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author | Pieter Wuille <pieter.wuille@gmail.com> | 2018-12-17 17:00:06 -0800 |
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committer | Pieter Wuille <pieter.wuille@gmail.com> | 2019-01-13 09:53:47 -0800 |
commit | 6a57ca91da23c6a5d91399ffc7fc09a99b6d4c76 (patch) | |
tree | 67e68099bd1d3705608631c854f027c5ed5c403a /src/ui_interface.h | |
parent | d71d0d7b7f3f1452ec59c68f9e57f62f60d6dbb3 (diff) |
Use FRC::randbytes instead of reading >32 bytes from RNG
There was only one place in the codebase where we're directly reading >32 bytes from
the RNG. One possibility would be to make the built-in RNG support large reads, but
using FastRandomContext lets us reuse code better.
There is no change in behavior here, because the FastRandomContext constructor
uses GetRandBytes internally.
Diffstat (limited to 'src/ui_interface.h')
0 files changed, 0 insertions, 0 deletions