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/*
* Copyright (C) 2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
struct game_stream_buffer;
struct game_stream_packet;
struct game_stream_properties;
namespace KODI
{
namespace RETRO
{
class IRetroPlayerStream;
}
namespace GAME
{
class IGameClientStream
{
public:
virtual ~IGameClientStream() = default;
/*!
* \brief Open the stream
*
* \param stream The RetroPlayer resource to take ownership of
*
* \return True if the stream was opened, false otherwise
*/
virtual bool OpenStream(RETRO::IRetroPlayerStream* stream,
const game_stream_properties& properties) = 0;
/*!
* \brief Release the RetroPlayer stream resource
*/
virtual void CloseStream() = 0;
/*!
* \brief Get a buffer for zero-copy stream data
*
* \param width The framebuffer width, or 0 for no width specified
* \param height The framebuffer height, or 0 for no height specified
* \param[out] buffer The buffer, or unmodified if false is returned
*
* If this returns true, buffer must be freed using ReleaseBuffer().
*
* \return True if buffer was set, false otherwise
*/
virtual bool GetBuffer(unsigned int width, unsigned int height, game_stream_buffer& buffer)
{
return false;
}
/*!
* \brief Free an allocated buffer
*
* \param buffer The buffer returned from GetBuffer()
*/
virtual void ReleaseBuffer(game_stream_buffer& buffer) {}
/*!
* \brief Add a data packet to a stream
*
* \param packet The data packet
*/
virtual void AddData(const game_stream_packet& packet) = 0;
};
} // namespace GAME
} // namespace KODI
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