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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "WinSystemGbmGLContext.h"
#include "OptionalsReg.h"
#include "cores/RetroPlayer/process/gbm/RPProcessInfoGbm.h"
#include "cores/RetroPlayer/rendering/VideoRenderers/RPRendererDMA.h"
#include "cores/RetroPlayer/rendering/VideoRenderers/RPRendererOpenGL.h"
#include "cores/VideoPlayer/DVDCodecs/DVDFactoryCodec.h"
#include "cores/VideoPlayer/VideoRenderers/LinuxRendererGL.h"
#include "cores/VideoPlayer/VideoRenderers/RenderFactory.h"
#include "rendering/gl/ScreenshotSurfaceGL.h"
#include "utils/BufferObjectFactory.h"
#include "utils/DMAHeapBufferObject.h"
#include "utils/DumbBufferObject.h"
#include "utils/GBMBufferObject.h"
#include "utils/UDMABufferObject.h"
#include "utils/XTimeUtils.h"
#include "utils/log.h"
#include "windowing/WindowSystemFactory.h"
#include <mutex>
#include <EGL/eglext.h>
using namespace KODI::WINDOWING::GBM;
using namespace std::chrono_literals;
CWinSystemGbmGLContext::CWinSystemGbmGLContext()
: CWinSystemGbmEGLContext(EGL_PLATFORM_GBM_MESA, "EGL_MESA_platform_gbm")
{}
void CWinSystemGbmGLContext::Register()
{
CWindowSystemFactory::RegisterWindowSystem(CreateWinSystem, "gbm");
}
std::unique_ptr<CWinSystemBase> CWinSystemGbmGLContext::CreateWinSystem()
{
return std::make_unique<CWinSystemGbmGLContext>();
}
bool CWinSystemGbmGLContext::InitWindowSystem()
{
VIDEOPLAYER::CRendererFactory::ClearRenderer();
CDVDFactoryCodec::ClearHWAccels();
CLinuxRendererGL::Register();
RETRO::CRPProcessInfoGbm::Register();
RETRO::CRPProcessInfoGbm::RegisterRendererFactory(new RETRO::CRendererFactoryDMA);
RETRO::CRPProcessInfoGbm::RegisterRendererFactory(new RETRO::CRendererFactoryOpenGL);
if (!CWinSystemGbmEGLContext::InitWindowSystemEGL(EGL_OPENGL_BIT, EGL_OPENGL_API))
{
return false;
}
bool general, deepColor;
m_vaapiProxy.reset(VaapiProxyCreate(m_DRM->GetRenderNodeFileDescriptor()));
VaapiProxyConfig(m_vaapiProxy.get(), m_eglContext.GetEGLDisplay());
VAAPIRegisterRenderGL(m_vaapiProxy.get(), general, deepColor);
if (general)
{
VAAPIRegister(m_vaapiProxy.get(), deepColor);
}
CScreenshotSurfaceGL::Register();
CBufferObjectFactory::ClearBufferObjects();
CDumbBufferObject::Register();
#if defined(HAS_GBM_BO_MAP)
CGBMBufferObject::Register();
#endif
#if defined(HAVE_LINUX_MEMFD) && defined(HAVE_LINUX_UDMABUF)
CUDMABufferObject::Register();
#endif
#if defined(HAVE_LINUX_DMA_HEAP)
CDMAHeapBufferObject::Register();
#endif
return true;
}
bool CWinSystemGbmGLContext::SetFullScreen(bool fullScreen, RESOLUTION_INFO& res, bool blankOtherDisplays)
{
if (res.iWidth != m_nWidth ||
res.iHeight != m_nHeight)
{
CLog::Log(LOGDEBUG, "CWinSystemGbmGLContext::{} - resolution changed, creating a new window",
__FUNCTION__);
CreateNewWindow("", fullScreen, res);
}
if (!m_eglContext.TrySwapBuffers())
{
CEGLUtils::Log(LOGERROR, "eglSwapBuffers failed");
throw std::runtime_error("eglSwapBuffers failed");
}
CWinSystemGbm::SetFullScreen(fullScreen, res, blankOtherDisplays);
CRenderSystemGL::ResetRenderSystem(res.iWidth, res.iHeight);
return true;
}
void CWinSystemGbmGLContext::PresentRender(bool rendered, bool videoLayer)
{
if (!m_bRenderCreated)
return;
if (rendered || videoLayer)
{
if (rendered)
{
#if defined(EGL_ANDROID_native_fence_sync) && defined(EGL_KHR_fence_sync)
if (m_eglFence)
{
int fd = m_DRM->TakeOutFenceFd();
if (fd != -1)
{
m_eglFence->CreateKMSFence(fd);
m_eglFence->WaitSyncGPU();
}
m_eglFence->CreateGPUFence();
}
#endif
if (!m_eglContext.TrySwapBuffers())
{
CEGLUtils::Log(LOGERROR, "eglSwapBuffers failed");
throw std::runtime_error("eglSwapBuffers failed");
}
#if defined(EGL_ANDROID_native_fence_sync) && defined(EGL_KHR_fence_sync)
if (m_eglFence)
{
int fd = m_eglFence->FlushFence();
m_DRM->SetInFenceFd(fd);
m_eglFence->WaitSyncCPU();
}
#endif
}
CWinSystemGbm::FlipPage(rendered, videoLayer, static_cast<bool>(m_eglFence));
if (m_dispReset && m_dispResetTimer.IsTimePast())
{
CLog::Log(LOGDEBUG, "CWinSystemGbmGLContext::{} - Sending display reset to all clients",
__FUNCTION__);
m_dispReset = false;
std::unique_lock<CCriticalSection> lock(m_resourceSection);
for (auto resource : m_resources)
resource->OnResetDisplay();
}
}
else
{
KODI::TIME::Sleep(10ms);
}
}
bool CWinSystemGbmGLContext::CreateContext()
{
const EGLint glMajor = 3;
const EGLint glMinor = 2;
CEGLAttributesVec contextAttribs;
contextAttribs.Add({{EGL_CONTEXT_MAJOR_VERSION_KHR, glMajor},
{EGL_CONTEXT_MINOR_VERSION_KHR, glMinor},
{EGL_CONTEXT_OPENGL_PROFILE_MASK_KHR, EGL_CONTEXT_OPENGL_CORE_PROFILE_BIT_KHR}});
if (!m_eglContext.CreateContext(contextAttribs))
{
CEGLAttributesVec fallbackContextAttribs;
fallbackContextAttribs.Add({{EGL_CONTEXT_CLIENT_VERSION, 2}});
if (!m_eglContext.CreateContext(fallbackContextAttribs))
{
CLog::Log(LOGERROR, "EGL context creation failed");
return false;
}
else
{
CLog::Log(LOGWARNING, "Your OpenGL drivers do not support OpenGL {}.{} core profile. Kodi will run in compatibility mode, but performance may suffer.", glMajor, glMinor);
}
}
return true;
}
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