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authorPieter Wuille <pieter.wuille@gmail.com>2018-12-17 17:00:06 -0800
committerPieter Wuille <pieter.wuille@gmail.com>2019-01-13 09:53:47 -0800
commit6a57ca91da23c6a5d91399ffc7fc09a99b6d4c76 (patch)
tree67e68099bd1d3705608631c854f027c5ed5c403a /src/ui_interface.h
parentd71d0d7b7f3f1452ec59c68f9e57f62f60d6dbb3 (diff)
Use FRC::randbytes instead of reading >32 bytes from RNG
There was only one place in the codebase where we're directly reading >32 bytes from the RNG. One possibility would be to make the built-in RNG support large reads, but using FastRandomContext lets us reuse code better. There is no change in behavior here, because the FastRandomContext constructor uses GetRandBytes internally.
Diffstat (limited to 'src/ui_interface.h')
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