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path: root/system/shaders/yuv2rgb_basic_rect_YUY2.arb
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!!ARBfp1.0
PARAM yuvmat[4] = { program.local[0..3] };
TEMP  f;
TEMP  pos;
ADD   pos.x  , fragment.texcoord[0].x, -0.25;
MOV   pos.y  , fragment.texcoord[0].y;
FRC   f      , pos;

TEMP  c1pos;
TEMP  c2pos;
SUB   c1pos.x, 0.5, f.x;
SUB   c2pos.x, 1.5, f.x;
ADD   c1pos.x, c1pos.x, pos.x;
ADD   c2pos.x, c2pos.x, pos.x;
MOV   c1pos.y, pos.y;
MOV   c2pos.y, pos.y;

TEMP  c1;
TEMP  c2;
TEX   c1, c1pos, texture[0], RECT;
TEX   c2, c2pos, texture[0], RECT;

TEMP  cint;
MUL   cint.x, f.x, 2.0;
MAD   cint.y, f.x, 2.0, -1.0;
SGE   cint.z, f.x, 0.5;

TEMP  yuv;
LRP   yuv.g, cint.x, c1.r , c1.b;
LRP   yuv.b, cint.y, c2.b , c1.r;
LRP   yuv.r, cint.z, yuv.b, yuv.g;

LRP   yuv.g, f.x   , c2.g , c1.g;
LRP   yuv.b, f.x   , c2.a , c1.a;

TEMP  rgb;
DPH   rgb.r, yuv, yuvmat[0];
DPH   rgb.g, yuv, yuvmat[1];
DPH   rgb.b, yuv, yuvmat[2];
MOV   rgb.a, fragment.color.a;
MOV   result.color, rgb;

END