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/*
* Copyright (C) 2010-2013 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
varying vec2 m_cordY;
varying vec2 m_cordU;
varying vec2 m_cordV;
void main()
{
#if(XBMC_texture_rectangle_hack)
m_cordY = vec2(gl_TextureMatrix[0] * gl_MultiTexCoord0 / 2);
m_cordU = vec2(gl_TextureMatrix[1] * gl_MultiTexCoord1 * 2);
m_cordV = vec2(gl_TextureMatrix[2] * gl_MultiTexCoord2);
#else
m_cordY = vec2(gl_TextureMatrix[0] * gl_MultiTexCoord0);
m_cordU = vec2(gl_TextureMatrix[1] * gl_MultiTexCoord1);
m_cordV = vec2(gl_TextureMatrix[2] * gl_MultiTexCoord2);
#endif
gl_Position = ftransform();
gl_FrontColor = gl_Color;
}
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