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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GameServices.h"
#include "controllers/Controller.h"
#include "controllers/ControllerManager.h"
#include "games/GameSettings.h"
#include "profiles/ProfilesManager.h"
using namespace KODI;
using namespace GAME;
CGameServices::CGameServices(CControllerManager &controllerManager,
RETRO:: CGUIGameRenderManager &renderManager,
CSettings &settings,
PERIPHERALS::CPeripherals &peripheralManager,
const CProfilesManager &profileManager) :
m_controllerManager(controllerManager),
m_gameRenderManager(renderManager),
m_profileManager(profileManager),
m_gameSettings(new CGameSettings(settings))
{
}
CGameServices::~CGameServices() = default;
ControllerPtr CGameServices::GetController(const std::string& controllerId)
{
return m_controllerManager.GetController(controllerId);
}
ControllerPtr CGameServices::GetDefaultController()
{
return m_controllerManager.GetDefaultController();
}
ControllerPtr CGameServices::GetDefaultKeyboard()
{
return m_controllerManager.GetDefaultKeyboard();
}
ControllerPtr CGameServices::GetDefaultMouse()
{
return m_controllerManager.GetDefaultMouse();
}
ControllerVector CGameServices::GetControllers()
{
return m_controllerManager.GetControllers();
}
std::string CGameServices::GetSavestatesFolder() const
{
return m_profileManager.GetSavestatesFolder();
}
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