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precision mediump float; uniform sampler2D m_samp0; varying vec4 m_cord0; varying vec4 m_colour; void main () { gl_FragColor.r = m_colour.r; gl_FragColor.g = m_colour.g; gl_FragColor.b = m_colour.b; gl_FragColor.a = texture2D(m_samp0, m_cord0.xy).a; }