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path: root/system/shaders/guishader_frag2.glsl
blob: 095eecc11e98c9246bdf24d4defd5ce1cc20a27d (plain)
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precision mediump float;
uniform sampler2D m_samp0;
uniform sampler2D m_samp1;
varying vec4      m_cord0;
varying vec4      m_cord1;
varying vec4      m_colour;
uniform int       m_method;

void main ()
{
  gl_FragColor.rgba = (texture2D(m_samp0, m_cord0.xy) * texture2D(m_samp1, m_cord1.xy)).bgra;
}