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<!-- This file contains the mapping of keys (gamepad, remote, and keyboard) to actions within XBMC -->
<!-- The <global> section is a fall through - they will only be used if the button is not -->
<!-- used in the current window's section. Note that there is only handling -->
<!-- for a single action per button at this stage. -->
<!-- For joystick/gamepad configuration under linux/win32, see below as it differs from xbox -->
<!-- gamepads. -->
<!-- The format is: -->
<!-- <device> -->
<!-- <button>action</button> -->
<!-- </device> -->
<!-- To map keys from other remotes using the RCA protocol, you may add <universalremote> blocks -->
<!-- In this case, the tags used are <obc#> where # is the original button code (OBC) of the key -->
<!-- You set it up by adding a <universalremote> block to the window or <global> section: -->
<!-- <universalremote> -->
<!-- <obc45>Stop</obc45> -->
<!-- </universalremote> -->
<!-- Note that the action can be a built-in function. -->
<!-- eg <B>XBMC.ActivateWindow(MyMusic)</B> -->
<!-- would automatically go to My Music on the press of the B button. -->
<!-- Joysticks / Gamepads: -->
<!-- See the sample PS3 controller configuration below for the format. -->
<!-- -->
<!-- Joystick Name: -->
<!-- Do 'cat /proc/bus/input/devices' or see your xbmc log file to find the names of -->
<!-- detected joysticks. The name used in the configuration should match the detected name. -->
<!-- -->
<!-- Button Ids: -->
<!-- 'id' is the button ID used by SDL. Joystick button ids of connected joysticks appear -->
<!-- in xbmc.log when they are pressed. Use your log to map custom buttons to actions. -->
<!-- -->
<!-- Axis Ids / Analog Controls -->
<!-- Coming soon. -->
<keymap>
<global>
<!-- left analog is treated as hat when alien eyes are unlit-->
<!-- right analog is treated as buttons 1 to 4 in a counter -->
<!-- clockwise motion with 1 being on the left when eyes are unlit-->
<joystick name="Alienware Alienware Dual Compatible Game Pad">
<button id="1">FullScreen</button> <!--square -->
<button id="2">Select</button> <!--x -->
<button id="3">Back</button> <!--circle -->
<button id="4">Queue</button> <!-- tri -->
<button id="6">PreviousMenu</button> <!-- l1 -->
<button id="7"></button> <!-- l2 -->
<button id="11">Screenshot</button> <!-- l3 - left analog -->
<button id="5"></button> <!-- r1 -->
<button id="8"></button> <!-- r2 -->
<button id="12">XBMC.ActivateWindow(ShutdownMenu)</button> <!-- R3 - right analog -->
<button id="9"></button> <!-- select -->
<button id="10">XBMC.ActivateWindow(PlayerControls)</button> <!-- start -->
<!-- Left Analog Left and Right-->
<axis limit="-1" id="0">AnalogSeekBack</axis>
<axis limit="+1" id="0">AnalogSeekForward</axis>
<!-- Left Analog Up and Down-->
<axis limit="+1" id="1">ScrollDown</axis>
<axis limit="-1" id="1">ScrollUp</axis>z`
<!-- Right Analog Up and Down -->
<axis limit="-1" id="2">VolumeUp</axis>
<axis limit="+1" id="2">VolumeDown</axis>
<!-- Left Analog Left and Right-->
<axis limit="-1" id="3"></axis>
<axis limit="+1" id="3"></axis>
<!-- Hat Axises, unused -->
<axis limit="+1" id="4">Right</axis>
<axis limit="-1" id="4">Left</axis>
<axis limit="-1" id="5">Up</axis>
<axis limit="+1" id="5">Down</axis>
<!-- Hat -->
<hat id="1" position="left">Left</hat>
<hat id="1" position="right">Right</hat>
<hat id="1" position="up">Up</hat>
<hat id="1" position="down">Down</hat>
</joystick>
</global>
</keymap>
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