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/*!
\file GUIMultiImage.h
\brief
*/
#ifndef GUILIB_GUIMULTIIMAGECONTROL_H
#define GUILIB_GUIMULTIIMAGECONTROL_H
#pragma once
/*
* Copyright (C) 2005-2013 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
#include "GUIImage.h"
#include "utils/Stopwatch.h"
#include "utils/Job.h"
#include "threads/CriticalSection.h"
/*!
\ingroup controls
\brief
*/
class CGUIMultiImage : public CGUIControl, public IJobCallback
{
public:
CGUIMultiImage(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& texture, unsigned int timePerImage, unsigned int fadeTime, bool randomized, bool loop, unsigned int timeToPauseAtEnd);
CGUIMultiImage(const CGUIMultiImage &from);
virtual ~CGUIMultiImage(void);
virtual CGUIMultiImage *Clone() const { return new CGUIMultiImage(*this); };
virtual void Process(unsigned int currentTime, CDirtyRegionList &dirtyregions);
virtual void Render();
virtual void UpdateVisibility(const CGUIListItem *item = NULL);
virtual void UpdateInfo(const CGUIListItem *item = NULL);
virtual bool OnAction(const CAction &action);
virtual bool OnMessage(CGUIMessage &message);
virtual void AllocResources();
virtual void FreeResources(bool immediately = false);
virtual void DynamicResourceAlloc(bool bOnOff);
virtual bool IsDynamicallyAllocated() { return m_bDynamicResourceAlloc; };
virtual void SetInvalid();
virtual bool CanFocus() const;
virtual CStdString GetDescription() const;
void SetInfo(const CGUIInfoLabel &info);
void SetAspectRatio(const CAspectRatio &ratio);
protected:
void LoadDirectory();
void OnDirectoryLoaded();
void CancelLoading();
enum DIRECTORY_STATUS { UNLOADED = 0, LOADING, LOADED, READY };
virtual void OnJobComplete(unsigned int jobID, bool success, CJob *job);
class CMultiImageJob : public CJob
{
public:
CMultiImageJob(const CStdString &path);
virtual bool DoWork();
virtual const char *GetType() const { return "multiimage"; };
std::vector<CStdString> m_files;
CStdString m_path;
};
CGUIInfoLabel m_texturePath;
CStdString m_currentPath;
unsigned int m_currentImage;
CStopWatch m_imageTimer;
unsigned int m_timePerImage;
unsigned int m_timeToPauseAtEnd;
bool m_randomized;
bool m_loop;
bool m_bDynamicResourceAlloc;
std::vector<CStdString> m_files;
CGUIImage m_image;
CCriticalSection m_section;
DIRECTORY_STATUS m_directoryStatus;
unsigned int m_jobID;
};
#endif
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