aboutsummaryrefslogtreecommitdiff
path: root/tools/EventClients/Clients/Xbox360 Controller/Xbox360EventClient.cpp
blob: 4a619fa62fb798a1fb56b0f03016a105ee379b22 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
// Xbox360EventClient.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include "Xbox360Controller.h"
#include "../../lib/c++/xbmcclient.h"
#pragma comment(lib, "wsock32.lib")      // needed for xmbclient.h?

// You can have up to 4 xbox360 controllers on a system
#define MAX_NUM_CONTROLLERS 4

// global variable :(
// needed for exit event handler
CXBMCClient *client;

BOOL exitHandler( DWORD ctrlType )
{
  // TODO: Send BYE Packet
  delete client;

  WSACleanup();

  return FALSE;
}

void checkTrigger(Xbox360Controller &cont, CXBMCClient *client, int num, const char* name)
{
  if (cont.triggerMoved(num))
  {
    client->SendButton(name, "XG", 0x20, cont.getTrigger(num) * 128);
  }
}

void checkThumb(Xbox360Controller &cont, CXBMCClient *client, int num,
        const char* leftname, const char* rightname)
{
  if (cont.thumbMoved(num))
  {
    if (cont.getThumb(num) < 0)
    {
      client->SendButton(leftname, "XG", 0x20, -cont.getThumb(num));
    }
    else
    {
      client->SendButton(rightname, "XG", 0x20, cont.getThumb(num));
    }
  }
}

void checkButton(Xbox360Controller &cont, CXBMCClient *client, int num, const char* name)
{
  if (cont.buttonPressed(num))
  {
    client->SendButton(name, "XG", 0x02);
  }
  else if (cont.buttonReleased(num))
  {
    client->SendButton(name, "XG", 0x04);
  }
}

void checkAll(Xbox360Controller &cont)
{
  if (cont.isConnected())
  {
    cont.updateState();
    checkButton(cont, client, 0, "a");
    checkButton(cont, client, 1, "b");
    checkButton(cont, client, 2, "x");
    checkButton(cont, client, 3, "y");
    checkButton(cont, client, 4, "dpadup");
    checkButton(cont, client, 5, "dpaddown");
    checkButton(cont, client, 6, "dpadleft");
    checkButton(cont, client, 7, "dpadright");
    checkButton(cont, client, 8, "start");
    checkButton(cont, client, 9, "back");
    checkButton(cont, client, 10, "leftthumbbutton");
    checkButton(cont, client, 11, "rightthumbbutton");
    checkButton(cont, client, 12, "white");
    checkButton(cont, client, 13, "black");
    checkTrigger(cont, client, 0, "rightanalogtrigger");
    checkTrigger(cont, client, 1, "leftanalogtrigger");
    checkThumb(cont, client, 0, "leftthumbstickleft", "leftthumbstickright");
    checkThumb(cont, client, 1, "leftthumbstickdown", "leftthumbstickup");
    checkThumb(cont, client, 2, "rightthumbstickleft", "rightthumbstickright");
    checkThumb(cont, client, 3, "rightthumbstickdown", "rightthumbstickup");
  } 
}

int main(int argc, char* argv[])
{
  char *host = "localhost";
  char *port = "9777";
  Xbox360Controller *controllers[MAX_NUM_CONTROLLERS];
  int i;

  // Get access to all potential controllers
  for ( i = 0; i < MAX_NUM_CONTROLLERS; i++)
  {
    controllers[i] = new Xbox360Controller(i);
  }

  // Start Winsock stuff
  WSADATA wsaData;
  WSAStartup(MAKEWORD(2, 2), &wsaData);

  if ( argc > 3 )
  {
    printf("USAGE: %s [HOST [PORT]]\n\nThe event client connects to the XBMC EventServer at HOST:PORT.\
          Default value for HOST is localhost, default value for port  is 9777.\n", argv[0]);
    return -1;
  }

  if ( argc > 1 )
  {
    host = argv[1];
  }

  if ( argc > 2 )
  {
    port = argv[2];
  }

  client = new CXBMCClient(host, atoi(port));

  SetConsoleCtrlHandler( (PHANDLER_ROUTINE) exitHandler, TRUE);

  client->SendHELO("Xbox 360 Controller", 0);

  while(true)
  {
    // Check each controller for activity
    for ( i = 0; i < MAX_NUM_CONTROLLERS; i++ )
    {
      checkAll(*controllers[i]);
    }
    Sleep(10);
  }

  return 0;
}