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#pragma once
/*
* Copyright (C) 2005-2013 Team XBMC
* http://xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
#include <string>
#include "threads/Thread.h"
class CGUITextLayout;
class CGUIImage;
class CSplash : public CThread
{
public:
CSplash(const std::string& imageName);
virtual ~CSplash();
bool Start();
void Stop();
// In case you don't want to use another thread
void Show();
void Show(const std::string& message);
void Hide();
private:
virtual void Process();
virtual void OnStartup();
virtual void OnExit();
float fade;
std::string m_ImageName;
CGUITextLayout* m_messageLayout;
CGUIImage* m_image;
bool m_layoutWasLoading;
#ifdef HAS_DX
D3DGAMMARAMP newRamp;
D3DGAMMARAMP oldRamp;
#endif
};
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