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// class CSurface - wraps the various interfaces (SDL/DirectX)
#pragma once
#ifdef HAS_SDL
#include "SurfaceSDL.h"
#else
#define WIN32_LEAN_AND_MEAN // Exclude rarely-used stuff from Windows headers
#define _WIN32_WINNT 0x500 // Win 2k/XP REQUIRED!
#include <windows.h>
#include "D3D8.h"
#include "D3DX8.h"
class CSurfaceRect
{
public:
CSurfaceRect()
{
pBits = NULL;
Pitch = 0;
};
BYTE *pBits;
DWORD Pitch;
};
class CSurface
{
public:
CSurface();
~CSurface();
enum FORMAT { FMT_ARGB, FMT_LIN_ARGB, FMT_PALETTED };
struct ImageInfo
{
unsigned int width;
unsigned int height;
FORMAT format;
};
bool CreateFromFile(const char *Filename, FORMAT format);
bool Create(unsigned int width, unsigned int height, FORMAT format);
bool Lock(CSurfaceRect *rect);
bool Unlock();
unsigned int Width() const { return m_width; };
unsigned int Height() const { return m_height; };
unsigned int BPP() const { return m_bpp; };
unsigned int Pitch() const { return m_width * m_bpp; };
const ImageInfo &Info() const { return m_info; };
private:
friend class CGraphicsDevice;
void Clear();
void ClampToEdge();
LPDIRECT3DSURFACE8 m_surface;
unsigned int m_width;
unsigned int m_height;
unsigned int m_bpp;
ImageInfo m_info;
};
class CGraphicsDevice
{
public:
CGraphicsDevice();
~CGraphicsDevice();
bool Create();
bool CreateSurface(unsigned int width, unsigned int height, CSurface::FORMAT format, CSurface *surface);
private:
LPDIRECT3D8 m_pD3D;
LPDIRECT3DDEVICE8 m_pD3DDevice;
};
extern CGraphicsDevice g_device;
#endif
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