blob: 40bfc0d174ec1eb7aea95611c3d8cf1289d7fcd3 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
|
#pragma once
/*
* Copyright (C) 2005-2013 Team XBMC
* http://xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
#include "VisShader.h"
#include "VisMatrixGLES.h"
class CVisGUIShader : public CVisGLSLShaderProgram, public CVisMatrixGLES
{
public:
CVisGUIShader(const char *vert, const char *frag);
void OnCompiledAndLinked();
bool OnEnabled();
void Free();
GLint GetPosLoc() { return m_hPos; }
GLint GetColLoc() { return m_hCol; }
GLint GetCord0Loc() { return m_hCord0; }
GLint GetCord1Loc() { return m_hCord1; }
protected:
GLint m_hTex0;
GLint m_hTex1;
GLint m_hProj;
GLint m_hModel;
GLint m_hPos;
GLint m_hCol;
GLint m_hCord0;
GLint m_hCord1;
GLfloat *m_proj;
GLfloat *m_model;
};
|