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-rw-r--r--src/node/blockstorage.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/src/node/blockstorage.cpp b/src/node/blockstorage.cpp
index 57f81e6bb6..9fea644f05 100644
--- a/src/node/blockstorage.cpp
+++ b/src/node/blockstorage.cpp
@@ -524,6 +524,16 @@ void BlockManager::FlushUndoFile(int block_file, bool finalize)
void BlockManager::FlushBlockFile(bool fFinalize, bool finalize_undo)
{
LOCK(cs_LastBlockFile);
+
+ if (m_blockfile_info.size() < 1) {
+ // Return if we haven't loaded any blockfiles yet. This happens during
+ // chainstate init, when we call ChainstateManager::MaybeRebalanceCaches() (which
+ // then calls FlushStateToDisk()), resulting in a call to this function before we
+ // have populated `m_blockfile_info` via LoadBlockIndexDB().
+ return;
+ }
+ assert(static_cast<int>(m_blockfile_info.size()) > m_last_blockfile);
+
FlatFilePos block_pos_old(m_last_blockfile, m_blockfile_info[m_last_blockfile].nSize);
if (!BlockFileSeq().Flush(block_pos_old, fFinalize)) {
AbortNode("Flushing block file to disk failed. This is likely the result of an I/O error.");