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|
/*
* Copyright (C) 2010-2013 Team XBMC
* http://xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
/* HowTo code in this file:
* Since AppleTV/iOS6.x (atv2 version 5.2) Apple removed the AppleTV.framework and put all those classes into the
* AppleTV.app. So we can't use standard obj-c coding here anymore. Instead we need to use the obj-c runtime
* functions for subclassing and adding methods to our instances during runtime (hooking).
*
* 1. For implementing a method of a base class:
* a) declare it in the form <KodiController$nameOfMethod> like the others
* b) these methods need to be static and have KodiController* self, SEL _cmd (replace ATV2Appliance with the class the method gets implemented for) as minimum params.
* c) add the method to the KodiController.h for getting rid of the compiler warnings of unresponsive selectors (declare the method like done in the baseclass).
* d) in initControllerRuntimeClasses exchange the base class implementation with ours by calling MSHookMessageEx
* e) if we need to call the base class implementation as well we have to save the original implementation (see brEventAction$Orig for reference)
*
* 2. For implementing a new method which is not part of the base class:
* a) same as 1.a
* b) same as 1.b
* c) same as 1.c
* d) in initControllerRuntimeClasses add the method to our class via class_addMethod
*
* 3. Never access any BackRow classes directly - but always get the class via objc_getClass - if the class is used in multiple places
* save it as static (see BRWindowCls)
*
* 4. Keep the structure of this file based on the section comments (marked with // SECTIONCOMMENT).
* 5. really - obey 4.!
*
* 6. for adding class members use associated objects - see timerKey
*
* For further reference see https://developer.apple.com/library/mac/#documentation/Cocoa/Reference/ObjCRuntimeRef/Reference/reference.html
*/
//hack around problem with xbmc's typedef int BOOL
// and obj-c's typedef unsigned char BOOL
#define BOOL XBMC_BOOL
#import "WinEvents.h"
#import "XBMC_events.h"
#include "utils/log.h"
#include "osx/DarwinUtils.h"
#include "threads/Event.h"
#include "Application.h"
#include "guilib/Key.h"
#undef BOOL
#import <Foundation/Foundation.h>
#import <UIKit/UIKit.h>
#import "KodiController.h"
#import "XBMCDebugHelpers.h"
#import "IOSEAGLView.h"
#import "IOSSCreenManager.h"
#include "XBMC_keysym.h"
#include "substrate.h"
//start repeating after 0.5s
#define REPEATED_KEYPRESS_DELAY_S 0.5
//pause 0.01s (10ms) between keypresses
#define REPEATED_KEYPRESS_PAUSE_S 0.01
typedef enum {
ATV_BUTTON_UP = 1,
ATV_BUTTON_DOWN = 2,
ATV_BUTTON_LEFT = 3,
ATV_BUTTON_RIGHT = 4,
ATV_BUTTON_PLAY = 5,
ATV_BUTTON_MENU = 6,
ATV_BUTTON_PLAY_H = 7,
ATV_BUTTON_MENU_H = 8,
ATV_BUTTON_LEFT_H = 9,
ATV_BUTTON_RIGHT_H = 10,
//new aluminium remote buttons
ATV_ALUMINIUM_PLAY = 12,
ATV_ALUMINIUM_PLAY_H = 11,
//newly added remote buttons
ATV_BUTTON_PAGEUP = 13,
ATV_BUTTON_PAGEDOWN = 14,
ATV_BUTTON_PAUSE = 15,
ATV_BUTTON_PLAY2 = 16,
ATV_BUTTON_STOP = 17,
ATV_BUTTON_STOP_RELEASE = 17,
ATV_BUTTON_FASTFWD = 18,
ATV_BUTTON_FASTFWD_RELEASE = 18,
ATV_BUTTON_REWIND = 19,
ATV_BUTTON_REWIND_RELEASE = 19,
ATV_BUTTON_SKIPFWD = 20,
ATV_BUTTON_SKIPBACK = 21,
//learned remote buttons
ATV_LEARNED_PLAY = 70,
ATV_LEARNED_PAUSE = 71,
ATV_LEARNED_STOP = 72,
ATV_LEARNED_PREVIOUS = 73,
ATV_LEARNED_NEXT = 74,
ATV_LEARNED_REWIND = 75,
ATV_LEARNED_REWIND_RELEASE = 75,
ATV_LEARNED_FORWARD = 76,
ATV_LEARNED_FORWARD_RELEASE = 76,
ATV_LEARNED_RETURN = 77,
ATV_LEARNED_ENTER = 78,
//gestures
ATV_GESTURE_SWIPE_LEFT = 80,
ATV_GESTURE_SWIPE_RIGHT = 81,
ATV_GESTURE_SWIPE_UP = 82,
ATV_GESTURE_SWIPE_DOWN = 83,
ATV_GESTURE_FLICK_LEFT = 85,
ATV_GESTURE_FLICK_RIGHT = 86,
ATV_GESTURE_FLICK_UP = 87,
ATV_GESTURE_FLICK_DOWN = 88,
ATV_GESTURE_TOUCHHOLD = 89,
ATV_BTKEYPRESS = 84,
ATV_INVALID_BUTTON
} eATVClientEvent;
typedef enum {
// for originator kBREventOriginatorRemote
kBREventRemoteActionMenu = 1,
kBREventRemoteActionMenuHold = 2,
kBREventRemoteActionUp = 3,
kBREventRemoteActionDown = 4,
kBREventRemoteActionPlay = 5,
kBREventRemoteActionLeft = 6,
kBREventRemoteActionRight = 7,
kBREventRemoteActionRewind2 = 8,
kBREventRemoteActionFastFwd2 = 9,
kBREventRemoteActionALPlay = 10,
kBREventRemoteActionPageUp = 13,
kBREventRemoteActionPageDown = 14,
kBREventRemoteActionPause = 15,
kBREventRemoteActionPlay2 = 16,
kBREventRemoteActionStop = 17,
kBREventRemoteActionFastFwd = 18,
kBREventRemoteActionRewind = 19,
kBREventRemoteActionSkipFwd = 20,
kBREventRemoteActionSkipBack = 21,
kBREventRemoteActionPlayHold = 22,
kBREventRemoteActionCenterHold,
kBREventRemoteActionCenterHold42,
// Gestures, for originator kBREventOriginatorGesture
kBREventRemoteActionTouchBegin= 31,
kBREventRemoteActionTouchMove = 32,
kBREventRemoteActionTouchEnd = 33,
kBREventRemoteActionSwipeLeft = 34,
kBREventRemoteActionSwipeRight= 35,
kBREventRemoteActionSwipeUp = 36,
kBREventRemoteActionSwipeDown = 37,
kBREventRemoteActionFlickLeft = 38,
kBREventRemoteActionFlickRight= 39,
kBREventRemoteActionFlickUp = 40,
kBREventRemoteActionFlickDown = 41,
kBREventRemoteActionTouchHold = 46,
// keypresses, for originator kBREventOriginatorKeyboard
kBREventRemoteActionKeyPress = 47,
kBREventRemoteActionKeyPress42,
kBREventRemoteActionKeyTab = 53,
// Custom remote actions for old remote actions
kBREventRemoteActionHoldLeft = 0xfeed0001,
kBREventRemoteActionHoldRight,
kBREventRemoteActionHoldUp,
kBREventRemoteActionHoldDown,
} BREventRemoteAction;
typedef enum {
kBREventModifierCommandLeft = 0x10000,
kBREventModifierShiftLeft = 0x20000,
kBREventModifierOptionLeft = 0x80000,
kBREventModifierCtrlLeft = 0x100000,
kBREventModifierShiftRight = 0x200000,
kBREventModifierOptionRight = 0x400000,
kBREventModifierCommandRight = 0x1000000,
}BREventModifier;
typedef enum {
kBREventOriginatorRemote = 1,
kBREventOriginatorKeyboard = 2,
kBREventOriginatorGesture = 3,
}BREventOriginiator;
KodiController *g_xbmcController;
//--------------------------------------------------------------
// so we don't have to include AppleTV.frameworks/PrivateHeaders/ATVSettingsFacade.h
@interface XBMCSettingsFacade : NSObject
-(int)screenSaverTimeout;
-(void)setScreenSaverTimeout:(int) f_timeout;
-(void)setSleepTimeout:(int)timeout;
-(int)sleepTimeout;
-(void)flushDiskChanges;
@end
// notification messages
extern NSString* kBRScreenSaverActivated;
extern NSString* kBRScreenSaverDismissed;
//--------------------------------------------------------------
//--------------------------------------------------------------
// SECTIONCOMMENT
// orig method handlers we wanna call in hooked methods ([super method])
static BOOL (*KodiController$brEventAction$Orig)(KodiController*, SEL, BREvent*);
static id (*KodiController$init$Orig)(KodiController*, SEL);
static void (*KodiController$dealloc$Orig)(KodiController*, SEL);
static void (*KodiController$controlWasActivated$Orig)(KodiController*, SEL);
static void (*KodiController$controlWasDeactivated$Orig)(KodiController*, SEL);
// SECTIONCOMMENT
// classes we need multiple times
static Class BRWindowCls;
int padding[16];//obsolete? - was commented with "credit is due here to SapphireCompatibilityClasses!!"
//--------------------------------------------------------------
//--------------------------------------------------------------
// SECTIONCOMMENT
// since we can't inject ivars we need to use associated objects
// these are the keys for KodiController
static char timerKey;
static char glviewKey;
static char screensaverKey;
static char systemsleepKey;
//
//
// SECTIONCOMMENT
//implementation KodiController
static id KodiController$keyTimer(KodiController* self, SEL _cmd)
{
return objc_getAssociatedObject(self, &timerKey);
}
static void KodiController$setKeyTimer(KodiController* self, SEL _cmd, id timer)
{
objc_setAssociatedObject(self, &timerKey, timer, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
static id KodiController$glView(KodiController* self, SEL _cmd)
{
return objc_getAssociatedObject(self, &glviewKey);
}
static void KodiController$setGlView(KodiController* self, SEL _cmd, id view)
{
objc_setAssociatedObject(self, &glviewKey, view, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
static id KodiController$systemScreenSaverTimeout(KodiController* self, SEL _cmd)
{
return objc_getAssociatedObject(self, &screensaverKey);
}
static void KodiController$setSystemScreenSaverTimeout(KodiController* self, SEL _cmd, id timeout)
{
objc_setAssociatedObject(self, &screensaverKey, timeout, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
static id KodiController$systemSleepTimeout(KodiController* self, SEL _cmd)
{
return objc_getAssociatedObject(self, &systemsleepKey);
}
static void KodiController$setSystemSleepTimeout(KodiController* self, SEL _cmd, id timeout)
{
objc_setAssociatedObject(self, &systemsleepKey, timeout, OBJC_ASSOCIATION_RETAIN_NONATOMIC);
}
static void KodiController$applicationDidExit(KodiController* self, SEL _cmd)
{
//NSLog(@"%s", __PRETTY_FUNCTION__);
[[self glView] stopAnimation];
[self enableScreenSaver];
[self enableSystemSleep];
[[self stack] popController];
}
static void KodiController$initDisplayLink(KodiController* self, SEL _cmd)
{
//NSLog(@"%s", __PRETTY_FUNCTION__);
[[self glView] initDisplayLink];
}
static void KodiController$deinitDisplayLink(KodiController* self, SEL _cmd)
{
//NSLog(@"%s", __PRETTY_FUNCTION__);
[[self glView] deinitDisplayLink];
}
static double KodiController$getDisplayLinkFPS(KodiController* self, SEL _cmd)
{
//NSLog(@"%s", __PRETTY_FUNCTION__);
return [[self glView] getDisplayLinkFPS];
}
static void KodiController$setFramebuffer(KodiController* self, SEL _cmd)
{
[[self glView] setFramebuffer];
}
static bool KodiController$presentFramebuffer(KodiController* self, SEL _cmd)
{
return [[self glView] presentFramebuffer];
}
static CGSize KodiController$getScreenSize(KodiController* self, SEL _cmd)
{
CGSize screensize;
screensize.width = [BRWindowCls interfaceFrame].size.width;
screensize.height = [BRWindowCls interfaceFrame].size.height;
//NSLog(@"%s UpdateResolutions width=%f, height=%f",
//__PRETTY_FUNCTION__, screensize.width, screensize.height);
return screensize;
}
static void KodiController$sendKey(KodiController* self, SEL _cmd, XBMCKey key)
{
//empty because its not used here. Only implemented for getting rid
//of "may not respond to selector" compile warnings in IOSExternalTouchController
}
static id KodiController$init(KodiController* self, SEL _cmd)
{
if((self = KodiController$init$Orig(self, _cmd)) != nil)
{
//NSLog(@"%s", __PRETTY_FUNCTION__);
NSNotificationCenter *center;
// first the default notification center, which is all
// notifications that only happen inside of our program
center = [NSNotificationCenter defaultCenter];
[center addObserver: self
selector: @selector(observeDefaultCenterStuff:)
name: nil
object: nil];
IOSEAGLView *view = [[IOSEAGLView alloc] initWithFrame:[BRWindowCls interfaceFrame] withScreen:[UIScreen mainScreen]];
[self setGlView:view];
[[IOSScreenManager sharedInstance] setView:[self glView]];
g_xbmcController = self;
}
return self;
}
static void KodiController$dealloc(KodiController* self, SEL _cmd)
{
//NSLog(@"%s", __PRETTY_FUNCTION__);
[[self glView] stopAnimation];
[[self glView] release];
NSNotificationCenter *center;
// take us off the default center for our app
center = [NSNotificationCenter defaultCenter];
[center removeObserver: self];
KodiController$dealloc$Orig(self, _cmd);
}
static void KodiController$controlWasActivated(KodiController* self, SEL _cmd)
{
//NSLog(@"%s", __PRETTY_FUNCTION__);
KodiController$controlWasActivated$Orig(self, _cmd);
[self disableSystemSleep];
[self disableScreenSaver];
IOSEAGLView *view = [self glView];
//inject our gles layer into the backrow root layer
[[BRWindowCls rootLayer] addSublayer:view.layer];
[[self glView] startAnimation];
}
static void KodiController$controlWasDeactivated(KodiController* self, SEL _cmd)
{
NSLog(@"forced by FrontRow to exit via controlWasDeactivated");
[[self glView] stopAnimation];
[[[self glView] layer] removeFromSuperlayer];
[self enableScreenSaver];
[self enableSystemSleep];
KodiController$controlWasDeactivated$Orig(self, _cmd);
}
static BOOL KodiController$recreateOnReselect(KodiController* self, SEL _cmd)
{
//NSLog(@"%s", __PRETTY_FUNCTION__);
return YES;
}
static void KodiController$ATVClientEventFromBREvent(KodiController* self, SEL _cmd, BREvent* f_event, bool * isRepeatable, bool * isPressed, int * result)
{
if(f_event == nil)// paranoia
return;
int remoteAction = [f_event remoteAction];
unsigned int originator = [f_event originator];
CLog::Log(LOGDEBUG,"KodiController: Button press remoteAction = %i originator = %i", remoteAction, originator);
*isRepeatable = false;
*isPressed = false;
switch (remoteAction)
{
// tap up
case kBREventRemoteActionUp:
case 65676:
*isRepeatable = true;
if([f_event value] == 1)
*isPressed = true;
*result = ATV_BUTTON_UP;
return;
// tap down
case kBREventRemoteActionDown:
case 65677:
*isRepeatable = true;
if([f_event value] == 1)
*isPressed = true;
*result = ATV_BUTTON_DOWN;
return;
// tap left
case kBREventRemoteActionLeft:
case 65675:
*isRepeatable = true;
if([f_event value] == 1)
*isPressed = true;
*result = ATV_BUTTON_LEFT;
return;
// hold left
case 786612:
if([f_event value] == 1)
*result = ATV_LEARNED_REWIND;
else
*result = ATV_INVALID_BUTTON;
return;
// tap right
case kBREventRemoteActionRight:
case 65674:
*isRepeatable = true;
if ([f_event value] == 1)
*isPressed = true;
*result = ATV_BUTTON_RIGHT;
return ;
// hold right
case 786611:
if ([f_event value] == 1)
*result = ATV_LEARNED_FORWARD;
else
*result = ATV_INVALID_BUTTON;
return ;
// tap play
case kBREventRemoteActionPlay:
case 65673:
if (originator == kBREventOriginatorKeyboard) // on bt keyboard play == return!
*result = ATV_BTKEYPRESS;
else
*result = ATV_BUTTON_PLAY;
return ;
// hold play
case kBREventRemoteActionPlayHold:
case kBREventRemoteActionCenterHold:
case kBREventRemoteActionCenterHold42:
case 65668:
if (originator == kBREventOriginatorKeyboard) // invalid on bt keyboard
*result = ATV_INVALID_BUTTON;
else
*result = ATV_BUTTON_PLAY_H;
return ;
// menu
case kBREventRemoteActionMenu:
case 65670:
if (originator == kBREventOriginatorKeyboard) // on bt keyboard menu == esc!
*result = ATV_BTKEYPRESS;
else
*result = ATV_BUTTON_MENU;
return ;
// hold menu
case kBREventRemoteActionMenuHold:
case 786496:
if (originator == kBREventOriginatorKeyboard) // invalid on bt keyboard
*result = ATV_INVALID_BUTTON;
else
*result = ATV_BUTTON_MENU_H;
return ;
// learned play
case 786608:
*result = ATV_LEARNED_PLAY;
return ;
// learned pause
case 786609:
*result = ATV_LEARNED_PAUSE;
return ;
// learned stop
case 786615:
*result = ATV_LEARNED_STOP;
return ;
// learned next
case 786613:
*result = ATV_LEARNED_NEXT;
return ;
// learned previous
case 786614:
*result = ATV_LEARNED_PREVIOUS;
return ;
// learned enter, like go into something
case 786630:
*result = ATV_LEARNED_ENTER;
return ;
// learned return, like go back
case 786631:
*result = ATV_LEARNED_RETURN;
return ;
// tap play on new Al IR remote
case kBREventRemoteActionALPlay:
case 786637:
if (originator == kBREventOriginatorKeyboard) // on bt keyboard alplay == space!
*result = ATV_BTKEYPRESS;
else
*result = ATV_ALUMINIUM_PLAY;
return ;
case kBREventRemoteActionKeyPress:
case kBREventRemoteActionKeyPress42:
*isRepeatable = true;
if (originator == kBREventOriginatorKeyboard) // only valid on bt keyboard
*result = ATV_BTKEYPRESS;
else
*result = ATV_INVALID_BUTTON;
return ;
case kBREventRemoteActionKeyTab:
*isRepeatable = true;
if (originator == kBREventOriginatorKeyboard) // only valid on bt keyboard
*result = ATV_BTKEYPRESS;
else
*result = ATV_INVALID_BUTTON;
return ;
// PageUp
case kBREventRemoteActionPageUp:
*result = ATV_BUTTON_PAGEUP;
return ;
// PageDown
case kBREventRemoteActionPageDown:
*result = ATV_BUTTON_PAGEDOWN;
return ;
// Pause
case kBREventRemoteActionPause:
*result = ATV_BUTTON_PAUSE;
return ;
// Play2
case kBREventRemoteActionPlay2:
*result = ATV_BUTTON_PLAY2;
return ;
// Stop
case kBREventRemoteActionStop:
*result = ATV_BUTTON_STOP;
return ;
// Fast Forward
case kBREventRemoteActionFastFwd:
case kBREventRemoteActionFastFwd2:
*isRepeatable = true;
if([f_event value] == 1)
*isPressed = true;
*result = ATV_BUTTON_FASTFWD;
return;
// Rewind
case kBREventRemoteActionRewind:
case kBREventRemoteActionRewind2:
*isRepeatable = true;
if([f_event value] == 1)
*isPressed = true;
*result = ATV_BUTTON_REWIND;
return;
// Skip Forward
case kBREventRemoteActionSkipFwd:
*result = ATV_BUTTON_SKIPFWD;
return ;
// Skip Back
case kBREventRemoteActionSkipBack:
*result = ATV_BUTTON_SKIPBACK;
return ;
// Gesture Swipe Left
case kBREventRemoteActionSwipeLeft:
if ([f_event value] == 1)
*result = ATV_GESTURE_SWIPE_LEFT;
else
*result = ATV_INVALID_BUTTON;
return ;
// Gesture Swipe Right
case kBREventRemoteActionSwipeRight:
if ([f_event value] == 1)
*result = ATV_GESTURE_SWIPE_RIGHT;
else
*result = ATV_INVALID_BUTTON;
return ;
// Gesture Swipe Up
case kBREventRemoteActionSwipeUp:
if ([f_event value] == 1)
*result = ATV_GESTURE_SWIPE_UP;
else
*result = ATV_INVALID_BUTTON;
return ;
// Gesture Swipe Down
case kBREventRemoteActionSwipeDown:
if ([f_event value] == 1)
*result = ATV_GESTURE_SWIPE_DOWN;
else
*result = ATV_INVALID_BUTTON;
return;
// Gesture Flick Left
case kBREventRemoteActionFlickLeft:
if ([f_event value] == 1)
*result = ATV_GESTURE_FLICK_LEFT;
else
*result = ATV_INVALID_BUTTON;
return;
// Gesture Flick Right
case kBREventRemoteActionFlickRight:
if ([f_event value] == 1)
*result = ATV_GESTURE_FLICK_RIGHT;
else
*result = ATV_INVALID_BUTTON;
return;
// Gesture Flick Up
case kBREventRemoteActionFlickUp:
if ([f_event value] == 1)
*result = ATV_GESTURE_FLICK_UP;
else
*result = ATV_INVALID_BUTTON;
return;
// Gesture Flick Down
case kBREventRemoteActionFlickDown:
if ([f_event value] == 1)
*result = ATV_GESTURE_FLICK_DOWN;
else
*result = ATV_INVALID_BUTTON;
return;
default:
ELOG(@"KodiController: Unknown button press remoteAction = %i", remoteAction);
*result = ATV_INVALID_BUTTON;
}
}
static void KodiController$setUserEvent(KodiController* self, SEL _cmd, int eventId, unsigned int holdTime)
{
XBMC_Event newEvent;
memset(&newEvent, 0, sizeof(newEvent));
newEvent.type = XBMC_USEREVENT;
newEvent.jbutton.which = eventId;
newEvent.jbutton.holdTime = holdTime;
CWinEvents::MessagePush(&newEvent);
}
static unsigned int KodiController$appleModKeyToXbmcModKey(KodiController* self, SEL _cmd, unsigned int appleModifier)
{
unsigned int xbmcModifier = XBMCKMOD_NONE;
// shift left
if (appleModifier & kBREventModifierShiftLeft)
xbmcModifier |= XBMCKMOD_LSHIFT;
// shift right
if (appleModifier & kBREventModifierShiftRight)
xbmcModifier |= XBMCKMOD_RSHIFT;
// left ctrl
if (appleModifier & kBREventModifierCtrlLeft)
xbmcModifier |= XBMCKMOD_LCTRL;
// left alt/option
if (appleModifier & kBREventModifierOptionLeft)
xbmcModifier |= XBMCKMOD_LALT;
// right alt/altgr/option
if (appleModifier & kBREventModifierOptionRight)
xbmcModifier |= XBMCKMOD_RALT;
// left command
if (appleModifier & kBREventModifierCommandLeft)
xbmcModifier |= XBMCKMOD_LMETA;
// right command
if (appleModifier & kBREventModifierCommandRight)
xbmcModifier |= XBMCKMOD_RMETA;
return xbmcModifier;
}
static BOOL KodiController$brEventAction(KodiController* self, SEL _cmd, BREvent* event)
{
//NSLog(@"%s", __PRETTY_FUNCTION__);
if ([[self glView] isAnimating])
{
BOOL is_handled = NO;
bool isRepeatable = false;
bool isPressed = false;
int xbmc_ir_key = ATV_INVALID_BUTTON;
[self ATVClientEventFromBREvent:event
Repeatable:&isRepeatable
ButtonState:&isPressed
Result:&xbmc_ir_key];
if ( xbmc_ir_key != ATV_INVALID_BUTTON )
{
if (xbmc_ir_key == ATV_BTKEYPRESS)
{
XBMC_Event newEvent;
memset(&newEvent, 0, sizeof(newEvent));
NSDictionary *dict = [event eventDictionary];
NSString *key_nsstring = [dict objectForKey:@"kBRKeyEventCharactersKey"];
unsigned int modifier = [[dict objectForKey:@"kBRKeyEventModifiersKey"] unsignedIntValue];
bool fireTheKey = false;
if (key_nsstring != nil && [key_nsstring length] == 1)
{
//ns_string contains the letter you want to input
//unichar c = [key_nsstring characterAtIndex:0];
//keyEvent = translateCocoaToXBMCEvent(c);
const char* wstr = [key_nsstring cStringUsingEncoding:NSUTF16StringEncoding];
//NSLog(@"%s, key: wstr[0] = %d, wstr[1] = %d", __PRETTY_FUNCTION__, wstr[0], wstr[1]);
if (wstr[0] != 92)
{
if (wstr[0] == 62 && wstr[1] == -9)
{
// stupid delete key
newEvent.key.keysym.sym = (XBMCKey)8;
newEvent.key.keysym.unicode = 8;
}
else
{
newEvent.key.keysym.sym = (XBMCKey)wstr[0];
newEvent.key.keysym.unicode = wstr[0] | (wstr[1] << 8);
}
fireTheKey = true;
}
}
else // this must be one of those duped functions when using the bt keyboard
{
int remoteAction = [event remoteAction];
fireTheKey = true;
switch (remoteAction)
{
case kBREventRemoteActionALPlay:// play maps to space
case 786637:
newEvent.key.keysym.sym = XBMCK_SPACE;
newEvent.key.keysym.unicode = XBMCK_SPACE;
break;
case kBREventRemoteActionMenu:// menu maps to escape!
case 65670:
newEvent.key.keysym.sym = XBMCK_ESCAPE;
newEvent.key.keysym.unicode = XBMCK_ESCAPE;
break;
case kBREventRemoteActionKeyTab:
newEvent.key.keysym.sym = XBMCK_TAB;
newEvent.key.keysym.unicode = XBMCK_TAB;
break;
case kBREventRemoteActionPlay:// play maps to return
case 65673:
newEvent.key.keysym.sym = XBMCK_RETURN;
newEvent.key.keysym.unicode = XBMCK_RETURN;
break;
default: // unsupported duped function
fireTheKey = false;
break;
}
}
if (fireTheKey && (!isRepeatable || [event value] == 1)) // some keys might be repeatable - only fire once here
{
newEvent.key.keysym.mod = (XBMCMod)[self appleModKeyToXbmcModKey:modifier];
newEvent.type = XBMC_KEYDOWN;
CWinEvents::MessagePush(&newEvent);
newEvent.type = XBMC_KEYUP;
CWinEvents::MessagePush(&newEvent);
is_handled = TRUE;
}
}
else
{
if(isRepeatable)
{
if(isPressed)
{
[self setUserEvent:xbmc_ir_key withHoldTime:0];
[self startKeyPressTimer:xbmc_ir_key];
}
else
{
//stop the timer
[self stopKeyPressTimer];
}
}
else
{
[self setUserEvent:xbmc_ir_key withHoldTime:0];
}
is_handled = TRUE;
}
}
return is_handled;
}
else
{
return KodiController$brEventAction$Orig(self, _cmd, event);
}
}
#pragma mark -
#pragma mark private helper methods
static void KodiController$startKeyPressTimer(KodiController* self, SEL _cmd, int keyId)
{
NSNumber *number = [NSNumber numberWithInt:keyId];
NSDictionary *dict = [NSDictionary dictionaryWithObjectsAndKeys:[NSDate date], @"StartDate",
number, @"keyId", nil];
NSDate *fireDate = [NSDate dateWithTimeIntervalSinceNow:REPEATED_KEYPRESS_DELAY_S];
[self stopKeyPressTimer];
//schedule repeated timer which starts after REPEATED_KEYPRESS_DELAY_S and fires
//every REPEATED_KEYPRESS_PAUSE_S
NSTimer *timer = [[NSTimer alloc] initWithFireDate:fireDate
interval:REPEATED_KEYPRESS_PAUSE_S
target:self
selector:@selector(keyPressTimerCallback:)
userInfo:dict
repeats:YES];
//schedule the timer to the runloop
NSRunLoop *runLoop = [NSRunLoop currentRunLoop];
[runLoop addTimer:timer forMode:NSDefaultRunLoopMode];
[self setKeyTimer:timer];
}
static void KodiController$stopKeyPressTimer(KodiController* self, SEL _cmd)
{
if([self keyTimer] != nil)
{
[[self keyTimer] invalidate];
[[self keyTimer] release];
[self setKeyTimer:nil];
}
}
static void KodiController$keyPressTimerCallback(KodiController* self, SEL _cmd, NSTimer* theTimer)
{
//if queue is empty - skip this timer event
//for letting it process
if(CWinEvents::GetQueueSize())
return;
NSDate *startDate = [[theTimer userInfo] objectForKey:@"StartDate"];
int keyId = [[[theTimer userInfo] objectForKey:@"keyId"] intValue];
//calc the holdTime - timeIntervalSinceNow gives the
//passed time since startDate in seconds as negative number
//so multiply with -1000 for getting the positive ms
NSTimeInterval holdTime = [startDate timeIntervalSinceNow] * -1000.0f;
[self setUserEvent:keyId withHoldTime:(unsigned int)holdTime];
}
static void KodiController$observeDefaultCenterStuff(KodiController* self, SEL _cmd, NSNotification * notification)
{
//NSLog(@"default: %@", [notification name]);
if ([notification name] == UIApplicationDidReceiveMemoryWarningNotification)
NSLog(@"Kodi: %@", [notification name]);
//if ([notification name] == kBRScreenSaverActivated)
// [m_glView stopAnimation];
//if ([notification name] == kBRScreenSaverDismissed)
// [m_glView startAnimation];
}
static void KodiController$disableSystemSleep(KodiController* self, SEL _cmd)
{
Class ATVSettingsFacadeCls = objc_getClass("ATVSettingsFacade");
XBMCSettingsFacade *single = (XBMCSettingsFacade *)[ATVSettingsFacadeCls singleton];
int tmpTimeout = [single sleepTimeout];
NSNumber *timeout = [NSNumber numberWithInt:tmpTimeout];
[self setSystemSleepTimeout:timeout];
[single setSleepTimeout: -1];
[single flushDiskChanges];
}
static void KodiController$enableSystemSleep(KodiController* self, SEL _cmd)
{
Class ATVSettingsFacadeCls = objc_getClass("ATVSettingsFacade");
int timeoutInt = [[self systemSleepTimeout] intValue];
[[ATVSettingsFacadeCls singleton] setSleepTimeout:timeoutInt];
[[ATVSettingsFacadeCls singleton] flushDiskChanges];
}
static void KodiController$disableScreenSaver(KodiController* self, SEL _cmd)
{
//NSLog(@"%s", __PRETTY_FUNCTION__);
//store screen saver state and disable it
Class ATVSettingsFacadeCls = objc_getClass("ATVSettingsFacade");
XBMCSettingsFacade *single = (XBMCSettingsFacade *)[ATVSettingsFacadeCls singleton];
int tmpTimeout = [single screenSaverTimeout];
NSNumber *timeout = [NSNumber numberWithInt:tmpTimeout];
[self setSystemScreenSaverTimeout:timeout];
[single setScreenSaverTimeout: -1];
[single flushDiskChanges];
// breaks in 4.2.1 [[BRBackgroundTaskManager singleton] holdOffBackgroundTasks];
}
static void KodiController$enableScreenSaver(KodiController* self, SEL _cmd)
{
//NSLog(@"%s", __PRETTY_FUNCTION__);
//reset screen saver to user settings
Class ATVSettingsFacadeCls = objc_getClass("ATVSettingsFacade");
int timeoutInt = [[self systemScreenSaverTimeout] intValue];
[[ATVSettingsFacadeCls singleton] setScreenSaverTimeout:timeoutInt];
[[ATVSettingsFacadeCls singleton] flushDiskChanges];
// breaks in 4.2.1 [[BRBackgroundTaskManager singleton] okToDoBackgroundProcessing];
}
/*
- (XBMC_Event) translateCocoaToXBMCEvent: (unichar) c
{
XBMC_Event newEvent;
memset(&newEvent, 0, sizeof(newEvent));
switch (c)
{
// Alt
case NSMenuFunctionKey:
return "Alt";
// "Apps"
// "BrowserBack"
// "BrowserForward"
// "BrowserHome"
// "BrowserRefresh"
// "BrowserSearch"
// "BrowserStop"
// "CapsLock"
// "Clear"
case NSClearLineFunctionKey:
return "Clear";
// "CodeInput"
// "Compose"
// "Control"
// "Crsel"
// "Convert"
// "Copy"
// "Cut"
// "Down"
case NSDownArrowFunctionKey:
return "Down";
// "End"
case NSEndFunctionKey:
return "End";
// "Enter"
case 0x3: case 0xA: case 0xD: // Macintosh calls the one on the main keyboard Return, but Windows calls it Enter, so we'll do the same for the DOM
return "Enter";
// "EraseEof"
// "Execute"
case NSExecuteFunctionKey:
return "Execute";
// "Exsel"
// "F1"
case NSF1FunctionKey:
return "F1";
// "F2"
case NSF2FunctionKey:
return "F2";
// "F3"
case NSF3FunctionKey:
return "F3";
// "F4"
case NSF4FunctionKey:
return "F4";
// "F5"
case NSF5FunctionKey:
return "F5";
// "F6"
case NSF6FunctionKey:
return "F6";
// "F7"
case NSF7FunctionKey:
return "F7";
// "F8"
case NSF8FunctionKey:
return "F8";
// "F9"
case NSF9FunctionKey:
return "F9";
// "F10"
case NSF10FunctionKey:
return "F10";
// "F11"
case NSF11FunctionKey:
return "F11";
// "F12"
case NSF12FunctionKey:
return "F12";
// "F13"
case NSF13FunctionKey:
return "F13";
// "F14"
case NSF14FunctionKey:
return "F14";
// "F15"
case NSF15FunctionKey:
return "F15";
// "F16"
case NSF16FunctionKey:
return "F16";
// "F17"
case NSF17FunctionKey:
return "F17";
// "F18"
case NSF18FunctionKey:
return "F18";
// "F19"
case NSF19FunctionKey:
return "F19";
// "F20"
case NSF20FunctionKey:
return "F20";
// "F21"
case NSF21FunctionKey:
return "F21";
// "F22"
case NSF22FunctionKey:
return "F22";
// "F23"
case NSF23FunctionKey:
return "F23";
// "F24"
case NSF24FunctionKey:
return "F24";
// "FinalMode"
// "Find"
case NSFindFunctionKey:
return "Find";
// "FullWidth"
// "HalfWidth"
// "HangulMode"
// "HanjaMode"
// "Help"
case NSHelpFunctionKey:
return "Help";
// "Hiragana"
// "Home"
case NSHomeFunctionKey:
return "Home";
// "Insert"
case NSInsertFunctionKey:
return "Insert";
// "JapaneseHiragana"
// "JapaneseKatakana"
// "JapaneseRomaji"
// "JunjaMode"
// "KanaMode"
// "KanjiMode"
// "Katakana"
// "LaunchApplication1"
// "LaunchApplication2"
// "LaunchMail"
// "Left"
case NSLeftArrowFunctionKey:
return "Left";
// "Meta"
// "MediaNextTrack"
// "MediaPlayPause"
// "MediaPreviousTrack"
// "MediaStop"
// "ModeChange"
case NSModeSwitchFunctionKey:
return "ModeChange";
// "Nonconvert"
// "NumLock"
// "PageDown"
case NSPageDownFunctionKey:
return "PageDown";
// "PageUp"
case NSPageUpFunctionKey:
return "PageUp";
// "Paste"
// "Pause"
case NSPauseFunctionKey:
return "Pause";
// "Play"
// "PreviousCandidate"
// "PrintScreen"
case NSPrintScreenFunctionKey:
return "PrintScreen";
// "Process"
// "Props"
// "Right"
case NSRightArrowFunctionKey:
return "Right";
// "RomanCharacters"
// "Scroll"
case NSScrollLockFunctionKey:
return "Scroll";
// "Select"
case NSSelectFunctionKey:
return "Select";
// "SelectMedia"
// "Shift"
// "Stop"
case NSStopFunctionKey:
return "Stop";
// "Up"
case NSUpArrowFunctionKey:
return "Up";
// "Undo"
case NSUndoFunctionKey:
return "Undo";
// "VolumeDown"
// "VolumeMute"
// "VolumeUp"
// "Win"
// "Zoom"
// More function keys, not in the key identifier specification.
case NSF25FunctionKey:
return "F25";
case NSF26FunctionKey:
return "F26";
case NSF27FunctionKey:
return "F27";
case NSF28FunctionKey:
return "F28";
case NSF29FunctionKey:
return "F29";
case NSF30FunctionKey:
return "F30";
case NSF31FunctionKey:
return "F31";
case NSF32FunctionKey:
return "F32";
case NSF33FunctionKey:
return "F33";
case NSF34FunctionKey:
return "F34";
case NSF35FunctionKey:
return "F35";
// Turn 0x7F into 0x08, because backspace needs to always be 0x08.
case 0x7F:
XBMCK_BACKSPACE
// Standard says that DEL becomes U+007F.
case NSDeleteFunctionKey:
XBMCK_DELETE;
// Always use 0x09 for tab instead of AppKit's backtab character.
case NSBackTabCharacter:
return "U+0009";
case NSBeginFunctionKey:
case NSBreakFunctionKey:
case NSClearDisplayFunctionKey:
case NSDeleteCharFunctionKey:
case NSDeleteLineFunctionKey:
case NSInsertCharFunctionKey:
case NSInsertLineFunctionKey:
case NSNextFunctionKey:
case NSPrevFunctionKey:
case NSPrintFunctionKey:
case NSRedoFunctionKey:
case NSResetFunctionKey:
case NSSysReqFunctionKey:
case NSSystemFunctionKey:
case NSUserFunctionKey:
// FIXME: We should use something other than the vendor-area Unicode values for the above keys.
// For now, just fall through to the default.
default:
return String::format("U+%04X", toASCIIUpper(c));
}
return newEvent;
}*/
//--------------------------------------------------------------
static void KodiController$pauseAnimation(KodiController* self, SEL _cmd)
{
XBMC_Event newEvent;
memset(&newEvent, 0, sizeof(XBMC_Event));
newEvent.appcommand.type = XBMC_APPCOMMAND;
newEvent.appcommand.action = ACTION_PLAYER_PLAYPAUSE;
CWinEvents::MessagePush(&newEvent);
Sleep(2000);
[[self glView] pauseAnimation];
}
//--------------------------------------------------------------
static void KodiController$resumeAnimation(KodiController* self, SEL _cmd)
{
NSLog(@"%s", __PRETTY_FUNCTION__);
XBMC_Event newEvent;
memset(&newEvent, 0, sizeof(XBMC_Event));
newEvent.appcommand.type = XBMC_APPCOMMAND;
newEvent.appcommand.action = ACTION_PLAYER_PLAY;
CWinEvents::MessagePush(&newEvent);
[[self glView] resumeAnimation];
}
//--------------------------------------------------------------
static void KodiController$startAnimation(KodiController* self, SEL _cmd)
{
NSLog(@"%s", __PRETTY_FUNCTION__);
[[self glView] startAnimation];
}
//--------------------------------------------------------------
static void KodiController$stopAnimation(KodiController* self, SEL _cmd)
{
NSLog(@"%s", __PRETTY_FUNCTION__);
[[self glView] stopAnimation];
}
//--------------------------------------------------------------
static bool KodiController$changeScreen(KodiController* self, SEL _cmd, unsigned int screenIdx, UIScreenMode * mode)
{
return [[IOSScreenManager sharedInstance] changeScreen: screenIdx withMode: mode];
}
//--------------------------------------------------------------
static void KodiController$activateScreen(KodiController* self, SEL _cmd, UIScreen * screen, UIInterfaceOrientation newOrientation)
{
}
// SECTIONCOMMENT
// c'tor - this sets up our class at runtime by
// 1. subclassing from the base classes
// 2. adding new methods to our class
// 3. exchanging (hooking) base class methods with ours
// 4. register the classes to the objc runtime system
static __attribute__((constructor)) void initControllerRuntimeClasses()
{
char _typeEncoding[1024];
unsigned int i = 0;
// subclass BRController into KodiController
Class KodiControllerCls = objc_allocateClassPair(objc_getClass("BRController"), "KodiController", 0);
// add our custom methods which are not part of the baseclass
// KodiController::keyTimer
class_addMethod(KodiControllerCls, @selector(keyTimer), (IMP)&KodiController$keyTimer, "@@:");
// KodiController::setKeyTimer
class_addMethod(KodiControllerCls, @selector(setKeyTimer:), (IMP)&KodiController$setKeyTimer, "v@:@");
// KodiController::glView
class_addMethod(KodiControllerCls, @selector(glView), (IMP)&KodiController$glView, "@@:");
// KodiController::setGlView
class_addMethod(KodiControllerCls, @selector(setGlView:), (IMP)&KodiController$setGlView, "v@:@");
// KodiController::systemScreenSaverTimeout
class_addMethod(KodiControllerCls, @selector(systemScreenSaverTimeout), (IMP)&KodiController$systemScreenSaverTimeout, "@@:");
// KodiController::setSystemScreenSaverTimeout
class_addMethod(KodiControllerCls, @selector(setSystemScreenSaverTimeout:), (IMP)&KodiController$setSystemScreenSaverTimeout, "v@:@");
// KodiController::systemSleepTimeout
class_addMethod(KodiControllerCls, @selector(systemSleepTimeout), (IMP)&KodiController$systemSleepTimeout, "@@:");
// KodiController::setSystemSleepTimeout
class_addMethod(KodiControllerCls, @selector(setSystemSleepTimeout:), (IMP)&KodiController$setSystemSleepTimeout, "v@:@");
// KodiController::applicationDidExit
class_addMethod(KodiControllerCls, @selector(applicationDidExit), (IMP)&KodiController$applicationDidExit, "v@:");
// KodiController::initDisplayLink
class_addMethod(KodiControllerCls, @selector(initDisplayLink), (IMP)&KodiController$initDisplayLink, "v@:");
// KodiController::deinitDisplayLink
class_addMethod(KodiControllerCls, @selector(deinitDisplayLink), (IMP)&KodiController$deinitDisplayLink, "v@:");
// KodiController::getDisplayLinkFPS
class_addMethod(KodiControllerCls, @selector(getDisplayLinkFPS), (IMP)&KodiController$getDisplayLinkFPS, "d@:");
// KodiController::setFramebuffer
class_addMethod(KodiControllerCls, @selector(setFramebuffer), (IMP)&KodiController$setFramebuffer, "v@:");
// KodiController::presentFramebuffer
class_addMethod(KodiControllerCls, @selector(presentFramebuffer), (IMP)&KodiController$presentFramebuffer, "B@:");
// KodiController::setUserEvent
class_addMethod(KodiControllerCls, @selector(setUserEvent:withHoldTime:), (IMP)&KodiController$setUserEvent, "v@:iI");
// KodiController::appleModKeyToXbmcModKey
class_addMethod(KodiControllerCls, @selector(appleModKeyToXbmcModKey:), (IMP)&KodiController$appleModKeyToXbmcModKey, "I@:I");
// KodiController::startKeyPressTimer
class_addMethod(KodiControllerCls, @selector(startKeyPressTimer:), (IMP)&KodiController$startKeyPressTimer, "v@:i");
// KodiController::stopKeyPressTimer
class_addMethod(KodiControllerCls, @selector(stopKeyPressTimer), (IMP)&KodiController$stopKeyPressTimer, "v@:");
// KodiController::disableSystemSleep
class_addMethod(KodiControllerCls, @selector(disableSystemSleep), (IMP)&KodiController$disableSystemSleep, "v@:");
// KodiController__enableSystemSleep
class_addMethod(KodiControllerCls, @selector(enableSystemSleep), (IMP)&KodiController$enableSystemSleep, "v@:");
// KodiController::disableScreenSaver
class_addMethod(KodiControllerCls, @selector(disableScreenSaver), (IMP)&KodiController$disableScreenSaver, "v@:");
// KodiController::enableScreenSaver
class_addMethod(KodiControllerCls, @selector(enableScreenSaver), (IMP)&KodiController$enableScreenSaver, "v@:");
// KodiController::pauseAnimation
class_addMethod(KodiControllerCls, @selector(pauseAnimation), (IMP)&KodiController$pauseAnimation, "v@:");
// KodiController::resumeAnimation
class_addMethod(KodiControllerCls, @selector(resumeAnimation), (IMP)&KodiController$resumeAnimation, "v@:");
// KodiController::startAnimation
class_addMethod(KodiControllerCls, @selector(startAnimation), (IMP)&KodiController$startAnimation, "v@:");
// KodiController::stopAnimation
class_addMethod(KodiControllerCls, @selector(stopAnimation), (IMP)&KodiController$stopAnimation, "v@:");
i = 0;
memcpy(_typeEncoding + i, @encode(CGSize), strlen(@encode(CGSize)));
i += strlen(@encode(CGSize));
_typeEncoding[i] = '@';
i += 1;
_typeEncoding[i] = ':';
i += 1;
_typeEncoding[i] = '\0';
// KodiController::getScreenSize
class_addMethod(KodiControllerCls, @selector(getScreenSize), (IMP)&KodiController$getScreenSize, _typeEncoding);
i = 0;
_typeEncoding[i] = 'v';
i += 1;
_typeEncoding[i] = '@';
i += 1;
_typeEncoding[i] = ':';
i += 1;
memcpy(_typeEncoding + i, @encode(XBMCKey), strlen(@encode(XBMCKey)));
i += strlen(@encode(XBMCKey));
_typeEncoding[i] = '\0';
// KodiController::sendKey
class_addMethod(KodiControllerCls, @selector(sendKey:), (IMP)&KodiController$sendKey, _typeEncoding);
i = 0;
_typeEncoding[i] = 'v';
i += 1;
_typeEncoding[i] = '@';
i += 1;
_typeEncoding[i] = ':';
i += 1;
memcpy(_typeEncoding + i, @encode(BREvent*), strlen(@encode(BREvent*)));
i += strlen(@encode(BREvent*));
_typeEncoding[i] = '^';
_typeEncoding[i + 1] = 'B';
i += 2;
_typeEncoding[i] = '^';
_typeEncoding[i + 1] = 'B';
i += 2;
_typeEncoding[i] = '^';
_typeEncoding[i + 1] = 'i';
i += 2;
_typeEncoding[i] = '\0';
// KodiController::ATVClientEventFromBREvent
class_addMethod(KodiControllerCls, @selector(ATVClientEventFromBREvent:Repeatable:ButtonState:Result:), (IMP)&KodiController$ATVClientEventFromBREvent, _typeEncoding);
i = 0;
_typeEncoding[i] = 'v';
i += 1;
_typeEncoding[i] = '@';
i += 1;
_typeEncoding[i] = ':';
i += 1;
memcpy(_typeEncoding + i, @encode(NSTimer*), strlen(@encode(NSTimer*)));
i += strlen(@encode(NSTimer*));
_typeEncoding[i] = '\0';
// KodiController::keyPressTimerCallback
class_addMethod(KodiControllerCls, @selector(keyPressTimerCallback:), (IMP)&KodiController$keyPressTimerCallback, _typeEncoding);
i = 0;
_typeEncoding[i] = 'v';
i += 1;
_typeEncoding[i] = '@';
i += 1;
_typeEncoding[i] = ':';
i += 1;
memcpy(_typeEncoding + i, @encode(NSNotification *), strlen(@encode(NSNotification *)));
i += strlen(@encode(NSNotification *));
_typeEncoding[i] = '\0';
// KodiController:observeDefaultCenterStuff
class_addMethod(KodiControllerCls, @selector(observeDefaultCenterStuff:), (IMP)&KodiController$observeDefaultCenterStuff, _typeEncoding);
i = 0;
_typeEncoding[i] = 'B';
i += 1;
_typeEncoding[i] = '@';
i += 1;
_typeEncoding[i] = ':';
i += 1;
_typeEncoding[i] = 'I';
i += 1;
memcpy(_typeEncoding + i, @encode(UIScreenMode *), strlen(@encode(UIScreenMode *)));
i += strlen(@encode(UIScreenMode *));
_typeEncoding[i] = '\0';
// KodiController::changeScreen
class_addMethod(KodiControllerCls, @selector(changeScreen:withMode:), (IMP)&KodiController$changeScreen, _typeEncoding);
i = 0;
_typeEncoding[i] = 'v';
i += 1;
_typeEncoding[i] = '@';
i += 1;
_typeEncoding[i] = ':';
i += 1;
memcpy(_typeEncoding + i, @encode(UIScreen *), strlen(@encode(UIScreen *)));
i += strlen(@encode(UIScreen *));
_typeEncoding[i] = 'I';
i += 1;
_typeEncoding[i] = '\0';
// KodiController::activateScreen$
class_addMethod(KodiControllerCls, @selector(activateScreen:withOrientation:), (IMP)&KodiController$activateScreen, _typeEncoding);
// and hook up our methods (implementation of the base class methods)
// KodiController::brEventAction
MSHookMessageEx(KodiControllerCls, @selector(brEventAction:), (IMP)&KodiController$brEventAction, (IMP*)&KodiController$brEventAction$Orig);
// KodiController::init
MSHookMessageEx(KodiControllerCls, @selector(init), (IMP)&KodiController$init, (IMP*)&KodiController$init$Orig);
// KodiController::dealloc
MSHookMessageEx(KodiControllerCls, @selector(dealloc), (IMP)&KodiController$dealloc, (IMP*)&KodiController$dealloc$Orig);
// KodiController::controlWasActivated
MSHookMessageEx(KodiControllerCls, @selector(controlWasActivated), (IMP)&KodiController$controlWasActivated, (IMP*)&KodiController$controlWasActivated$Orig);
// KodiController::controlWasDeactivated
MSHookMessageEx(KodiControllerCls, @selector(controlWasDeactivated), (IMP)&KodiController$controlWasDeactivated, (IMP*)&KodiController$controlWasDeactivated$Orig);
// KodiController::recreateOnReselect
MSHookMessageEx(KodiControllerCls, @selector(recreateOnReselect), (IMP)&KodiController$recreateOnReselect, nil);
// and register the class to the runtime
objc_registerClassPair(KodiControllerCls);
// save this as static for referencing it in multiple methods
BRWindowCls = objc_getClass("BRWindow");
}
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