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/*
* Copyright (C) 2005-2013 Team XBMC
* http://xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
#ifndef RENDER_SYSTEM_GL_H
#define RENDER_SYSTEM_GL_H
#pragma once
#if defined(HAVE_LIBGL)
#include "system.h"
#include "system_gl.h"
#include "rendering/RenderSystem.h"
class CRenderSystemGL : public CRenderSystemBase
{
public:
CRenderSystemGL();
virtual ~CRenderSystemGL();
virtual void CheckOpenGLQuirks();
virtual bool InitRenderSystem();
virtual bool DestroyRenderSystem();
virtual bool ResetRenderSystem(int width, int height, bool fullScreen, float refreshRate);
virtual bool BeginRender();
virtual bool EndRender();
virtual bool PresentRender(const CDirtyRegionList& dirty);
virtual bool ClearBuffers(color_t color);
virtual bool IsExtSupported(const char* extension);
virtual void SetVSync(bool vsync);
virtual void ResetVSync() { m_bVsyncInit = false; }
virtual void SetViewPort(CRect& viewPort);
virtual void GetViewPort(CRect& viewPort);
virtual void SetScissors(const CRect &rect);
virtual void ResetScissors();
virtual void CaptureStateBlock();
virtual void ApplyStateBlock();
virtual void SetCameraPosition(const CPoint &camera, int screenWidth, int screenHeight);
virtual void ApplyHardwareTransform(const TransformMatrix &matrix);
virtual void RestoreHardwareTransform();
virtual void SetStereoMode(RENDER_STEREO_MODE mode, RENDER_STEREO_VIEW view);
virtual bool SupportsStereo(RENDER_STEREO_MODE mode);
virtual bool TestRender();
virtual void Project(float &x, float &y, float &z);
virtual void GetGLSLVersion(int& major, int& minor);
virtual void ResetGLErrors();
protected:
virtual void SetVSyncImpl(bool enable) = 0;
virtual bool PresentRenderImpl(const CDirtyRegionList& dirty) = 0;
void CalculateMaxTexturesize();
int m_iVSyncMode;
int m_iVSyncErrors;
int64_t m_iSwapStamp;
int64_t m_iSwapRate;
int64_t m_iSwapTime;
bool m_bVsyncInit;
int m_width;
int m_height;
CStdString m_RenderExtensions;
int m_glslMajor;
int m_glslMinor;
GLdouble m_view[16];
GLdouble m_projection[16];
GLint m_viewPort[4];
};
#endif // HAVE_LIBGL
#endif // RENDER_SYSTEM_H
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