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/*
* Copyright (C) 2009-2013 Team XBMC
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along
* with this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#pragma once
#include <windows.h>
#include <XInput.h> // Defines XBOX controller API
#pragma comment(lib, "XInput.lib") // Library containing necessary 360
// functions
class Xbox360Controller
{
private:
XINPUT_STATE state;
int num;
bool button_down[14];
bool button_pressed[14];
bool button_released[14];
XINPUT_STATE getState();
void updateButton(int num, int button);
public:
Xbox360Controller(int num);
void updateState();
bool isConnected();
bool buttonPressed(int num);
bool buttonReleased(int num);
bool thumbMoved(int num);
SHORT getThumb(int num);
bool triggerMoved(int num);
BYTE getTrigger(int num);
};
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