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/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GUIWindowPointer.h"
#include "input/MouseStat.h"
#include "windowing/WindowingFactory.h"
#include <climits>
#define ID_POINTER 10
CGUIWindowPointer::CGUIWindowPointer(void)
: CGUIDialog(WINDOW_DIALOG_POINTER, "Pointer.xml")
{
m_pointer = 0;
m_loadType = LOAD_ON_GUI_INIT;
m_needsScaling = false;
m_active = false;
m_renderOrder = INT_MAX - 1;
}
CGUIWindowPointer::~CGUIWindowPointer(void)
{
}
void CGUIWindowPointer::SetPointer(int pointer)
{
if (m_pointer == pointer) return;
// set the new pointer visible
CGUIControl *pControl = (CGUIControl *)GetControl(pointer);
if (pControl)
{
pControl->SetVisible(true);
// disable the old pointer
pControl = (CGUIControl *)GetControl(m_pointer);
if (pControl) pControl->SetVisible(false);
// set pointer to the new one
m_pointer = pointer;
}
}
void CGUIWindowPointer::UpdateVisibility()
{
if(g_Windowing.HasCursor())
{
if (g_Mouse.IsActive())
Show();
else
Close();
}
}
void CGUIWindowPointer::OnWindowLoaded()
{ // set all our pointer images invisible
for (iControls i = m_children.begin();i != m_children.end(); ++i)
{
CGUIControl* pControl = *i;
pControl->SetVisible(false);
}
CGUIWindow::OnWindowLoaded();
DynamicResourceAlloc(false);
m_pointer = 0;
m_renderOrder = INT_MAX - 1;
}
void CGUIWindowPointer::Process(unsigned int currentTime, CDirtyRegionList &dirtyregions)
{
bool active = g_Mouse.IsActive();
if (active != m_active)
{
MarkDirtyRegion();
m_active = active;
}
SetPosition((float)g_Mouse.GetX(), (float)g_Mouse.GetY());
SetPointer(g_Mouse.GetState());
return CGUIWindow::Process(currentTime, dirtyregions);
}
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