diff options
author | Pieter Wuille <pieter.wuille@gmail.com> | 2016-06-04 14:08:56 +0200 |
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committer | Pieter Wuille <pieter.wuille@gmail.com> | 2016-06-04 14:58:04 +0200 |
commit | cfdd9574beebc28ae3ef7b8acfdd71b531dff714 (patch) | |
tree | 79db8276bdcfd55c21d3a669e5c641fad186d350 /bip-0152.mediawiki | |
parent | f2e10ba7b2f85af97265ab50f1f2698941fde4a2 (diff) |
Small fixes
Diffstat (limited to 'bip-0152.mediawiki')
-rw-r--r-- | bip-0152.mediawiki | 8 |
1 files changed, 4 insertions, 4 deletions
diff --git a/bip-0152.mediawiki b/bip-0152.mediawiki index e53d17c..048344d 100644 --- a/bip-0152.mediawiki +++ b/bip-0152.mediawiki @@ -164,11 +164,11 @@ There have been many proposals to save wire bytes when relaying blocks. Many of ====Short transaction ID calculation==== There are several design goals for the Short ID calculation: -* '''Performance''' The sender needs to compute short IDs for all block transactions, and the receiver for all mempool transactions they are being compared to. As we're easily talking about several 1000 transactions, sub-microsecond processing per-transactions is needed. +* '''Performance''' The sender needs to compute short IDs for all block transactions, and the receiver for all mempool transactions they are being compared to. As we're easily talking about several thousand transactions, sub-microsecond processing per-transactions is needed. * '''Space''' cmpctblock messages are never optional in this protocol, and contain a short ID for each non-prefilled transaction in the block. Thus, the size of short IDs is directly proportional to the maximum bandwidth savings possible. * '''Collision resistance''' It should be hard for network participants to create transactions that cause collisions. If an attacker were able to cause such collisions, filling mempools (and, thus, blocks) with them would cause poor network propagation of new (or non-attacker, in the case of a miner) blocks. -SipHash is secure, fast, and simple 64-bit MAC designed for network traffic authentication and collision-resistant hash tables containing malicious data. We truncate the output from SipHash-2-4 to 48 bits (see next section) in order to minimize space. The resulting 48-bit hash is certainly not large enough to avoid intentionally created individual collisons, but by using the block hash as a key to SipHash, an attacker cannot predict what keys will be used once their transactions are actually included in a relayed block. We mix in a per-connection 64-bit nonce to obtain independent short IDs on every connection, so that random collisions will only ever affect a small number of connections at any given time. The mixing is done using SHA256(block_header || nonce), which is slow compared to SipHash, but only done once per block. This does mean that every node in the network gets the ability to maliciously grind its chosen nonce to cause collisions, but on their own connections, they can already cause more problems by simply refusing to relay blocks. We're only trying to prevent network-wide misbehaviour here. +SipHash is secure, fast, and simple 64-bit MAC designed for network traffic authentication and collision-resistant hash tables containing malicious data. We truncate the output from SipHash-2-4 to 48 bits (see next section) in order to minimize space. The resulting 48-bit hash is certainly not large enough to avoid intentionally created individual collisons, but by using the block hash as a key to SipHash, an attacker cannot predict what keys will be used once their transactions are actually included in a relayed block. We mix in a per-connection 64-bit nonce to obtain independent short IDs on every connection, so that random collisions will only ever affect a small number of connections at any given time. The mixing is done using SHA256(block_header || nonce), which is slow compared to SipHash, but only done once per block. It also adds the ability for nodes to choose the nonce in a better-than-random way to minimize collisions, though that is not necessary for correct behaviour. This does also mean that every node in the network gets the ability to maliciously grind its chosen nonce to cause collisions, but on their own connections they can already cause more problems by simply refusing to relay blocks. That is inevitable, and this design only seeks to prevent network-wide misbehavior. ====Random collision probabilty==== @@ -185,9 +185,9 @@ When comparing a given block transaction to the whole set of mempool transaction (note that these 5 numbers always add up to 100%) -In case 1, we're good. In cases 2, 3, or 4, we request the full transaction because we know we're uncertain. Only in case 5, we fail to reconstruct. The chance that case 5 does not occur in any of the ''t'' transactions in a block is ''(1 - (1 - r) * m * (1 - P) * P^(m - 1))^t''. This expression is well approximated by ''1 - m * t * r / 2^B''. Thus, if we want only one in F block transmissions between honest nodes to fail, we need ''log2(F * m * t)'' bits hash functions. +In case 1, we're good. In cases 2, 3, or 4, we request the full transaction because we know we're uncertain. Only in case 5, we fail to reconstruct. The chance that case 5 does not occur in any of the ''t'' transactions in a block is ''(1 - (1 - r) * m * (1 - P) * P^(m - 1))^t''. This expression is well approximated by ''1 - (1 - r) * m * (1 - P) * t''. Thus, if we want only one in F block transmissions between honest nodes to fail under the conservative ''r = 0'' assumption, we need ''log2(F * m * t)'' bits hash functions. -This means that ''B = 48'' bits short IDs suffice blocks with up to ''t = 10000'' transactions, mempools up to ''m = 100000'' transactions, with failure to reconstruct up to once every ''F = 281474'' blocks. Since failure to reconstruct just means we fall back to normal inv/header based relay, it isn't necessary to avoid such failure completely. It just needs to be sufficiently rare they have a lower impact than random transmission failures (for example, network disconnection, node overloaded, ...). +This means that ''B = 48'' bits short IDs suffice for blocks with up to ''t = 10000'' transactions, mempools up to ''m = 100000'' transactions, with failure to reconstruct at most one in ''F = 281474'' blocks. Since failure to reconstruct just means we fall back to normal inv/header based relay, it isn't necessary to avoid such failure completely. It just needs to be sufficiently rare they have a lower impact than random transmission failures (for example, network disconnection, node overloaded, ...). ==Backward compatibility== |