blob: c73fedaf99792386ac2973b0bfc222b09f20565c (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
|
/*
* Copyright (C) 2007-2012 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
#ifndef SDL_JOYSTICK_H
#define SDL_JOYSTICK_H
#include "system.h" // for HAS_SDL_JOYSTICK
#include <vector>
#include <string>
#define JACTIVE_BUTTON 0x00000001
#define JACTIVE_AXIS 0x00000002
#define JACTIVE_HAT 0x00000004
#define JACTIVE_NONE 0x00000000
#define JACTIVE_HAT_UP 0x01
#define JACTIVE_HAT_RIGHT 0x02
#define JACTIVE_HAT_DOWN 0x04
#define JACTIVE_HAT_LEFT 0x08
#ifdef HAS_SDL_JOYSTICK
#include <SDL/SDL_joystick.h>
#include <SDL/SDL_events.h>
#define MAX_AXES 64
#define MAX_AXISAMOUNT 32768
// Class to manage all connected joysticks
class CJoystick
{
public:
CJoystick();
void Initialize();
void Reset(bool axis=false);
void ResetAxis(int axisId) { m_Amount[axisId] = 0; }
void Update();
void Update(SDL_Event& event);
bool GetButton (int& id, bool consider_repeat=true);
bool GetAxis (int &id);
bool GetHat (int &id, int &position, bool consider_repeat=true);
std::string GetJoystick() { return (m_JoyId>-1)?m_JoystickNames[m_JoyId]:""; }
int GetAxisWithMaxAmount();
float GetAmount(int axis);
float GetAmount() { return GetAmount(m_AxisId); }
bool IsEnabled() const { return m_joystickEnabled; }
void SetEnabled(bool enabled = true);
float SetDeadzone(float val);
bool Reinitialize();
private:
void SetAxisActive(bool active=true) { m_ActiveFlags = active?(m_ActiveFlags|JACTIVE_AXIS):(m_ActiveFlags&(~JACTIVE_AXIS)); }
void SetButtonActive(bool active=true) { m_ActiveFlags = active?(m_ActiveFlags|JACTIVE_BUTTON):(m_ActiveFlags&(~JACTIVE_BUTTON)); }
void SetHatActive(bool active=true) { m_ActiveFlags = active?(m_ActiveFlags|JACTIVE_HAT):(m_ActiveFlags&(~JACTIVE_HAT)); }
bool IsButtonActive() { return (m_ActiveFlags & JACTIVE_BUTTON) == JACTIVE_BUTTON; }
bool IsAxisActive() { return (m_ActiveFlags & JACTIVE_AXIS) == JACTIVE_AXIS; }
bool IsHatActive() { return (m_ActiveFlags & JACTIVE_HAT) == JACTIVE_HAT; }
bool ReleaseJoysticks();
int m_Amount[MAX_AXES];
int m_AxisId;
int m_ButtonId;
uint8_t m_HatState;
int m_HatId;
int m_JoyId;
int m_NumAxes;
int m_DeadzoneRange;
bool m_joystickEnabled;
uint32_t m_pressTicksButton;
uint32_t m_pressTicksHat;
uint8_t m_ActiveFlags;
std::vector<SDL_Joystick*> m_Joysticks;
std::vector<std::string> m_JoystickNames;
};
extern CJoystick g_Joystick;
#endif
#endif
|