policy that
-also ignores trailing spaces. For example:
-<pre>
- class CustomFilterPolicy : public leveldb::FilterPolicy {
- private:
- FilterPolicy* builtin_policy_;
- public:
- CustomFilterPolicy() : builtin_policy_(NewBloomFilterPolicy(10)) { }
- ~CustomFilterPolicy() { delete builtin_policy_; }
-
- const char* Name() const { return "IgnoreTrailingSpacesFilter"; }
-
- void CreateFilter(const Slice* keys, int n, std::string* dst) const {
- // Use builtin bloom filter code after removing trailing spaces
- std::vector&lt;Slice&gt; trimmed(n);
- for (int i = 0; i &lt; n; i++) {
- trimmed[i] = RemoveTrailingSpaces(keys[i]);
- }
- return builtin_policy_-&gt;CreateFilter(&amp;trimmed[i], n, dst);
- }
-
- bool KeyMayMatch(const Slice& key, const Slice& filter) const {
- // Use builtin bloom filter code after removing trailing spaces
- return builtin_policy_-&gt;KeyMayMatch(RemoveTrailingSpaces(key), filter);
- }
- };
-</pre>
-<p>
-Advanced applications may provide a filter policy that does not use
-a bloom filter but uses some other mechanism for summarizing a set
-of keys. See <code>leveldb/filter_policy.h</code> for detail.
-<p>
-<h1>Checksums</h1>
-<p>
-<code>leveldb</code> associates checksums with all data it stores in the file system.
-There are two separate controls provided over how aggressively these
-checksums are verified:
-<p>
-<ul>
-<li> <code>ReadOptions::verify_checksums</code> may be set to true to force
- checksum verification of all data that is read from the file system on
- behalf of a particular read. By default, no such verification is
- done.
-<p>
-<li> <code>Options::paranoid_checks</code> may be set to true before opening a
- database to make the database implementation raise an error as soon as
- it detects an internal corruption. Depending on which portion of the
- database has been corrupted, the error may be raised when the database
- is opened, or later by another database operation. By default,
- paranoid checking is off so that the database can be used even if
- parts of its persistent storage have been corrupted.
-<p>
- If a database is corrupted (perhaps it cannot be opened when
- paranoid checking is turned on), the <code>leveldb::RepairDB</code> function
- may be used to recover as much of the data as possible
-<p>
-</ul>
-<h1>Approximate Sizes</h1>
-<p>
-The <code>GetApproximateSizes</code> method can used to get the approximate
-number of bytes of file system space used by one or more key ranges.
-<p>
-<pre>
- leveldb::Range ranges[2];
- ranges[0] = leveldb::Range("a", "c");
- ranges[1] = leveldb::Range("x", "z");
- uint64_t sizes[2];
- leveldb::Status s = db-&gt;GetApproximateSizes(ranges, 2, sizes);
-</pre>
-The preceding call will set <code>sizes[0]</code> to the approximate number of
-bytes of file system space used by the key range <code>[a..c)</code> and
-<code>sizes[1]</code> to the approximate number of bytes used by the key range
-<code>[x..z)</code>.
-<p>
-<h1>Environment</h1>
-<p>
-All file operations (and other operating system calls) issued by the
-<code>leveldb</code> implementation are routed through a <code>leveldb::Env</code> object.
-Sophisticated clients may wish to provide their own <code>Env</code>
-implementation to get better control. For example, an application may
-introduce artificial delays in the file IO paths to limit the impact
-of <code>leveldb</code> on other activities in the system.
-<p>
-<pre>
- class SlowEnv : public leveldb::Env {
- .. implementation of the Env interface ...
- };
-
- SlowEnv env;
- leveldb::Options options;
- options.env = &amp;env;
- Status s = leveldb::DB::Open(options, ...);
-</pre>
-<h1>Porting</h1>
-<p>
-<code>leveldb</code> may be ported to a new platform by providing platform
-specific implementations of the types/methods/functions exported by
-<code>leveldb/port/port.h</code>. See <code>leveldb/port/port_example.h</code> for more
-details.
-<p>
-In addition, the new platform may need a new default <code>leveldb::Env</code>
-implementation. See <code>leveldb/util/env_posix.h</code> for an example.
-
-<h1>Other Information</h1>
-
-<p>
-Details about the <code>leveldb</code> implementation may be found in
-the following documents:
-<ul>
-<li> <a href="impl.html">Implementation notes</a>
-<li> <a href="table_format.txt">Format of an immutable Table file</a>
-<li> <a href="log_format.txt">Format of a log file</a>
-</ul>
-
-</body>
-</html>
diff --git a/src/leveldb/doc/index.md b/src/leveldb/doc/index.md
new file mode 100644
index 0000000000..be8569692b
--- /dev/null
+++ b/src/leveldb/doc/index.md
@@ -0,0 +1,523 @@
+leveldb
+=======
+
+_Jeff Dean, Sanjay Ghemawat_
+
+The leveldb library provides a persistent key value store. Keys and values are
+arbitrary byte arrays. The keys are ordered within the key value store
+according to a user-specified comparator function.
+
+## Opening A Database
+
+A leveldb database has a name which corresponds to a file system directory. All
+of the contents of database are stored in this directory. The following example
+shows how to open a database, creating it if necessary:
+
+```c++
+#include <cassert>
+#include "leveldb/db.h"
+
+leveldb::DB* db;
+leveldb::Options options;
+options.create_if_missing = true;
+leveldb::Status status = leveldb::DB::Open(options, "/tmp/testdb", &db);
+assert(status.ok());
+...
+```
+
+If you want to raise an error if the database already exists, add the following
+line before the `leveldb::DB::Open` call:
+
+```c++
+options.error_if_exists = true;
+```
+
+## Status
+
+You may have noticed the `leveldb::Status` type above. Values of this type are
+returned by most functions in leveldb that may encounter an error. You can check
+if such a result is ok, and also print an associated error message:
+
+```c++
+leveldb::Status s = ...;
+if (!s.ok()) cerr << s.ToString() << endl;
+```
+
+## Closing A Database
+
+When you are done with a database, just delete the database object. Example:
+
+```c++
+... open the db as described above ...
+... do something with db ...
+delete db;
+```
+
+## Reads And Writes
+
+The database provides Put, Delete, and Get methods to modify/query the database.
+For example, the following code moves the value stored under key1 to key2.
+
+```c++
+std::string value;
+leveldb::Status s = db->Get(leveldb::ReadOptions(), key1, &value);
+if (s.ok()) s = db->Put(leveldb::WriteOptions(), key2, value);
+if (s.ok()) s = db->Delete(leveldb::WriteOptions(), key1);
+```
+
+## Atomic Updates
+
+Note that if the process dies after the Put of key2 but before the delete of
+key1, the same value may be left stored under multiple keys. Such problems can
+be avoided by using the `WriteBatch` class to atomically apply a set of updates:
+
+```c++
+#include "leveldb/write_batch.h"
+...
+std::string value;
+leveldb::Status s = db->Get(leveldb::ReadOptions(), key1, &value);
+if (s.ok()) {
+ leveldb::WriteBatch batch;
+ batch.Delete(key1);
+ batch.Put(key2, value);
+ s = db->Write(leveldb::WriteOptions(), &batch);
+}
+```
+
+The `WriteBatch` holds a sequence of edits to be made to the database, and these
+edits within the batch are applied in order. Note that we called Delete before
+Put so that if key1 is identical to key2, we do not end up erroneously dropping
+the value entirely.
+
+Apart from its atomicity benefits, `WriteBatch` may also be used to speed up
+bulk updates by placing lots of individual mutations into the same batch.
+
+## Synchronous Writes
+
+By default, each write to leveldb is asynchronous: it returns after pushing the
+write from the process into the operating system. The transfer from operating
+system memory to the underlying persistent storage happens asynchronously. The
+sync flag can be turned on for a particular write to make the write operation
+not return until the data being written has been pushed all the way to
+persistent storage. (On Posix systems, this is implemented by calling either
+`fsync(...)` or `fdatasync(...)` or `msync(..., MS_SYNC)` before the write
+operation returns.)
+
+```c++
+leveldb::WriteOptions write_options;
+write_options.sync = true;
+db->Put(write_options, ...);
+```
+
+Asynchronous writes are often more than a thousand times as fast as synchronous
+writes. The downside of asynchronous writes is that a crash of the machine may
+cause the last few updates to be lost. Note that a crash of just the writing
+process (i.e., not a reboot) will not cause any loss since even when sync is
+false, an update is pushed from the process memory into the operating system
+before it is considered done.
+
+Asynchronous writes can often be used safely. For example, when loading a large
+amount of data into the database you can handle lost updates by restarting the
+bulk load after a crash. A hybrid scheme is also possible where every Nth write
+is synchronous, and in the event of a crash, the bulk load is restarted just
+after the last synchronous write finished by the previous run. (The synchronous
+write can update a marker that describes where to restart on a crash.)
+
+`WriteBatch` provides an alternative to asynchronous writes. Multiple updates
+may be placed in the same WriteBatch and applied together using a synchronous
+write (i.e., `write_options.sync` is set to true). The extra cost of the
+synchronous write will be amortized across all of the writes in the batch.
+
+## Concurrency
+
+A database may only be opened by one process at a time. The leveldb
+implementation acquires a lock from the operating system to prevent misuse.
+Within a single process, the same `leveldb::DB` object may be safely shared by
+multiple concurrent threads. I.e., different threads may write into or fetch
+iterators or call Get on the same database without any external synchronization
+(the leveldb implementation will automatically do the required synchronization).
+However other objects (like Iterator and `WriteBatch`) may require external
+synchronization. If two threads share such an object, they must protect access
+to it using their own locking protocol. More details are available in the public
+header files.
+
+## Iteration
+
+The following example demonstrates how to print all key,value pairs in a
+database.
+
+```c++
+leveldb::Iterator* it = db->NewIterator(leveldb::ReadOptions());
+for (it->SeekToFirst(); it->Valid(); it->Next()) {
+ cout << it->key().ToString() << ": " << it->value().ToString() << endl;
+}
+assert(it->status().ok()); // Check for any errors found during the scan
+delete it;
+```
+
+The following variation shows how to process just the keys in the range
+[start,limit):
+
+```c++
+for (it->Seek(start);
+ it->Valid() && it->key().ToString() < limit;
+ it->Next()) {
+ ...
+}
+```
+
+You can also process entries in reverse order. (Caveat: reverse iteration may be
+somewhat slower than forward iteration.)
+
+```c++
+for (it->SeekToLast(); it->Valid(); it->Prev()) {
+ ...
+}
+```
+
+## Snapshots
+
+Snapshots provide consistent read-only views over the entire state of the
+key-value store. `ReadOptions::snapshot` may be non-NULL to indicate that a
+read should operate on a particular version of the DB state. If
+`ReadOptions::snapshot` is NULL, the read will operate on an implicit snapshot
+of the current state.
+
+Snapshots are created by the `DB::GetSnapshot()` method:
+
+```c++
+leveldb::ReadOptions options;
+options.snapshot = db->GetSnapshot();
+... apply some updates to db ...
+leveldb::Iterator* iter = db->NewIterator(options);
+... read using iter to view the state when the snapshot was created ...
+delete iter;
+db->ReleaseSnapshot(options.snapshot);
+```
+
+Note that when a snapshot is no longer needed, it should be released using the
+`DB::ReleaseSnapshot` interface. This allows the implementation to get rid of
+state that was being maintained just to support reading as of that snapshot.
+
+## Slice
+
+The return value of the `it->key()` and `it->value()` calls above are instances
+of the `leveldb::Slice` type. Slice is a simple structure that contains a length
+and a pointer to an external byte array. Returning a Slice is a cheaper
+alternative to returning a `std::string` since we do not need to copy
+potentially large keys and values. In addition, leveldb methods do not return
+null-terminated C-style strings since leveldb keys and values are allowed to
+contain `'\0'` bytes.
+
+C++ strings and null-terminated C-style strings can be easily converted to a
+Slice:
+
+```c++
+leveldb::Slice s1 = "hello";
+
+std::string str("world");
+leveldb::Slice s2 = str;
+```
+
+A Slice can be easily converted back to a C++ string:
+
+```c++
+std::string str = s1.ToString();
+assert(str == std::string("hello"));
+```
+
+Be careful when using Slices since it is up to the caller to ensure that the
+external byte array into which the Slice points remains live while the Slice is
+in use. For example, the following is buggy:
+
+```c++
+leveldb::Slice slice;
+if (...) {
+ std::string str = ...;
+ slice = str;
+}
+Use(slice);
+```
+
+When the if statement goes out of scope, str will be destroyed and the backing
+storage for slice will disappear.
+
+## Comparators
+
+The preceding examples used the default ordering function for key, which orders
+bytes lexicographically. You can however supply a custom comparator when opening
+a database. For example, suppose each database key consists of two numbers and
+we should sort by the first number, breaking ties by the second number. First,
+define a proper subclass of `leveldb::Comparator` that expresses these rules:
+
+```c++
+class TwoPartComparator : public leveldb::Comparator {
+ public:
+ // Three-way comparison function:
+ // if a < b: negative result
+ // if a > b: positive result
+ // else: zero result
+ int Compare(const leveldb::Slice& a, const leveldb::Slice& b) const {
+ int a1, a2, b1, b2;
+ ParseKey(a, &a1, &a2);
+ ParseKey(b, &b1, &b2);
+ if (a1 < b1) return -1;
+ if (a1 > b1) return +1;
+ if (a2 < b2) return -1;
+ if (a2 > b2) return +1;
+ return 0;
+ }
+
+ // Ignore the following methods for now:
+ const char* Name() const { return "TwoPartComparator"; }
+ void FindShortestSeparator(std::string*, const leveldb::Slice&) const {}
+ void FindShortSuccessor(std::string*) const {}
+};
+```
+
+Now create a database using this custom comparator:
+
+```c++
+TwoPartComparator cmp;
+leveldb::DB* db;
+leveldb::Options options;
+options.create_if_missing = true;
+options.comparator = &cmp;
+leveldb::Status status = leveldb::DB::Open(options, "/tmp/testdb", &db);
+...
+```
+
+### Backwards compatibility
+
+The result of the comparator's Name method is attached to the database when it
+is created, and is checked on every subsequent database open. If the name
+changes, the `leveldb::DB::Open` call will fail. Therefore, change the name if
+and only if the new key format and comparison function are incompatible with
+existing databases, and it is ok to discard the contents of all existing
+databases.
+
+You can however still gradually evolve your key format over time with a little
+bit of pre-planning. For example, you could store a version number at the end of
+each key (one byte should suffice for most uses). When you wish to switch to a
+new key format (e.g., adding an optional third part to the keys processed by
+`TwoPartComparator`), (a) keep the same comparator name (b) increment the
+version number for new keys (c) change the comparator function so it uses the
+version numbers found in the keys to decide how to interpret them.
+
+## Performance
+
+Performance can be tuned by changing the default values of the types defined in
+`include/leveldb/options.h`.
+
+### Block size
+
+leveldb groups adjacent keys together into the same block and such a block is
+the unit of transfer to and from persistent storage. The default block size is
+approximately 4096 uncompressed bytes. Applications that mostly do bulk scans
+over the contents of the database may wish to increase this size. Applications
+that do a lot of point reads of small values may wish to switch to a smaller
+block size if performance measurements indicate an improvement. There isn't much
+benefit in using blocks smaller than one kilobyte, or larger than a few
+megabytes. Also note that compression will be more effective with larger block
+sizes.
+
+### Compression
+
+Each block is individually compressed before being written to persistent
+storage. Compression is on by default since the default compression method is
+very fast, and is automatically disabled for uncompressible data. In rare cases,
+applications may want to disable compression entirely, but should only do so if
+benchmarks show a performance improvement:
+
+```c++
+leveldb::Options options;
+options.compression = leveldb::kNoCompression;
+... leveldb::DB::Open(options, name, ...) ....
+```
+
+### Cache
+
+The contents of the database are stored in a set of files in the filesystem and
+each file stores a sequence of compressed blocks. If options.cache is non-NULL,
+it is used to cache frequently used uncompressed block contents.
+
+```c++
+#include "leveldb/cache.h"
+
+leveldb::Options options;
+options.cache = leveldb::NewLRUCache(100 * 1048576); // 100MB cache
+leveldb::DB* db;
+leveldb::DB::Open(options, name, &db);
+... use the db ...
+delete db
+delete options.cache;
+```
+
+Note that the cache holds uncompressed data, and therefore it should be sized
+according to application level data sizes, without any reduction from
+compression. (Caching of compressed blocks is left to the operating system
+buffer cache, or any custom Env implementation provided by the client.)
+
+When performing a bulk read, the application may wish to disable caching so that
+the data processed by the bulk read does not end up displacing most of the
+cached contents. A per-iterator option can be used to achieve this:
+
+```c++
+leveldb::ReadOptions options;
+options.fill_cache = false;
+leveldb::Iterator* it = db->NewIterator(options);
+for (it->SeekToFirst(); it->Valid(); it->Next()) {
+ ...
+}
+```
+
+### Key Layout
+
+Note that the unit of disk transfer and caching is a block. Adjacent keys
+(according to the database sort order) will usually be placed in the same block.
+Therefore the application can improve its performance by placing keys that are
+accessed together near each other and placing infrequently used keys in a
+separate region of the key space.
+
+For example, suppose we are implementing a simple file system on top of leveldb.
+The types of entries we might wish to store are:
+
+ filename -> permission-bits, length, list of file_block_ids
+ file_block_id -> data
+
+We might want to prefix filename keys with one letter (say '/') and the
+`file_block_id` keys with a different letter (say '0') so that scans over just
+the metadata do not force us to fetch and cache bulky file contents.
+
+### Filters
+
+Because of the way leveldb data is organized on disk, a single `Get()` call may
+involve multiple reads from disk. The optional FilterPolicy mechanism can be
+used to reduce the number of disk reads substantially.
+
+```c++
+leveldb::Options options;
+options.filter_policy = NewBloomFilterPolicy(10);
+leveldb::DB* db;
+leveldb::DB::Open(options, "/tmp/testdb", &db);
+... use the database ...
+delete db;
+delete options.filter_policy;
+```
+
+The preceding code associates a Bloom filter based filtering policy with the
+database. Bloom filter based filtering relies on keeping some number of bits of
+data in memory per key (in this case 10 bits per key since that is the argument
+we passed to `NewBloomFilterPolicy`). This filter will reduce the number of
+unnecessary disk reads needed for Get() calls by a factor of approximately
+a 100. Increasing the bits per key will lead to a larger reduction at the cost
+of more memory usage. We recommend that applications whose working set does not
+fit in memory and that do a lot of random reads set a filter policy.
+
+If you are using a custom comparator, you should ensure that the filter policy
+you are using is compatible with your comparator. For example, consider a
+comparator that ignores trailing spaces when comparing keys.
+`NewBloomFilterPolicy` must not be used with such a comparator. Instead, the
+application should provide a custom filter policy that also ignores trailing
+spaces. For example:
+
+```c++
+class CustomFilterPolicy : public leveldb::FilterPolicy {
+ private:
+ FilterPolicy* builtin_policy_;
+
+ public:
+ CustomFilterPolicy() : builtin_policy_(NewBloomFilterPolicy(10)) {}
+ ~CustomFilterPolicy() { delete builtin_policy_; }
+
+ const char* Name() const { return "IgnoreTrailingSpacesFilter"; }
+
+ void CreateFilter(const Slice* keys, int n, std::string* dst) const {
+ // Use builtin bloom filter code after removing trailing spaces
+ std::vector<Slice> trimmed(n);
+ for (int i = 0; i < n; i++) {
+ trimmed[i] = RemoveTrailingSpaces(keys[i]);
+ }
+ return builtin_policy_->CreateFilter(&trimmed[i], n, dst);
+ }
+};
+```
+
+Advanced applications may provide a filter policy that does not use a bloom
+filter but uses some other mechanism for summarizing a set of keys. See
+`leveldb/filter_policy.h` for detail.
+
+## Checksums
+
+leveldb associates checksums with all data it stores in the file system. There
+are two separate controls provided over how aggressively these checksums are
+verified:
+
+`ReadOptions::verify_checksums` may be set to true to force checksum
+verification of all data that is read from the file system on behalf of a
+particular read. By default, no such verification is done.
+
+`Options::paranoid_checks` may be set to true before opening a database to make
+the database implementation raise an error as soon as it detects an internal
+corruption. Depending on which portion of the database has been corrupted, the
+error may be raised when the database is opened, or later by another database
+operation. By default, paranoid checking is off so that the database can be used
+even if parts of its persistent storage have been corrupted.
+
+If a database is corrupted (perhaps it cannot be opened when paranoid checking
+is turned on), the `leveldb::RepairDB` function may be used to recover as much
+of the data as possible
+
+## Approximate Sizes
+
+The `GetApproximateSizes` method can used to get the approximate number of bytes
+of file system space used by one or more key ranges.
+
+```c++
+leveldb::Range ranges[2];
+ranges[0] = leveldb::Range("a", "c");
+ranges[1] = leveldb::Range("x", "z");
+uint64_t sizes[2];
+leveldb::Status s = db->GetApproximateSizes(ranges, 2, sizes);
+```
+
+The preceding call will set `sizes[0]` to the approximate number of bytes of
+file system space used by the key range `[a..c)` and `sizes[1]` to the
+approximate number of bytes used by the key range `[x..z)`.
+
+## Environment
+
+All file operations (and other operating system calls) issued by the leveldb
+implementation are routed through a `leveldb::Env` object. Sophisticated clients
+may wish to provide their own Env implementation to get better control.
+For example, an application may introduce artificial delays in the file IO
+paths to limit the impact of leveldb on other activities in the system.
+
+```c++
+class SlowEnv : public leveldb::Env {
+ ... implementation of the Env interface ...
+};
+
+SlowEnv env;
+leveldb::Options options;
+options.env = &env;
+Status s = leveldb::DB::Open(options, ...);
+```
+
+## Porting
+
+leveldb may be ported to a new platform by providing platform specific
+implementations of the types/methods/functions exported by
+`leveldb/port/port.h`. See `leveldb/port/port_example.h` for more details.
+
+In addition, the new platform may need a new default `leveldb::Env`
+implementation. See `leveldb/util/env_posix.h` for an example.
+
+## Other Information
+
+Details about the leveldb implementation may be found in the following
+documents:
+
+1. [Implementation notes](impl.md)
+2. [Format of an immutable Table file](table_format.md)
+3. [Format of a log file](log_format.md)
diff --git a/src/leveldb/doc/log_format.md b/src/leveldb/doc/log_format.md
new file mode 100644
index 0000000000..f32cb5d7da
--- /dev/null
+++ b/src/leveldb/doc/log_format.md
@@ -0,0 +1,75 @@
+leveldb Log format
+==================
+The log file contents are a sequence of 32KB blocks. The only exception is that
+the tail of the file may contain a partial block.
+
+Each block consists of a sequence of records:
+
+ block := record* trailer?
+ record :=
+ checksum: uint32 // crc32c of type and data[] ; little-endian
+ length: uint16 // little-endian
+ type: uint8 // One of FULL, FIRST, MIDDLE, LAST
+ data: uint8[length]
+
+A record never starts within the last six bytes of a block (since it won't fit).
+Any leftover bytes here form the trailer, which must consist entirely of zero
+bytes and must be skipped by readers.
+
+Aside: if exactly seven bytes are left in the current block, and a new non-zero
+length record is added, the writer must emit a FIRST record (which contains zero
+bytes of user data) to fill up the trailing seven bytes of the block and then
+emit all of the user data in subsequent blocks.
+
+More types may be added in the future. Some Readers may skip record types they
+do not understand, others may report that some data was skipped.
+
+ FULL == 1
+ FIRST == 2
+ MIDDLE == 3
+ LAST == 4
+
+The FULL record contains the contents of an entire user record.
+
+FIRST, MIDDLE, LAST are types used for user records that have been split into
+multiple fragments (typically because of block boundaries). FIRST is the type
+of the first fragment of a user record, LAST is the type of the last fragment of
+a user record, and MIDDLE is the type of all interior fragments of a user
+record.
+
+Example: consider a sequence of user records:
+
+ A: length 1000
+ B: length 97270
+ C: length 8000
+
+**A** will be stored as a FULL record in the first block.
+
+**B** will be split into three fragments: first fragment occupies the rest of
+the first block, second fragment occupies the entirety of the second block, and
+the third fragment occupies a prefix of the third block. This will leave six
+bytes free in the third block, which will be left empty as the trailer.
+
+**C** will be stored as a FULL record in the fourth block.
+
+----
+
+## Some benefits over the recordio format:
+
+1. We do not need any heuristics for resyncing - just go to next block boundary
+ and scan. If there is a corruption, skip to the next block. As a
+ side-benefit, we do not get confused when part of the contents of one log
+ file are embedded as a record inside another log file.
+
+2. Splitting at approximate boundaries (e.g., for mapreduce) is simple: find the
+ next block boundary and skip records until we hit a FULL or FIRST record.
+
+3. We do not need extra buffering for large records.
+
+## Some downsides compared to recordio format:
+
+1. No packing of tiny records. This could be fixed by adding a new record type,
+ so it is a shortcoming of the current implementation, not necessarily the
+ format.
+
+2. No compression. Again, this could be fixed by adding new record types.
diff --git a/src/leveldb/doc/log_format.txt b/src/leveldb/doc/log_format.txt
deleted file mode 100644
index 4cca5ef6ea..0000000000
--- a/src/leveldb/doc/log_format.txt
+++ /dev/null
@@ -1,75 +0,0 @@
-The log file contents are a sequence of 32KB blocks. The only
-exception is that the tail of the file may contain a partial block.
-
-Each block consists of a sequence of records:
- block := record* trailer?
- record :=
- checksum: uint32 // crc32c of type and data[] ; little-endian
- length: uint16 // little-endian
- type: uint8 // One of FULL, FIRST, MIDDLE, LAST
- data: uint8[length]
-
-A record never starts within the last six bytes of a block (since it
-won't fit). Any leftover bytes here form the trailer, which must
-consist entirely of zero bytes and must be skipped by readers.
-
-Aside: if exactly seven bytes are left in the current block, and a new
-non-zero length record is added, the writer must emit a FIRST record
-(which contains zero bytes of user data) to fill up the trailing seven
-bytes of the block and then emit all of the user data in subsequent
-blocks.
-
-More types may be added in the future. Some Readers may skip record
-types they do not understand, others may report that some data was
-skipped.
-
-FULL == 1
-FIRST == 2
-MIDDLE == 3
-LAST == 4
-
-The FULL record contains the contents of an entire user record.
-
-FIRST, MIDDLE, LAST are types used for user records that have been
-split into multiple fragments (typically because of block boundaries).
-FIRST is the type of the first fragment of a user record, LAST is the
-type of the last fragment of a user record, and MIDDLE is the type of
-all interior fragments of a user record.
-
-Example: consider a sequence of user records:
- A: length 1000
- B: length 97270
- C: length 8000
-A will be stored as a FULL record in the first block.
-
-B will be split into three fragments: first fragment occupies the rest
-of the first block, second fragment occupies the entirety of the
-second block, and the third fragment occupies a prefix of the third
-block. This will leave six bytes free in the third block, which will
-be left empty as the trailer.
-
-C will be stored as a FULL record in the fourth block.
-
-===================
-
-Some benefits over the recordio format:
-
-(1) We do not need any heuristics for resyncing - just go to next
-block boundary and scan. If there is a corruption, skip to the next
-block. As a side-benefit, we do not get confused when part of the
-contents of one log file are embedded as a record inside another log
-file.
-
-(2) Splitting at approximate boundaries (e.g., for mapreduce) is
-simple: find the next block boundary and skip records until we
-hit a FULL or FIRST record.
-
-(3) We do not need extra buffering for large records.
-
-Some downsides compared to recordio format:
-
-(1) No packing of tiny records. This could be fixed by adding a new
-record type, so it is a shortcoming of the current implementation,
-not necessarily the format.
-
-(2) No compression. Again, this could be fixed by adding new record types.
diff --git a/src/leveldb/doc/table_format.md b/src/leveldb/doc/table_format.md
new file mode 100644
index 0000000000..5fe7e72411
--- /dev/null
+++ b/src/leveldb/doc/table_format.md
@@ -0,0 +1,107 @@
+leveldb File format
+===================
+
+ <beginning_of_file>
+ [data block 1]
+ [data block 2]
+ ...
+ [data block N]
+ [meta block 1]
+ ...
+ [meta block K]
+ [metaindex block]
+ [index block]
+ [Footer] (fixed size; starts at file_size - sizeof(Footer))
+ <end_of_file>
+
+The file contains internal pointers. Each such pointer is called
+a BlockHandle and contains the following information:
+
+ offset: varint64
+ size: varint64
+
+See [varints](https://developers.google.com/protocol-buffers/docs/encoding#varints)
+for an explanation of varint64 format.
+
+1. The sequence of key/value pairs in the file are stored in sorted
+order and partitioned into a sequence of data blocks. These blocks
+come one after another at the beginning of the file. Each data block
+is formatted according to the code in `block_builder.cc`, and then
+optionally compressed.
+
+2. After the data blocks we store a bunch of meta blocks. The
+supported meta block types are described below. More meta block types
+may be added in the future. Each meta block is again formatted using
+`block_builder.cc` and then optionally compressed.
+
+3. A "metaindex" block. It contains one entry for every other meta
+block where the key is the name of the meta block and the value is a
+BlockHandle pointing to that meta block.
+
+4. An "index" block. This block contains one entry per data block,
+where the key is a string >= last key in that data block and before
+the first key in the successive data block. The value is the
+BlockHandle for the data block.
+
+5. At the very end of the file is a fixed length footer that contains
+the BlockHandle of the metaindex and index blocks as well as a magic number.
+
+ metaindex_handle: char[p]; // Block handle for metaindex
+ index_handle: char[q]; // Block handle for index
+ padding: char[40-p-q];// zeroed bytes to make fixed length
+ // (40==2*BlockHandle::kMaxEncodedLength)
+ magic: fixed64; // == 0xdb4775248b80fb57 (little-endian)
+
+## "filter" Meta Block
+
+If a `FilterPolicy` was specified when the database was opened, a
+filter block is stored in each table. The "metaindex" block contains
+an entry that maps from `filter.<N>` to the BlockHandle for the filter
+block where `<N>` is the string returned by the filter policy's
+`Name()` method.
+
+The filter block stores a sequence of filters, where filter i contains
+the output of `FilterPolicy::CreateFilter()` on all keys that are stored
+in a block whose file offset falls within the range
+
+ [ i*base ... (i+1)*base-1 ]
+
+Currently, "base" is 2KB. So for example, if blocks X and Y start in
+the range `[ 0KB .. 2KB-1 ]`, all of the keys in X and Y will be
+converted to a filter by calling `FilterPolicy::CreateFilter()`, and the
+resulting filter will be stored as the first filter in the filter
+block.
+
+The filter block is formatted as follows:
+
+ [filter 0]
+ [filter 1]
+ [filter 2]
+ ...
+ [filter N-1]
+
+ [offset of filter 0] : 4 bytes
+ [offset of filter 1] : 4 bytes
+ [offset of filter 2] : 4 bytes
+ ...
+ [offset of filter N-1] : 4 bytes
+
+ [offset of beginning of offset array] : 4 bytes
+ lg(base) : 1 byte
+
+The offset array at the end of the filter block allows efficient
+mapping from a data block offset to the corresponding filter.
+
+## "stats" Meta Block
+
+This meta block contains a bunch of stats. The key is the name
+of the statistic. The value contains the statistic.
+
+TODO(postrelease): record following stats.
+
+ data size
+ index size
+ key size (uncompressed)
+ value size (uncompressed)
+ number of entries
+ number of data blocks
diff --git a/src/leveldb/doc/table_format.txt b/src/leveldb/doc/table_format.txt
deleted file mode 100644
index ca8f9b4460..0000000000
--- a/src/leveldb/doc/table_format.txt
+++ /dev/null
@@ -1,104 +0,0 @@
-File format
-===========
-
- <beginning_of_file>
- [data block 1]
- [data block 2]
- ...
- [data block N]
- [meta block 1]
- ...
- [meta block K]
- [metaindex block]
- [index block]
- [Footer] (fixed size; starts at file_size - sizeof(Footer))
- <end_of_file>
-
-The file contains internal pointers. Each such pointer is called
-a BlockHandle and contains the following information:
- offset: varint64
- size: varint64
-See https://developers.google.com/protocol-buffers/docs/encoding#varints
-for an explanation of varint64 format.
-
-(1) The sequence of key/value pairs in the file are stored in sorted
-order and partitioned into a sequence of data blocks. These blocks
-come one after another at the beginning of the file. Each data block
-is formatted according to the code in block_builder.cc, and then
-optionally compressed.
-
-(2) After the data blocks we store a bunch of meta blocks. The
-supported meta block types are described below. More meta block types
-may be added in the future. Each meta block is again formatted using
-block_builder.cc and then optionally compressed.
-
-(3) A "metaindex" block. It contains one entry for every other meta
-block where the key is the name of the meta block and the value is a
-BlockHandle pointing to that meta block.
-
-(4) An "index" block. This block contains one entry per data block,
-where the key is a string >= last key in that data block and before
-the first key in the successive data block. The value is the
-BlockHandle for the data block.
-
-(6) At the very end of the file is a fixed length footer that contains
-the BlockHandle of the metaindex and index blocks as well as a magic number.
- metaindex_handle: char[p]; // Block handle for metaindex
- index_handle: char[q]; // Block handle for index
- padding: char[40-p-q]; // zeroed bytes to make fixed length
- // (40==2*BlockHandle::kMaxEncodedLength)
- magic: fixed64; // == 0xdb4775248b80fb57 (little-endian)
-
-"filter" Meta Block
--------------------
-
-If a "FilterPolicy" was specified when the database was opened, a
-filter block is stored in each table. The "metaindex" block contains
-an entry that maps from "filter.<N>" to the BlockHandle for the filter
-block where "<N>" is the string returned by the filter policy's
-"Name()" method.
-
-The filter block stores a sequence of filters, where filter i contains
-the output of FilterPolicy::CreateFilter() on all keys that are stored
-in a block whose file offset falls within the range
-
- [ i*base ... (i+1)*base-1 ]
-
-Currently, "base" is 2KB. So for example, if blocks X and Y start in
-the range [ 0KB .. 2KB-1 ], all of the keys in X and Y will be
-converted to a filter by calling FilterPolicy::CreateFilter(), and the
-resulting filter will be stored as the first filter in the filter
-block.
-
-The filter block is formatted as follows:
-
- [filter 0]
- [filter 1]
- [filter 2]
- ...
- [filter N-1]
-
- [offset of filter 0] : 4 bytes
- [offset of filter 1] : 4 bytes
- [offset of filter 2] : 4 bytes
- ...
- [offset of filter N-1] : 4 bytes
-
- [offset of beginning of offset array] : 4 bytes
- lg(base) : 1 byte
-
-The offset array at the end of the filter block allows efficient
-mapping from a data block offset to the corresponding filter.
-
-"stats" Meta Block
-------------------
-
-This meta block contains a bunch of stats. The key is the name
-of the statistic. The value contains the statistic.
-TODO(postrelease): record following stats.
- data size
- index size
- key size (uncompressed)
- value size (uncompressed)
- number of entries
- number of data blocks