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/*
* Copyright (C) 2005-2013 Team XBMC
* http://xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
#include "system.h"
#include "GUIListItemLayout.h"
#include "FileItem.h"
#include "GUIControlFactory.h"
#include "GUIInfoManager.h"
#include "GUIListLabel.h"
#include "GUIImage.h"
#include "utils/XBMCTinyXML.h"
using namespace std;
CGUIListItemLayout::CGUIListItemLayout()
: m_group(0, 0, 0, 0, 0, 0)
{
m_width = 0;
m_height = 0;
m_focused = false;
m_invalidated = true;
m_group.SetPushUpdates(true);
}
CGUIListItemLayout::CGUIListItemLayout(const CGUIListItemLayout &from)
: m_group(from.m_group), m_isPlaying(from.m_isPlaying)
{
m_width = from.m_width;
m_height = from.m_height;
m_focused = from.m_focused;
m_condition = from.m_condition;
m_invalidated = true;
}
CGUIListItemLayout::~CGUIListItemLayout()
{
}
bool CGUIListItemLayout::IsAnimating(ANIMATION_TYPE animType)
{
return m_group.IsAnimating(animType);
}
void CGUIListItemLayout::ResetAnimation(ANIMATION_TYPE animType)
{
return m_group.ResetAnimation(animType);
}
float CGUIListItemLayout::Size(ORIENTATION orientation) const
{
return (orientation == HORIZONTAL) ? m_width : m_height;
}
void CGUIListItemLayout::Process(CGUIListItem *item, int parentID, unsigned int currentTime, CDirtyRegionList &dirtyregions)
{
if (m_invalidated)
{ // need to update our item
m_invalidated = false;
// could use a dynamic cast here if RTTI was enabled. As it's not,
// let's use a static cast with a virtual base function
CFileItem *fileItem = item->IsFileItem() ? (CFileItem *)item : new CFileItem(*item);
m_isPlaying.Update(item);
m_group.SetInvalid();
m_group.UpdateInfo(fileItem);
// delete our temporary fileitem
if (!item->IsFileItem())
delete fileItem;
}
// update visibility, and render
m_group.SetState(item->IsSelected() || m_isPlaying, m_focused);
m_group.UpdateVisibility(item);
m_group.DoProcess(currentTime, dirtyregions);
}
void CGUIListItemLayout::Render(CGUIListItem *item, int parentID)
{
m_group.DoRender();
}
void CGUIListItemLayout::SetFocusedItem(unsigned int focus)
{
m_group.SetFocusedItem(focus);
}
unsigned int CGUIListItemLayout::GetFocusedItem() const
{
return m_group.GetFocusedItem();
}
void CGUIListItemLayout::SetWidth(float width)
{
if (m_width != width)
{
m_group.EnlargeWidth(width - m_width);
m_width = width;
SetInvalid();
}
}
void CGUIListItemLayout::SetHeight(float height)
{
if (m_height != height)
{
m_group.EnlargeHeight(height - m_height);
m_height = height;
SetInvalid();
}
}
void CGUIListItemLayout::SelectItemFromPoint(const CPoint &point)
{
m_group.SelectItemFromPoint(point);
}
bool CGUIListItemLayout::MoveLeft()
{
return m_group.MoveLeft();
}
bool CGUIListItemLayout::MoveRight()
{
return m_group.MoveRight();
}
bool CGUIListItemLayout::CheckCondition()
{
return !m_condition || m_condition->Get();
}
void CGUIListItemLayout::LoadControl(TiXmlElement *child, CGUIControlGroup *group)
{
if (!group) return;
CRect rect(group->GetXPosition(), group->GetYPosition(), group->GetXPosition() + group->GetWidth(), group->GetYPosition() + group->GetHeight());
CGUIControlFactory factory;
CGUIControl *control = factory.Create(0, rect, child, true); // true indicating we're inside a list for the
// different label control + defaults.
if (control)
{
group->AddControl(control);
if (control->IsGroup())
{
TiXmlElement *grandChild = child->FirstChildElement("control");
while (grandChild)
{
LoadControl(grandChild, (CGUIControlGroup *)control);
grandChild = grandChild->NextSiblingElement("control");
}
}
}
}
void CGUIListItemLayout::LoadLayout(TiXmlElement *layout, int context, bool focused)
{
m_focused = focused;
layout->QueryFloatAttribute("width", &m_width);
layout->QueryFloatAttribute("height", &m_height);
const char *condition = layout->Attribute("condition");
if (condition)
m_condition = g_infoManager.Register(condition, context);
m_isPlaying.Parse("listitem.isplaying", context);
TiXmlElement *child = layout->FirstChildElement("control");
m_group.SetWidth(m_width);
m_group.SetHeight(m_height);
while (child)
{
LoadControl(child, &m_group);
child = child->NextSiblingElement("control");
}
// ensure width and height are valid
m_width = std::max(1.0f, m_width);
m_height = std::max(1.0f, m_height);
}
//#ifdef GUILIB_PYTHON_COMPATIBILITY
void CGUIListItemLayout::CreateListControlLayouts(float width, float height, bool focused, const CLabelInfo &labelInfo, const CLabelInfo &labelInfo2, const CTextureInfo &texture, const CTextureInfo &textureFocus, float texHeight, float iconWidth, float iconHeight, const CStdString &nofocusCondition, const CStdString &focusCondition)
{
m_width = width;
m_height = height;
m_focused = focused;
m_isPlaying.Parse("listitem.isplaying", 0);
CGUIImage *tex = new CGUIImage(0, 0, 0, 0, width, texHeight, texture);
tex->SetVisibleCondition(nofocusCondition);
m_group.AddControl(tex);
if (focused)
{
CGUIImage *tex = new CGUIImage(0, 0, 0, 0, width, texHeight, textureFocus);
tex->SetVisibleCondition(focusCondition);
m_group.AddControl(tex);
}
CGUIImage *image = new CGUIImage(0, 0, 8, 0, iconWidth, texHeight, CTextureInfo(""));
image->SetInfo(CGUIInfoLabel("$INFO[ListItem.Icon]", "", m_group.GetParentID()));
image->SetAspectRatio(CAspectRatio::AR_KEEP);
m_group.AddControl(image);
float x = iconWidth + labelInfo.offsetX + 10;
CGUIListLabel *label = new CGUIListLabel(0, 0, x, labelInfo.offsetY, width - x - 18, height, labelInfo, CGUIInfoLabel("$INFO[ListItem.Label]", "", m_group.GetParentID()), false);
m_group.AddControl(label);
x = labelInfo2.offsetX ? labelInfo2.offsetX : m_width - 16;
label = new CGUIListLabel(0, 0, x, labelInfo2.offsetY, x - iconWidth - 20, height, labelInfo2, CGUIInfoLabel("$INFO[ListItem.Label2]", "", m_group.GetParentID()), false);
m_group.AddControl(label);
}
//#endif
void CGUIListItemLayout::FreeResources(bool immediately)
{
m_group.FreeResources(immediately);
}
#ifdef _DEBUG
void CGUIListItemLayout::DumpTextureUse()
{
m_group.DumpTextureUse();
}
#endif
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