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|
/*
* Copyright (C) 2005-2013 Team XBMC
* http://xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
#include "GUIEditControl.h"
#include "GUIWindowManager.h"
#include "utils/CharsetConverter.h"
#include "GUIKeyboardFactory.h"
#include "dialogs/GUIDialogNumeric.h"
#include "input/XBMC_vkeys.h"
#include "Key.h"
#include "LocalizeStrings.h"
#include "XBDateTime.h"
#include "windowing/WindowingFactory.h"
#include "utils/md5.h"
#include "GUIUserMessages.h"
#if defined(TARGET_DARWIN)
#include "osx/CocoaInterface.h"
#endif
const char* CGUIEditControl::smsLetters[10] = { " !@#$%^&*()[]{}<>/\\|0", ".,;:\'\"-+_=?`~1", "abc2", "def3", "ghi4", "jkl5", "mno6", "pqrs7", "tuv8", "wxyz9" };
const unsigned int CGUIEditControl::smsDelay = 1000;
using namespace std;
#ifdef TARGET_WINDOWS
extern HWND g_hWnd;
#endif
CGUIEditControl::CGUIEditControl(int parentID, int controlID, float posX, float posY,
float width, float height, const CTextureInfo &textureFocus, const CTextureInfo &textureNoFocus,
const CLabelInfo& labelInfo, const std::string &text)
: CGUIButtonControl(parentID, controlID, posX, posY, width, height, textureFocus, textureNoFocus, labelInfo)
{
DefaultConstructor();
SetLabel(text);
}
void CGUIEditControl::DefaultConstructor()
{
ControlType = GUICONTROL_EDIT;
m_textOffset = 0;
m_textWidth = GetWidth();
m_cursorPos = 0;
m_cursorBlink = 0;
m_cursorShowAlways = false;
m_inputHeading = 0;
m_inputType = INPUT_TYPE_TEXT;
m_smsLastKey = 0;
m_smsKeyIndex = 0;
m_label.SetAlign(m_label.GetLabelInfo().align & XBFONT_CENTER_Y); // left align
m_label2.GetLabelInfo().offsetX = 0;
m_isMD5 = false;
m_invalidInput = false;
m_inputValidator = NULL;
m_inputValidatorData = NULL;
m_editLength = 0;
m_editOffset = 0;
}
CGUIEditControl::CGUIEditControl(const CGUIButtonControl &button)
: CGUIButtonControl(button)
{
DefaultConstructor();
}
CGUIEditControl::~CGUIEditControl(void)
{
}
bool CGUIEditControl::OnMessage(CGUIMessage &message)
{
if (message.GetMessage() == GUI_MSG_SET_TYPE)
{
SetInputType((INPUT_TYPE)message.GetParam1(), (int)message.GetParam2());
return true;
}
else if (message.GetMessage() == GUI_MSG_ITEM_SELECTED)
{
message.SetLabel(GetLabel2());
return true;
}
else if (message.GetMessage() == GUI_MSG_SET_TEXT &&
((message.GetControlId() <= 0 && HasFocus()) || (message.GetControlId() == GetID())))
{
SetLabel2(message.GetLabel());
UpdateText();
}
else if (message.GetMessage() == GUI_MSG_INPUT_TEXT && !message.GetLabel().empty()
&& (HasFocus() || message.GetControlId() == GetID()))
{
m_edit.clear();
std::wstring str;
g_charsetConverter.utf8ToW(message.GetLabel(), str);
m_text2.insert(m_cursorPos, str);
m_cursorPos += str.size();
UpdateText();
return true;
}
else if (message.GetMessage() == GUI_MSG_INPUT_TEXT_EDIT && HasFocus())
{
g_charsetConverter.utf8ToW(message.GetLabel(), m_edit);
m_editOffset = message.GetParam1();
m_editLength = message.GetParam2();
UpdateText(false);
return true;
}
return CGUIButtonControl::OnMessage(message);
}
bool CGUIEditControl::OnAction(const CAction &action)
{
ValidateCursor();
if (m_inputType != INPUT_TYPE_READONLY)
{
if (action.GetID() == ACTION_BACKSPACE)
{
// backspace
if (m_cursorPos)
{
if (!ClearMD5())
m_text2.erase(--m_cursorPos, 1);
UpdateText();
}
return true;
}
else if (action.GetID() == ACTION_MOVE_LEFT ||
action.GetID() == ACTION_CURSOR_LEFT)
{
if (m_cursorPos > 0)
{
m_cursorPos--;
UpdateText(false);
return true;
}
}
else if (action.GetID() == ACTION_MOVE_RIGHT ||
action.GetID() == ACTION_CURSOR_RIGHT)
{
if ((unsigned int) m_cursorPos < m_text2.size())
{
m_cursorPos++;
UpdateText(false);
return true;
}
}
else if (action.GetID() == ACTION_PASTE)
{
ClearMD5();
OnPasteClipboard();
return true;
}
else if (action.GetID() >= KEY_VKEY && action.GetID() < KEY_ASCII && !m_edit.empty())
{
// input from the keyboard (vkey, not ascii)
BYTE b = action.GetID() & 0xFF;
if (b == XBMCVK_HOME)
{
m_cursorPos = 0;
UpdateText(false);
return true;
}
else if (b == XBMCVK_END)
{
m_cursorPos = m_text2.length();
UpdateText(false);
return true;
}
if (b == XBMCVK_LEFT && m_cursorPos > 0)
{
m_cursorPos--;
UpdateText(false);
return true;
}
if (b == XBMCVK_RIGHT && m_cursorPos < m_text2.length())
{
m_cursorPos++;
UpdateText(false);
return true;
}
if (b == XBMCVK_DELETE)
{
if (m_cursorPos < m_text2.length())
{
if (!ClearMD5())
m_text2.erase(m_cursorPos, 1);
UpdateText();
return true;
}
}
if (b == XBMCVK_BACK)
{
if (m_cursorPos > 0)
{
if (!ClearMD5())
m_text2.erase(--m_cursorPos, 1);
UpdateText();
}
return true;
}
else if (b == XBMCVK_RETURN || b == XBMCVK_NUMPADENTER)
{
// enter - send click message, but otherwise ignore
SEND_CLICK_MESSAGE(GetID(), GetParentID(), 1);
return true;
}
else if (b == XBMCVK_ESCAPE)
{ // escape - fallthrough to default action
return CGUIButtonControl::OnAction(action);
}
}
else if (action.GetID() >= KEY_ASCII)
{
// input from the keyboard
int ch = action.GetUnicode();
// ignore non-printing characters
if ( !((0 <= ch && ch < 0x8) || (0xE <= ch && ch < 0x1B) || (0x1C <= ch && ch < 0x20)) )
{
switch (ch)
{
case 9: // tab, ignore
case 11: // Non-printing character, ignore
case 12: // Non-printing character, ignore
break;
case 10:
case 13:
{
// enter - send click message, but otherwise ignore
SEND_CLICK_MESSAGE(GetID(), GetParentID(), 1);
return true;
}
case 27:
{ // escape - fallthrough to default action
return CGUIButtonControl::OnAction(action);
}
case 8:
{
// backspace
if (m_cursorPos)
{
if (!ClearMD5())
m_text2.erase(--m_cursorPos, 1);
}
break;
}
case 127:
{ // delete
if (m_cursorPos < m_text2.length())
{
if (!ClearMD5())
m_text2.erase(m_cursorPos, 1);
}
break;
}
default:
{
if (!g_Windowing.IsTextInputEnabled())
{
ClearMD5();
m_edit.clear();
m_text2.insert(m_text2.begin() + m_cursorPos++, (WCHAR)action.GetUnicode());
}
break;
}
}
UpdateText();
return true;
}
}
else if (action.GetID() >= REMOTE_0 && action.GetID() <= REMOTE_9)
{ // input from the remote
ClearMD5();
m_edit.clear();
if (m_inputType == INPUT_TYPE_FILTER)
{ // filtering - use single number presses
m_text2.insert(m_text2.begin() + m_cursorPos++, L'0' + (action.GetID() - REMOTE_0));
UpdateText();
}
else
OnSMSCharacter(action.GetID() - REMOTE_0);
return true;
}
}
return CGUIButtonControl::OnAction(action);
}
void CGUIEditControl::OnClick()
{
// we received a click - it's not from the keyboard, so pop up the virtual keyboard, unless
// that is where we reside!
if (GetParentID() == WINDOW_DIALOG_KEYBOARD)
return;
CStdString utf8;
g_charsetConverter.wToUTF8(m_text2, utf8);
bool textChanged = false;
CStdString heading = g_localizeStrings.Get(m_inputHeading ? m_inputHeading : 16028);
switch (m_inputType)
{
case INPUT_TYPE_READONLY:
textChanged = false;
break;
case INPUT_TYPE_NUMBER:
textChanged = CGUIDialogNumeric::ShowAndGetNumber(utf8, heading);
break;
case INPUT_TYPE_SECONDS:
textChanged = CGUIDialogNumeric::ShowAndGetSeconds(utf8, g_localizeStrings.Get(21420));
break;
case INPUT_TYPE_TIME:
{
CDateTime dateTime;
dateTime.SetFromDBTime(utf8);
SYSTEMTIME time;
dateTime.GetAsSystemTime(time);
if (CGUIDialogNumeric::ShowAndGetTime(time, heading > 0 ? heading : g_localizeStrings.Get(21420)))
{
dateTime = CDateTime(time);
utf8 = dateTime.GetAsLocalizedTime("", false);
textChanged = true;
}
break;
}
case INPUT_TYPE_DATE:
{
CDateTime dateTime;
dateTime.SetFromDBDate(utf8);
if (dateTime < CDateTime(2000,1, 1, 0, 0, 0))
dateTime = CDateTime(2000, 1, 1, 0, 0, 0);
SYSTEMTIME date;
dateTime.GetAsSystemTime(date);
if (CGUIDialogNumeric::ShowAndGetDate(date, heading > 0 ? heading : g_localizeStrings.Get(21420)))
{
dateTime = CDateTime(date);
utf8 = dateTime.GetAsDBDate();
textChanged = true;
}
break;
}
case INPUT_TYPE_IPADDRESS:
textChanged = CGUIDialogNumeric::ShowAndGetIPAddress(utf8, heading);
break;
case INPUT_TYPE_SEARCH:
textChanged = CGUIKeyboardFactory::ShowAndGetFilter(utf8, true);
break;
case INPUT_TYPE_FILTER:
textChanged = CGUIKeyboardFactory::ShowAndGetFilter(utf8, false);
break;
case INPUT_TYPE_PASSWORD_NUMBER_VERIFY_NEW:
textChanged = CGUIDialogNumeric::ShowAndVerifyNewPassword(utf8);
break;
case INPUT_TYPE_PASSWORD_MD5:
utf8 = ""; // TODO: Ideally we'd send this to the keyboard and tell the keyboard we have this type of input
// fallthrough
case INPUT_TYPE_TEXT:
default:
textChanged = CGUIKeyboardFactory::ShowAndGetInput(utf8, heading, true, m_inputType == INPUT_TYPE_PASSWORD || m_inputType == INPUT_TYPE_PASSWORD_MD5);
break;
}
if (textChanged)
{
ClearMD5();
m_edit.clear();
g_charsetConverter.utf8ToW(utf8, m_text2);
m_cursorPos = m_text2.size();
UpdateText();
m_cursorPos = m_text2.size();
}
}
void CGUIEditControl::UpdateText(bool sendUpdate)
{
m_smsTimer.Stop();
if (sendUpdate)
{
ValidateInput();
SEND_CLICK_MESSAGE(GetID(), GetParentID(), 0);
m_textChangeActions.ExecuteActions(GetID(), GetParentID());
}
SetInvalid();
}
void CGUIEditControl::SetInputType(CGUIEditControl::INPUT_TYPE type, int heading)
{
m_inputType = type;
m_inputHeading = heading;
// TODO: Verify the current input string?
}
void CGUIEditControl::RecalcLabelPosition()
{
// ensure that our cursor is within our width
ValidateCursor();
CStdStringW text = GetDisplayedText();
m_textWidth = m_label.CalcTextWidth(text + L'|');
float beforeCursorWidth = m_label.CalcTextWidth(text.substr(0, m_cursorPos));
float afterCursorWidth = m_label.CalcTextWidth(text.substr(0, m_cursorPos) + L'|');
float leftTextWidth = m_label.GetRenderRect().Width();
float maxTextWidth = m_label.GetMaxWidth();
if (leftTextWidth > 0)
maxTextWidth -= leftTextWidth + spaceWidth;
// if skinner forgot to set height :p
if (m_height == 0 && m_label.GetLabelInfo().font)
m_height = m_label.GetLabelInfo().font->GetTextHeight(1);
if (m_textWidth > maxTextWidth)
{ // we render taking up the full width, so make sure our cursor position is
// within the render window
if (m_textOffset + afterCursorWidth > maxTextWidth)
{
// move the position to the left (outside of the viewport)
m_textOffset = maxTextWidth - afterCursorWidth;
}
else if (m_textOffset + beforeCursorWidth < 0) // offscreen to the left
{
// otherwise use original position
m_textOffset = -beforeCursorWidth;
}
else if (m_textOffset + m_textWidth < maxTextWidth)
{ // we have more text than we're allowed, but we aren't filling all the space
m_textOffset = maxTextWidth - m_textWidth;
}
}
else
m_textOffset = 0;
}
void CGUIEditControl::ProcessText(unsigned int currentTime)
{
if (m_smsTimer.IsRunning() && m_smsTimer.GetElapsedMilliseconds() > smsDelay)
UpdateText();
if (m_bInvalidated)
{
m_label.SetMaxRect(m_posX, m_posY, m_width, m_height);
m_label.SetText(m_info.GetLabel(GetParentID()));
RecalcLabelPosition();
}
bool changed = false;
m_clipRect.x1 = m_label.GetRenderRect().x1;
m_clipRect.x2 = m_clipRect.x1 + m_label.GetMaxWidth();
m_clipRect.y1 = m_posY;
m_clipRect.y2 = m_posY + m_height;
// start by rendering the normal text
float leftTextWidth = m_label.GetRenderRect().Width();
if (leftTextWidth > 0)
{
// render the text on the left
changed |= m_label.SetColor(GetTextColor());
changed |= m_label.Process(currentTime);
m_clipRect.x1 += leftTextWidth + spaceWidth;
}
if (g_graphicsContext.SetClipRegion(m_clipRect.x1, m_clipRect.y1, m_clipRect.Width(), m_clipRect.Height()))
{
uint32_t align = m_label.GetLabelInfo().align & XBFONT_CENTER_Y; // start aligned left
if (m_label2.GetTextWidth() < m_clipRect.Width())
{ // align text as our text fits
if (leftTextWidth > 0)
{ // right align as we have 2 labels
align |= XBFONT_RIGHT;
}
else
{ // align by whatever the skinner requests
align |= (m_label2.GetLabelInfo().align & 3);
}
}
changed |= m_label2.SetMaxRect(m_clipRect.x1 + m_textOffset, m_posY, m_clipRect.Width() - m_textOffset, m_height);
CStdStringW text = GetDisplayedText();
// add the cursor and highlighting if we're focused
if ((HasFocus() || m_cursorShowAlways) && m_inputType != INPUT_TYPE_READONLY)
changed |= SetStyledText(text);
else
{
if (text.empty())
changed |= m_label2.SetText(m_hintInfo.GetLabel(GetParentID()));
else
changed |= m_label2.SetTextW(text);
}
changed |= m_label2.SetAlign(align);
changed |= m_label2.SetColor(GetTextColor());
changed |= m_label2.SetOverflow(CGUILabel::OVER_FLOW_CLIP);
changed |= m_label2.Process(currentTime);
g_graphicsContext.RestoreClipRegion();
}
if (changed)
MarkDirtyRegion();
}
void CGUIEditControl::RenderText()
{
m_label.Render();
if (g_graphicsContext.SetClipRegion(m_clipRect.x1, m_clipRect.y1, m_clipRect.Width(), m_clipRect.Height()))
{
m_label2.Render();
g_graphicsContext.RestoreClipRegion();
}
}
CGUILabel::COLOR CGUIEditControl::GetTextColor() const
{
CGUILabel::COLOR color = CGUIButtonControl::GetTextColor();
if (color != CGUILabel::COLOR_DISABLED && HasInvalidInput())
return CGUILabel::COLOR_INVALID;
return color;
}
void CGUIEditControl::SetHint(const CGUIInfoLabel& hint)
{
m_hintInfo = hint;
}
CStdStringW CGUIEditControl::GetDisplayedText() const
{
CStdStringW text(m_text2);
if (m_inputType == INPUT_TYPE_PASSWORD || m_inputType == INPUT_TYPE_PASSWORD_MD5 || m_inputType == INPUT_TYPE_PASSWORD_NUMBER_VERIFY_NEW)
{
text.clear();
if (m_smsTimer.IsRunning())
{ // using the remove to input, so display the last key input
text.append(m_cursorPos - 1, L'*');
text.append(1, m_text2[m_cursorPos - 1]);
text.append(m_text2.size() - m_cursorPos, L'*');
}
else
text.append(m_text2.size(), L'*');;
}
else if (!m_edit.empty())
text.insert(m_editOffset, m_edit);
return text;
}
bool CGUIEditControl::SetStyledText(const CStdStringW &text)
{
vecText styled;
styled.reserve(text.size() + 1);
vecColors colors;
colors.push_back(m_label.GetLabelInfo().textColor);
colors.push_back(m_label.GetLabelInfo().disabledColor);
color_t select = m_label.GetLabelInfo().selectedColor;
if (!select)
select = 0xFFFF0000;
colors.push_back(select);
colors.push_back(0x00FFFFFF);
unsigned int startHighlight = m_cursorPos;
unsigned int endHighlight = m_cursorPos + m_edit.size();
unsigned int startSelection = m_cursorPos + m_editOffset;
unsigned int endSelection = m_cursorPos + m_editOffset + m_editLength;
for (unsigned int i = 0; i < text.size(); i++)
{
unsigned int ch = text[i];
if (m_editLength > 0 && startSelection <= i && i < endSelection)
ch |= (2 << 16); // highlight the letters we're playing with
else if (!m_edit.empty() && (i < startHighlight || i >= endHighlight))
ch |= (1 << 16); // dim the bits we're not editing
styled.push_back(ch);
}
// show the cursor
unsigned int ch = L'|';
if ((++m_cursorBlink % 64) > 32)
ch |= (3 << 16);
styled.insert(styled.begin() + m_cursorPos, ch);
return m_label2.SetStyledText(styled, colors);
}
void CGUIEditControl::ValidateCursor()
{
if (m_cursorPos > m_text2.size())
m_cursorPos = m_text2.size();
}
void CGUIEditControl::SetLabel(const std::string &text)
{
CGUIButtonControl::SetLabel(text);
SetInvalid();
}
void CGUIEditControl::SetLabel2(const std::string &text)
{
m_edit.clear();
CStdStringW newText;
g_charsetConverter.utf8ToW(text, newText);
if (newText != m_text2)
{
m_isMD5 = (m_inputType == INPUT_TYPE_PASSWORD_MD5 || m_inputType == INPUT_TYPE_PASSWORD_NUMBER_VERIFY_NEW);
m_text2 = newText;
m_cursorPos = m_text2.size();
ValidateInput();
SetInvalid();
}
}
CStdString CGUIEditControl::GetLabel2() const
{
CStdString text;
g_charsetConverter.wToUTF8(m_text2, text);
if (m_inputType == INPUT_TYPE_PASSWORD_MD5 && !m_isMD5)
return XBMC::XBMC_MD5::GetMD5(text);
return text;
}
bool CGUIEditControl::ClearMD5()
{
if (!(m_inputType == INPUT_TYPE_PASSWORD_MD5 || m_inputType == INPUT_TYPE_PASSWORD_NUMBER_VERIFY_NEW) || !m_isMD5)
return false;
m_text2.clear();
m_cursorPos = 0;
if (m_inputType != INPUT_TYPE_PASSWORD_NUMBER_VERIFY_NEW)
m_isMD5 = false;
return true;
}
unsigned int CGUIEditControl::GetCursorPosition() const
{
return m_cursorPos;
}
void CGUIEditControl::SetCursorPosition(unsigned int iPosition)
{
m_cursorPos = iPosition;
}
void CGUIEditControl::OnSMSCharacter(unsigned int key)
{
assert(key < 10);
bool sendUpdate = false;
if (m_smsTimer.IsRunning())
{
// we're already entering an SMS character
if (key != m_smsLastKey || m_smsTimer.GetElapsedMilliseconds() > smsDelay)
{ // a different key was clicked than last time, or we have timed out
m_smsLastKey = key;
m_smsKeyIndex = 0;
sendUpdate = true;
}
else
{ // same key as last time within the appropriate time period
m_smsKeyIndex++;
if (m_cursorPos)
m_text2.erase(--m_cursorPos, 1);
}
}
else
{ // key is pressed for the first time
m_smsLastKey = key;
m_smsKeyIndex = 0;
}
m_smsKeyIndex = m_smsKeyIndex % strlen(smsLetters[key]);
m_text2.insert(m_text2.begin() + m_cursorPos++, smsLetters[key][m_smsKeyIndex]);
UpdateText(sendUpdate);
m_smsTimer.StartZero();
}
void CGUIEditControl::OnPasteClipboard()
{
CStdStringW unicode_text;
CStdStringA utf8_text;
// Get text from the clipboard
utf8_text = g_Windowing.GetClipboardText();
g_charsetConverter.utf8ToW(utf8_text, unicode_text);
// Insert the pasted text at the current cursor position.
if (unicode_text.length() > 0)
{
CStdStringW left_end = m_text2.substr(0, m_cursorPos);
CStdStringW right_end = m_text2.substr(m_cursorPos);
m_text2 = left_end;
m_text2.append(unicode_text);
m_text2.append(right_end);
m_cursorPos += unicode_text.length();
UpdateText();
}
}
void CGUIEditControl::SetInputValidation(StringValidation::Validator inputValidator, void *data /* = NULL */)
{
if (m_inputValidator == inputValidator)
return;
m_inputValidator = inputValidator;
m_inputValidatorData = data;
// the input validator has changed, so re-validate the current data
ValidateInput();
}
bool CGUIEditControl::ValidateInput(const CStdStringW &data) const
{
if (m_inputValidator == NULL)
return true;
return m_inputValidator(GetLabel2(), (void*)(m_inputValidatorData != NULL ? m_inputValidatorData : this));
}
void CGUIEditControl::ValidateInput()
{
// validate the input
bool invalid = !ValidateInput(m_text2);
// nothing to do if still valid/invalid
if (invalid != m_invalidInput)
{
// the validity state has changed so we need to update the control
m_invalidInput = invalid;
// let the window/dialog know that the validity has changed
CGUIMessage msg(GUI_MSG_VALIDITY_CHANGED, GetID(), GetID(), m_invalidInput ? 0 : 1);
SendWindowMessage(msg);
SetInvalid();
}
}
void CGUIEditControl::SetFocus(bool focus)
{
m_smsTimer.Stop();
g_Windowing.EnableTextInput(focus);
CGUIControl::SetFocus(focus);
}
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