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#pragma once
/*
* Copyright (C) 2013 Team XBMC
* http://xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
#include <map>
#include <set>
#include <boost/shared_ptr.hpp>
#include "addons/IAddon.h"
#include "threads/CriticalSection.h"
class ILanguageInvocationHandler;
class ILanguageInvoker;
class CLanguageInvokerThread;
typedef boost::shared_ptr<CLanguageInvokerThread> CLanguageInvokerThreadPtr;
class CScriptInvocationManager
{
public:
static CScriptInvocationManager& Get();
void Process();
void Uninitialize();
void RegisterLanguageInvocationHandler(ILanguageInvocationHandler *invocationHandler, const std::string &extension);
void RegisterLanguageInvocationHandler(ILanguageInvocationHandler *invocationHandler, const std::set<std::string> &extensions);
void UnregisterLanguageInvocationHandler(ILanguageInvocationHandler *invocationHandler);
bool HasLanguageInvoker(const std::string &script) const;
ILanguageInvoker* GetLanguageInvoker(const std::string &script) const;
int Execute(const std::string &script, const ADDON::AddonPtr &addon = ADDON::AddonPtr(), const std::vector<std::string> &arguments = std::vector<std::string>());
bool Stop(int scriptId, bool wait = false);
bool Stop(const std::string &scriptPath, bool wait = false);
bool IsRunning(int scriptId) const;
protected:
friend class CLanguageInvokerThread;
void OnScriptEnded(int scriptId);
private:
CScriptInvocationManager();
CScriptInvocationManager(const CScriptInvocationManager&);
CScriptInvocationManager const& operator=(CScriptInvocationManager const&);
virtual ~CScriptInvocationManager();
typedef struct {
CLanguageInvokerThreadPtr thread;
std::string script;
bool done;
} LanguageInvokerThread;
typedef std::map<int, LanguageInvokerThread> LanguageInvokerThreadMap;
typedef std::map<std::string, ILanguageInvocationHandler*> LanguageInvocationHandlerMap;
LanguageInvokerThread getInvokerThread(int scriptId) const;
LanguageInvocationHandlerMap m_invocationHandlers;
LanguageInvokerThreadMap m_scripts;
std::map<std::string, int> m_scriptPaths;
int m_nextId;
CCriticalSection m_critSection;
};
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