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#pragma once
/*
*      Copyright (C) 2005-2013 Team XBMC
*      http://xbmc.org
*
*  This Program is free software; you can redistribute it and/or modify
*  it under the terms of the GNU General Public License as published by
*  the Free Software Foundation; either version 2, or (at your option)
*  any later version.
*
*  This Program is distributed in the hope that it will be useful,
*  but WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
*  GNU General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with XBMC; see the file COPYING.  If not, see
*  <http://www.gnu.org/licenses/>.
*
*/

#include "VisShader.h"
#include "VisMatrixGLES.h"

class CVisGUIShader : public CVisGLSLShaderProgram, public CVisMatrixGLES
{
public:
  CVisGUIShader(const char *vert, const char *frag);

  void OnCompiledAndLinked();
  bool OnEnabled();
  void Free();

  GLint GetPosLoc()   { return m_hPos;   }
  GLint GetColLoc()   { return m_hCol;   }
  GLint GetCord0Loc() { return m_hCord0; }
  GLint GetCord1Loc() { return m_hCord1; }

protected:
  GLint m_hTex0;
  GLint m_hTex1;
  GLint m_hProj;
  GLint m_hModel;
  GLint m_hPos;
  GLint m_hCol;
  GLint m_hCord0;
  GLint m_hCord1;

  GLfloat *m_proj;
  GLfloat *m_model;
};