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/*
LICENSE
-------
Copyright 2005 Nullsoft, Inc.
All rights reserved.
Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:
* Redistributions of source code must retain the above copyright notice,
this list of conditions and the following disclaimer.
* Redistributions in binary form must reproduce the above copyright notice,
this list of conditions and the following disclaimer in the documentation
and/or other materials provided with the distribution.
* Neither the name of Nullsoft nor the names of its contributors may be used to
endorse or promote products derived from this software without specific prior written permission.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR
IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND
FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL
DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER
IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef _MILKDROP_STATE_
#define _MILKDROP_STATE_ 1
#include <memory.h>
#include <stdlib.h>
#include <stdio.h>
#include "evallib/eval.h"
#include "md_defines.h"
// flags for CState::RecompileExpressions():
#define RECOMPILE_PRESET_CODE 1
#define RECOMPILE_WAVE_CODE 2
#define RECOMPILE_SHAPE_CODE 4
class CBlendableFloat
{
public:
CBlendableFloat();
~CBlendableFloat();
float operator = (float f) {
val = f;
m_bBlending = false;
return val;
};
float operator *= (float f) {
val *= f;
m_bBlending = false;
return val;
};
float operator /= (float f) {
val /= f;
m_bBlending = false;
return val;
};
float operator -= (float f) {
val -= f;
m_bBlending = false;
return val;
};
float operator += (float f) {
val += f;
m_bBlending = false;
return val;
};
float eval(float fTime); // call this from animation code. if fTime < 0, it will return unblended 'val'.
void StartBlendFrom(CBlendableFloat *f_from, float fAnimTime, float fDuration);
protected:
float val;
bool m_bBlending;
float m_fBlendStartTime;
float m_fBlendDuration;
float m_fBlendFrom;
};
class CShape
{
public:
int Import(char* szSection, char* szFile, int i);
int Export(char* szSection, char* szFile, int i, FILE* fOut=NULL);
int enabled;
int sides;
int additive;
int thickOutline;
int textured;
float x,y,rad,ang;
float r,g,b,a;
float r2,g2,b2,a2;
float border_r,border_g,border_b,border_a;
float tex_ang, tex_zoom;
char m_szInit[8192]; // note: only executed once -> don't need to save codehandle
char m_szPerFrame[8192];
//char m_szPerPoint[8192];
int m_pf_codehandle;
//int m_pp_codehandle;
// for per-frame expression evaluation:
varType m_pf_vars[EVAL_MAX_VARS];
double *var_pf_time, *var_pf_fps;
double *var_pf_frame;
double *var_pf_progress;
double *var_pf_q1, *var_pf_q2, *var_pf_q3, *var_pf_q4, *var_pf_q5, *var_pf_q6, *var_pf_q7, *var_pf_q8;
double *var_pf_t1, *var_pf_t2, *var_pf_t3, *var_pf_t4, *var_pf_t5, *var_pf_t6, *var_pf_t7, *var_pf_t8;
double *var_pf_bass, *var_pf_mid, *var_pf_treb, *var_pf_bass_att, *var_pf_mid_att, *var_pf_treb_att;
double *var_pf_r, *var_pf_g, *var_pf_b, *var_pf_a;
double *var_pf_r2, *var_pf_g2, *var_pf_b2, *var_pf_a2;
double *var_pf_border_r, *var_pf_border_g, *var_pf_border_b, *var_pf_border_a;
double *var_pf_x, *var_pf_y, *var_pf_rad, *var_pf_ang;
double *var_pf_sides, *var_pf_textured, *var_pf_additive, *var_pf_thick;
double *var_pf_tex_zoom, *var_pf_tex_ang;
// for per-point expression evaluation:
/*
varType m_pp_vars[EVAL_MAX_VARS];
double *var_pp_time, *var_pp_fps;
double *var_pp_frame;
double *var_pp_progress;
double *var_pp_q1, *var_pp_q2, *var_pp_q3, *var_pp_q4, *var_pp_q5, *var_pp_q6, *var_pp_q7, *var_pp_q8;
double *var_pp_t1, *var_pp_t2, *var_pp_t3, *var_pp_t4, *var_pp_t5, *var_pp_t6, *var_pp_t7, *var_pp_t8;
double *var_pp_bass, *var_pp_mid, *var_pp_treb, *var_pp_bass_att, *var_pp_mid_att, *var_pp_treb_att;
double *var_pp_r, *var_pp_g, *var_pp_b, *var_pp_a;
double *var_pp_r2, *var_pp_g2, *var_pp_b2, *var_pp_a2;
double *var_pp_border_r, *var_pp_border_g, *var_pp_border_b, *var_pp_border_a;
double *var_pp_x, *var_pp_y, *var_pp_rad, *var_pp_ang, *var_pp_sides;
*/
double t_values_after_init_code[8];
};
class CWave
{
public:
int Import(char* szSection, char *szFile, int i);
int Export(char* szSection, char* szFile, int i, FILE* fOut=NULL);
int enabled;
int samples;
int sep;
float scaling;
float smoothing;
float x,y,r,g,b,a;
int bSpectrum;
int bUseDots;
int bDrawThick;
int bAdditive;
char m_szInit[8192]; // note: only executed once -> don't need to save codehandle
char m_szPerFrame[8192];
char m_szPerPoint[8192];
int m_pf_codehandle;
int m_pp_codehandle;
// for per-frame expression evaluation:
varType m_pf_vars[EVAL_MAX_VARS];
double *var_pf_time, *var_pf_fps;
double *var_pf_frame;
double *var_pf_progress;
double *var_pf_q1, *var_pf_q2, *var_pf_q3, *var_pf_q4, *var_pf_q5, *var_pf_q6, *var_pf_q7, *var_pf_q8;
double *var_pf_t1, *var_pf_t2, *var_pf_t3, *var_pf_t4, *var_pf_t5, *var_pf_t6, *var_pf_t7, *var_pf_t8;
double *var_pf_bass, *var_pf_mid, *var_pf_treb, *var_pf_bass_att, *var_pf_mid_att, *var_pf_treb_att;
double *var_pf_r, *var_pf_g, *var_pf_b, *var_pf_a;
// for per-point expression evaluation:
varType m_pp_vars[EVAL_MAX_VARS];
double *var_pp_time, *var_pp_fps;
double *var_pp_frame;
double *var_pp_progress;
double *var_pp_q1, *var_pp_q2, *var_pp_q3, *var_pp_q4, *var_pp_q5, *var_pp_q6, *var_pp_q7, *var_pp_q8;
double *var_pp_t1, *var_pp_t2, *var_pp_t3, *var_pp_t4, *var_pp_t5, *var_pp_t6, *var_pp_t7, *var_pp_t8;
double *var_pp_bass, *var_pp_mid, *var_pp_treb, *var_pp_bass_att, *var_pp_mid_att, *var_pp_treb_att;
double *var_pp_sample, *var_pp_value1, *var_pp_value2;
double *var_pp_x, *var_pp_y, *var_pp_r, *var_pp_g, *var_pp_b, *var_pp_a;
double t_values_after_init_code[8];
};
typedef struct
{
int type;
int in_var;
int out_var;
float constant;
float min;
float max;
float in_scale;
float amp; // for sine functions
float freq; // for sine functions
float freq2; // for sine functions
float phase; // for sine functions
float phase2; // for sine functions
} td_modifier;
//#define MAX_EVALS 8
class CState
{
public:
CState();
~CState();
void Default();
void Randomize(int nMode);
void StartBlendFrom(CState *s_from, float fAnimTime, float fTimespan);
void Import(char *szSectionName, char *szIniFile);
bool Export(char *szSectionName, char *szIniFile);
void RecompileExpressions(int flags=0xFFFFFFFF, int bReInit=1);
char m_szDesc[512]; // this is just the filename, without a path or extension.
//char m_szSection[256];
float m_fRating; // 0..5
// post-processing:
CBlendableFloat m_fGammaAdj; // +0 -> +1.0 (double), +2.0 (triple)...
CBlendableFloat m_fVideoEchoZoom;
CBlendableFloat m_fVideoEchoAlpha;
float m_fVideoEchoAlphaOld;
int m_nVideoEchoOrientation;
int m_nVideoEchoOrientationOld;
// fps-dependant:
CBlendableFloat m_fDecay; // 1.0 = none, 0.95 = heavy decay
// other:
int m_nWaveMode;
int m_nOldWaveMode;
bool m_bAdditiveWaves;
CBlendableFloat m_fWaveAlpha;
CBlendableFloat m_fWaveScale;
CBlendableFloat m_fWaveSmoothing;
bool m_bWaveDots;
bool m_bWaveThick;
CBlendableFloat m_fWaveParam; // -1..1; 0 is normal
bool m_bModWaveAlphaByVolume;
CBlendableFloat m_fModWaveAlphaStart; // when relative volume hits this level, alpha -> 0
CBlendableFloat m_fModWaveAlphaEnd; // when relative volume hits this level, alpha -> 1
float m_fWarpAnimSpeed; // 1.0 = normal, 2.0 = double, 0.5 = half, etc.
CBlendableFloat m_fWarpScale;
CBlendableFloat m_fZoomExponent;
CBlendableFloat m_fShader; // 0 = no color shader, 1 = full color shader
bool m_bMaximizeWaveColor;
bool m_bTexWrap;
bool m_bDarkenCenter;
bool m_bRedBlueStereo;
bool m_bBrighten;
bool m_bDarken;
bool m_bSolarize;
bool m_bInvert;
/*
bool m_bPlates;
int m_nPlates;
CBlendableFloat m_fPlateAlpha; // 0 = off, 0.1 = barely visible, 1.0 = solid
CBlendableFloat m_fPlateR;
CBlendableFloat m_fPlateG;
CBlendableFloat m_fPlateB;
CBlendableFloat m_fPlateWidth; // 1.0=normal, 2.0=double, etc.
CBlendableFloat m_fPlateLength; // 1.0=normal, 2.0=double, etc.
float m_fPlateSpeed; // 1.0=normal, 2.0=double, etc.
bool m_bPlatesAdditive;
*/
// map controls:
CBlendableFloat m_fZoom;
CBlendableFloat m_fRot;
CBlendableFloat m_fRotCX;
CBlendableFloat m_fRotCY;
CBlendableFloat m_fXPush;
CBlendableFloat m_fYPush;
CBlendableFloat m_fWarpAmount;
CBlendableFloat m_fStretchX;
CBlendableFloat m_fStretchY;
CBlendableFloat m_fWaveR;
CBlendableFloat m_fWaveG;
CBlendableFloat m_fWaveB;
CBlendableFloat m_fWaveX;
CBlendableFloat m_fWaveY;
CBlendableFloat m_fOuterBorderSize;
CBlendableFloat m_fOuterBorderR;
CBlendableFloat m_fOuterBorderG;
CBlendableFloat m_fOuterBorderB;
CBlendableFloat m_fOuterBorderA;
CBlendableFloat m_fInnerBorderSize;
CBlendableFloat m_fInnerBorderR;
CBlendableFloat m_fInnerBorderG;
CBlendableFloat m_fInnerBorderB;
CBlendableFloat m_fInnerBorderA;
CBlendableFloat m_fMvX;
CBlendableFloat m_fMvY;
CBlendableFloat m_fMvDX;
CBlendableFloat m_fMvDY;
CBlendableFloat m_fMvL;
CBlendableFloat m_fMvR;
CBlendableFloat m_fMvG;
CBlendableFloat m_fMvB;
CBlendableFloat m_fMvA;
CShape m_shape[MAX_CUSTOM_SHAPES];
CWave m_wave[MAX_CUSTOM_WAVES];
//COscillator m_waveR;
//COscillator m_waveG;
//COscillator m_waveB;
//COscillator m_wavePosX; // 0 = centered
//COscillator m_wavePosY; // 0 = centered
// for arbitrary function evaluation:
int m_pf_codehandle;
int m_pp_codehandle;
char m_szPerFrameInit[8192];
char m_szPerFrameExpr[8192];
//char m_szPerPixelInit[8192];
char m_szPerPixelExpr[8192];
void FreeVarsAndCode();
void RegisterBuiltInVariables(int flags);
void StripLinefeedCharsAndComments(char *src, char *dest);
bool m_bBlending;
float m_fBlendStartTime;
float m_fBlendDuration;
float m_fBlendProgress; // 0..1; updated every frame based on StartTime and Duration.
// for once-per-frame expression evaluation:
varType m_pf_vars[EVAL_MAX_VARS];
double *var_pf_zoom, *var_pf_zoomexp, *var_pf_rot, *var_pf_warp, *var_pf_cx, *var_pf_cy, *var_pf_dx, *var_pf_dy, *var_pf_sx, *var_pf_sy;
double *var_pf_time, *var_pf_fps;
double *var_pf_bass, *var_pf_mid, *var_pf_treb, *var_pf_bass_att, *var_pf_mid_att, *var_pf_treb_att;
double *var_pf_wave_a, *var_pf_wave_r, *var_pf_wave_g, *var_pf_wave_b, *var_pf_wave_x, *var_pf_wave_y, *var_pf_wave_mystery, *var_pf_wave_mode;
double *var_pf_decay;
double *var_pf_frame;
double *var_pf_q1, *var_pf_q2, *var_pf_q3, *var_pf_q4, *var_pf_q5, *var_pf_q6, *var_pf_q7, *var_pf_q8;
double *var_pf_progress;
double *var_pf_ob_size, *var_pf_ob_r, *var_pf_ob_g, *var_pf_ob_b, *var_pf_ob_a;
double *var_pf_ib_size, *var_pf_ib_r, *var_pf_ib_g, *var_pf_ib_b, *var_pf_ib_a;
double *var_pf_mv_x;
double *var_pf_mv_y;
double *var_pf_mv_dx;
double *var_pf_mv_dy;
double *var_pf_mv_l;
double *var_pf_mv_r;
double *var_pf_mv_g;
double *var_pf_mv_b;
double *var_pf_mv_a;
double *var_pf_monitor;
double *var_pf_echo_zoom, *var_pf_echo_alpha, *var_pf_echo_orient;
// new in v1.04:
double *var_pf_wave_usedots, *var_pf_wave_thick, *var_pf_wave_additive, *var_pf_wave_brighten;
double *var_pf_darken_center, *var_pf_gamma, *var_pf_wrap;
double *var_pf_invert, *var_pf_brighten, *var_pf_darken, *var_pf_solarize;
double *var_pf_meshx, *var_pf_meshy;
// NOTE: IF YOU ADD NEW VARIABLES, BE SURE TO INCREASE THE VALUE OF
// 'EVAL_MAX_VARS' IN EVAL.H. OTHERWISE, SOME PRESETS MIGHT BREAK.
// for per-vertex expression evaluation:
varType m_pv_vars[EVAL_MAX_VARS];
double *var_pv_zoom, *var_pv_zoomexp, *var_pv_rot, *var_pv_warp, *var_pv_cx, *var_pv_cy, *var_pv_dx, *var_pv_dy, *var_pv_sx, *var_pv_sy;
double *var_pv_time, *var_pv_fps;
double *var_pv_bass, *var_pv_mid, *var_pv_treb, *var_pv_bass_att, *var_pv_mid_att, *var_pv_treb_att;
double *var_pv_x, *var_pv_y, *var_pv_rad, *var_pv_ang;
double *var_pv_frame;
double *var_pv_q1, *var_pv_q2, *var_pv_q3, *var_pv_q4, *var_pv_q5, *var_pv_q6, *var_pv_q7, *var_pv_q8;
double *var_pv_progress;
double *var_pv_meshx, *var_pv_meshy;
double q_values_after_init_code[8];
double monitor_after_init_code;
};
#endif
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