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authorWladimir J. van der Laan <laanwj@protonmail.com>2020-03-14 18:42:25 +0100
committerWladimir J. van der Laan <laanwj@protonmail.com>2020-03-14 21:03:45 +0100
commit67dfd18f4401986063e22c79d4d7da61f15b5cd4 (patch)
treea467ab3d5661d74427f94386ad667d4123715304 /src/leveldb/LICENSE
parent7f8176a1ebd00679596971fd01012cf61743b826 (diff)
parente6e622e5a0e22c2ac1b50b96af818e412d67ac54 (diff)
Merge #16902: O(1) OP_IF/NOTIF/ELSE/ENDIF script implementation
e6e622e5a0e22c2ac1b50b96af818e412d67ac54 Implement O(1) OP_IF/NOTIF/ELSE/ENDIF logic (Pieter Wuille) d0e8f4d5d8ddaccb37f98b7989fb944081e41ab8 [refactor] interpreter: define interface for vfExec (Anthony Towns) 89fb241c54fc85befacfa3703d8e21bf3b8a76eb Benchmark script verification with 100 nested IFs (Pieter Wuille) Pull request description: While investigating what mechanisms are possible to maximize the per-opcode verification cost of scripts, I noticed that the logic for determining whether a particular opcode is to be executed is O(n) in the nesting depth. This issue was also pointed out by Sergio Demian Lerner in https://bitslog.wordpress.com/2017/04/17/new-quadratic-delays-in-bitcoin-scripts/, and this PR implements a variant of the O(1) algorithm suggested there. This is not a problem currently, because even with a nesting depth of 100 (the maximum possible right now due to the 201 ops limit), the slowdown caused by this on my machine is around 70 ns per opcode (or 0.25 s per block) at worst, far lower than what is possible with other opcodes. This PR mostly serves as a proof of concept that it's possible to avoid it, which may be relevant in discussions around increasing the opcode limits in future script versions. Without it, the execution time of scripts can grow quadratically with the nesting depth, which very quickly becomes unreasonable. This improves upon #14245 by completely removing the `vfExec` vector. ACKs for top commit: jnewbery: Code review ACK e6e622e5a0e22c2ac1b50b96af818e412d67ac54 MarcoFalke: ACK e6e622e5a0e22c2ac1b50b96af818e412d67ac54 🐴 fjahr: ACK e6e622e5a0e22c2ac1b50b96af818e412d67ac54 ajtowns: ACK e6e622e5a0e22c2ac1b50b96af818e412d67ac54 laanwj: concept and code review ACK e6e622e5a0e22c2ac1b50b96af818e412d67ac54 jonatack: ACK e6e622e5a0e22c2ac1b50b96af818e412d67ac54 code review, build, benches, fuzzing Tree-SHA512: 1dcfac3411ff04773de461959298a177f951cb5f706caa2734073bcec62224d7cd103767cfeef85cd129813e70c14c74fa8f1e38e4da70ec38a0f615aab1f7f7
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