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/*
*      Copyright (C) 2005-2008 Team XBMC
*      http://www.xbmc.org
*
*  This Program is free software; you can redistribute it and/or modify
*  it under the terms of the GNU General Public License as published by
*  the Free Software Foundation; either version 2, or (at your option)
*  any later version.
*
*  This Program is distributed in the hope that it will be useful,
*  but WITHOUT ANY WARRANTY; without even the implied warranty of
*  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
*  GNU General Public License for more details.
*
*  You should have received a copy of the GNU General Public License
*  along with XBMC; see the file COPYING.  If not, write to
*  the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
*  http://www.gnu.org/copyleft/gpl.html
*
*/

/*!
\file TextureManager.h
\brief 
*/

#ifndef GUILIB_TEXTUREGL_H
#define GUILIB_TEXTUREGL_H

#include "Texture.h"

#pragma once

#if defined(HAS_GL) || defined(HAS_GLES)

/************************************************************************/
/*    CGLTexture                                                       */
/************************************************************************/
class CGLTexture : public CBaseTexture
{
public:
  CGLTexture(unsigned int width = 0, unsigned int height = 0, unsigned int BPP = 0, unsigned int format = XB_FMT_B8G8R8A8);
  virtual ~CGLTexture();
  
  void CreateTextureObject();
  virtual void DestroyTextureObject();
  void LoadToGPU();
};

#endif

#endif