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authorVinnie Falco <vinnie.falco@gmail.com>2013-05-03 19:06:59 -0700
committerVinnie Falco <vinnie.falco@gmail.com>2013-05-03 19:06:59 -0700
commitc25e98186d0f716451ef000e55646d25e014f573 (patch)
treeaaf23800da380d055ecf533422905018eb8b6fe2 /util/cache.cc
Squashed 'src/leveldb/' content from commit aca1ffc
git-subtree-dir: src/leveldb git-subtree-split: aca1ffc4b65be5e099b2088c6e6a308d69e1ad73
Diffstat (limited to 'util/cache.cc')
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+// Copyright (c) 2011 The LevelDB Authors. All rights reserved.
+// Use of this source code is governed by a BSD-style license that can be
+// found in the LICENSE file. See the AUTHORS file for names of contributors.
+
+#include <assert.h>
+#include <stdio.h>
+#include <stdlib.h>
+
+#include "leveldb/cache.h"
+#include "port/port.h"
+#include "util/hash.h"
+#include "util/mutexlock.h"
+
+namespace leveldb {
+
+Cache::~Cache() {
+}
+
+namespace {
+
+// LRU cache implementation
+
+// An entry is a variable length heap-allocated structure. Entries
+// are kept in a circular doubly linked list ordered by access time.
+struct LRUHandle {
+ void* value;
+ void (*deleter)(const Slice&, void* value);
+ LRUHandle* next_hash;
+ LRUHandle* next;
+ LRUHandle* prev;
+ size_t charge; // TODO(opt): Only allow uint32_t?
+ size_t key_length;
+ uint32_t refs;
+ uint32_t hash; // Hash of key(); used for fast sharding and comparisons
+ char key_data[1]; // Beginning of key
+
+ Slice key() const {
+ // For cheaper lookups, we allow a temporary Handle object
+ // to store a pointer to a key in "value".
+ if (next == this) {
+ return *(reinterpret_cast<Slice*>(value));
+ } else {
+ return Slice(key_data, key_length);
+ }
+ }
+};
+
+// We provide our own simple hash table since it removes a whole bunch
+// of porting hacks and is also faster than some of the built-in hash
+// table implementations in some of the compiler/runtime combinations
+// we have tested. E.g., readrandom speeds up by ~5% over the g++
+// 4.4.3's builtin hashtable.
+class HandleTable {
+ public:
+ HandleTable() : length_(0), elems_(0), list_(NULL) { Resize(); }
+ ~HandleTable() { delete[] list_; }
+
+ LRUHandle* Lookup(const Slice& key, uint32_t hash) {
+ return *FindPointer(key, hash);
+ }
+
+ LRUHandle* Insert(LRUHandle* h) {
+ LRUHandle** ptr = FindPointer(h->key(), h->hash);
+ LRUHandle* old = *ptr;
+ h->next_hash = (old == NULL ? NULL : old->next_hash);
+ *ptr = h;
+ if (old == NULL) {
+ ++elems_;
+ if (elems_ > length_) {
+ // Since each cache entry is fairly large, we aim for a small
+ // average linked list length (<= 1).
+ Resize();
+ }
+ }
+ return old;
+ }
+
+ LRUHandle* Remove(const Slice& key, uint32_t hash) {
+ LRUHandle** ptr = FindPointer(key, hash);
+ LRUHandle* result = *ptr;
+ if (result != NULL) {
+ *ptr = result->next_hash;
+ --elems_;
+ }
+ return result;
+ }
+
+ private:
+ // The table consists of an array of buckets where each bucket is
+ // a linked list of cache entries that hash into the bucket.
+ uint32_t length_;
+ uint32_t elems_;
+ LRUHandle** list_;
+
+ // Return a pointer to slot that points to a cache entry that
+ // matches key/hash. If there is no such cache entry, return a
+ // pointer to the trailing slot in the corresponding linked list.
+ LRUHandle** FindPointer(const Slice& key, uint32_t hash) {
+ LRUHandle** ptr = &list_[hash & (length_ - 1)];
+ while (*ptr != NULL &&
+ ((*ptr)->hash != hash || key != (*ptr)->key())) {
+ ptr = &(*ptr)->next_hash;
+ }
+ return ptr;
+ }
+
+ void Resize() {
+ uint32_t new_length = 4;
+ while (new_length < elems_) {
+ new_length *= 2;
+ }
+ LRUHandle** new_list = new LRUHandle*[new_length];
+ memset(new_list, 0, sizeof(new_list[0]) * new_length);
+ uint32_t count = 0;
+ for (uint32_t i = 0; i < length_; i++) {
+ LRUHandle* h = list_[i];
+ while (h != NULL) {
+ LRUHandle* next = h->next_hash;
+ Slice key = h->key();
+ uint32_t hash = h->hash;
+ LRUHandle** ptr = &new_list[hash & (new_length - 1)];
+ h->next_hash = *ptr;
+ *ptr = h;
+ h = next;
+ count++;
+ }
+ }
+ assert(elems_ == count);
+ delete[] list_;
+ list_ = new_list;
+ length_ = new_length;
+ }
+};
+
+// A single shard of sharded cache.
+class LRUCache {
+ public:
+ LRUCache();
+ ~LRUCache();
+
+ // Separate from constructor so caller can easily make an array of LRUCache
+ void SetCapacity(size_t capacity) { capacity_ = capacity; }
+
+ // Like Cache methods, but with an extra "hash" parameter.
+ Cache::Handle* Insert(const Slice& key, uint32_t hash,
+ void* value, size_t charge,
+ void (*deleter)(const Slice& key, void* value));
+ Cache::Handle* Lookup(const Slice& key, uint32_t hash);
+ void Release(Cache::Handle* handle);
+ void Erase(const Slice& key, uint32_t hash);
+
+ private:
+ void LRU_Remove(LRUHandle* e);
+ void LRU_Append(LRUHandle* e);
+ void Unref(LRUHandle* e);
+
+ // Initialized before use.
+ size_t capacity_;
+
+ // mutex_ protects the following state.
+ port::Mutex mutex_;
+ size_t usage_;
+ uint64_t last_id_;
+
+ // Dummy head of LRU list.
+ // lru.prev is newest entry, lru.next is oldest entry.
+ LRUHandle lru_;
+
+ HandleTable table_;
+};
+
+LRUCache::LRUCache()
+ : usage_(0),
+ last_id_(0) {
+ // Make empty circular linked list
+ lru_.next = &lru_;
+ lru_.prev = &lru_;
+}
+
+LRUCache::~LRUCache() {
+ for (LRUHandle* e = lru_.next; e != &lru_; ) {
+ LRUHandle* next = e->next;
+ assert(e->refs == 1); // Error if caller has an unreleased handle
+ Unref(e);
+ e = next;
+ }
+}
+
+void LRUCache::Unref(LRUHandle* e) {
+ assert(e->refs > 0);
+ e->refs--;
+ if (e->refs <= 0) {
+ usage_ -= e->charge;
+ (*e->deleter)(e->key(), e->value);
+ free(e);
+ }
+}
+
+void LRUCache::LRU_Remove(LRUHandle* e) {
+ e->next->prev = e->prev;
+ e->prev->next = e->next;
+}
+
+void LRUCache::LRU_Append(LRUHandle* e) {
+ // Make "e" newest entry by inserting just before lru_
+ e->next = &lru_;
+ e->prev = lru_.prev;
+ e->prev->next = e;
+ e->next->prev = e;
+}
+
+Cache::Handle* LRUCache::Lookup(const Slice& key, uint32_t hash) {
+ MutexLock l(&mutex_);
+ LRUHandle* e = table_.Lookup(key, hash);
+ if (e != NULL) {
+ e->refs++;
+ LRU_Remove(e);
+ LRU_Append(e);
+ }
+ return reinterpret_cast<Cache::Handle*>(e);
+}
+
+void LRUCache::Release(Cache::Handle* handle) {
+ MutexLock l(&mutex_);
+ Unref(reinterpret_cast<LRUHandle*>(handle));
+}
+
+Cache::Handle* LRUCache::Insert(
+ const Slice& key, uint32_t hash, void* value, size_t charge,
+ void (*deleter)(const Slice& key, void* value)) {
+ MutexLock l(&mutex_);
+
+ LRUHandle* e = reinterpret_cast<LRUHandle*>(
+ malloc(sizeof(LRUHandle)-1 + key.size()));
+ e->value = value;
+ e->deleter = deleter;
+ e->charge = charge;
+ e->key_length = key.size();
+ e->hash = hash;
+ e->refs = 2; // One from LRUCache, one for the returned handle
+ memcpy(e->key_data, key.data(), key.size());
+ LRU_Append(e);
+ usage_ += charge;
+
+ LRUHandle* old = table_.Insert(e);
+ if (old != NULL) {
+ LRU_Remove(old);
+ Unref(old);
+ }
+
+ while (usage_ > capacity_ && lru_.next != &lru_) {
+ LRUHandle* old = lru_.next;
+ LRU_Remove(old);
+ table_.Remove(old->key(), old->hash);
+ Unref(old);
+ }
+
+ return reinterpret_cast<Cache::Handle*>(e);
+}
+
+void LRUCache::Erase(const Slice& key, uint32_t hash) {
+ MutexLock l(&mutex_);
+ LRUHandle* e = table_.Remove(key, hash);
+ if (e != NULL) {
+ LRU_Remove(e);
+ Unref(e);
+ }
+}
+
+static const int kNumShardBits = 4;
+static const int kNumShards = 1 << kNumShardBits;
+
+class ShardedLRUCache : public Cache {
+ private:
+ LRUCache shard_[kNumShards];
+ port::Mutex id_mutex_;
+ uint64_t last_id_;
+
+ static inline uint32_t HashSlice(const Slice& s) {
+ return Hash(s.data(), s.size(), 0);
+ }
+
+ static uint32_t Shard(uint32_t hash) {
+ return hash >> (32 - kNumShardBits);
+ }
+
+ public:
+ explicit ShardedLRUCache(size_t capacity)
+ : last_id_(0) {
+ const size_t per_shard = (capacity + (kNumShards - 1)) / kNumShards;
+ for (int s = 0; s < kNumShards; s++) {
+ shard_[s].SetCapacity(per_shard);
+ }
+ }
+ virtual ~ShardedLRUCache() { }
+ virtual Handle* Insert(const Slice& key, void* value, size_t charge,
+ void (*deleter)(const Slice& key, void* value)) {
+ const uint32_t hash = HashSlice(key);
+ return shard_[Shard(hash)].Insert(key, hash, value, charge, deleter);
+ }
+ virtual Handle* Lookup(const Slice& key) {
+ const uint32_t hash = HashSlice(key);
+ return shard_[Shard(hash)].Lookup(key, hash);
+ }
+ virtual void Release(Handle* handle) {
+ LRUHandle* h = reinterpret_cast<LRUHandle*>(handle);
+ shard_[Shard(h->hash)].Release(handle);
+ }
+ virtual void Erase(const Slice& key) {
+ const uint32_t hash = HashSlice(key);
+ shard_[Shard(hash)].Erase(key, hash);
+ }
+ virtual void* Value(Handle* handle) {
+ return reinterpret_cast<LRUHandle*>(handle)->value;
+ }
+ virtual uint64_t NewId() {
+ MutexLock l(&id_mutex_);
+ return ++(last_id_);
+ }
+};
+
+} // end anonymous namespace
+
+Cache* NewLRUCache(size_t capacity) {
+ return new ShardedLRUCache(capacity);
+}
+
+} // namespace leveldb