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#ifndef SDL_JOYSTICK_H
#define SDL_JOYSTICK_H
#include "../system.h" // for HAS_SDL_JOYSTICK
#include <vector>
#include <string>
#define JACTIVE_BUTTON 0x00000001
#define JACTIVE_AXIS 0x00000002
#define JACTIVE_HAT 0x00000004
#define JACTIVE_NONE 0x00000000
#ifdef HAS_SDL_JOYSTICK
#include <SDL/SDL_joystick.h>
#include <SDL/SDL_events.h>
#define MAX_AXES 64
// Class to manage all connected joysticks
class CJoystick
{
public:
CJoystick();
void Initialize();
void Reset(bool axis=false);
void CalibrateAxis(SDL_Joystick *joy);
void ResetAxis(int axisId) { m_Amount[axisId] = 0; }
void Update();
void Update(SDL_Event& event);
float GetAmount(int axis)
{
if (m_Amount[axis]>0)
return (float)(m_Amount[axis]-m_SafeRange)/(32768.0f-(float)m_SafeRange);
return (float)(m_Amount[axis]+m_SafeRange)/(32768.0f-(float)m_SafeRange);
}
float GetAmount()
{
return GetAmount(m_AxisId);
}
bool GetButton (int& id, bool consider_repeat=true);
bool GetAxis (int &id) { if (!IsAxisActive()) return false; id=m_AxisId; return true; }
bool GetHat (int &id, int &position, bool consider_repeat=true);
std::string GetJoystick() { return (m_JoyId>-1)?m_JoystickNames[m_JoyId]:""; }
int GetAxisWithMaxAmount();
void SetSafeRange(int val) { m_SafeRange=(val>32767)?32767:val; }
private:
void SetAxisActive(bool active=true) { m_ActiveFlags = active?(m_ActiveFlags|JACTIVE_AXIS):(m_ActiveFlags&(~JACTIVE_AXIS)); }
void SetButtonActive(bool active=true) { m_ActiveFlags = active?(m_ActiveFlags|JACTIVE_BUTTON):(m_ActiveFlags&(~JACTIVE_BUTTON)); }
void SetHatActive(bool active=true) { m_ActiveFlags = active?(m_ActiveFlags|JACTIVE_HAT):(m_ActiveFlags&(~JACTIVE_HAT)); }
bool IsButtonActive() { return (m_ActiveFlags & JACTIVE_BUTTON) == JACTIVE_BUTTON; }
bool IsAxisActive() { return (m_ActiveFlags & JACTIVE_AXIS) == JACTIVE_AXIS; }
bool IsHatActive() { return (m_ActiveFlags & JACTIVE_HAT) == JACTIVE_HAT; }
int m_Amount[MAX_AXES];
int m_DefaultAmount[MAX_AXES];
int m_AxisId;
int m_ButtonId;
uint8_t m_HatState;
int m_HatId;
int m_JoyId;
int m_NumAxes;
int m_SafeRange; // dead zone
uint32_t m_pressTicksButton;
uint32_t m_pressTicksHat;
uint8_t m_ActiveFlags;
std::vector<SDL_Joystick*> m_Joysticks;
std::vector<std::string> m_JoystickNames;
};
extern CJoystick g_Joystick;
#endif
#endif
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