1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
|
#pragma once
/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GraphicContext.h" // needed for the RESOLUTION members
#include "GUIIncludes.h" // needed for the GUIInclude member
#define CREDIT_LINE_LENGTH 50
class CSkinInfo
{
public:
class CStartupWindow
{
public:
CStartupWindow(int id, const CStdString &name)
{
m_id = id; m_name = name;
};
int m_id;
CStdString m_name;
};
CSkinInfo();
~CSkinInfo();
void Load(const CStdString& strSkinDir); // load the skin.xml file if it exists, and configure our directories etc.
bool Check(const CStdString& strSkinDir); // checks if everything is present and accounted for without loading the skin
bool HasSkinFile(const CStdString &strFile);
CStdString GetSkinPath(const CStdString& strFile, RESOLUTION *res, const CStdString& strBaseDir=""); // retrieve the best skin file for the resolution we are in - res will be made the resolution we are loading from
wchar_t* GetCreditsLine(int i);
CStdString GetDirFromRes(RESOLUTION res);
CStdString GetBaseDir();
double GetMinVersion();
double GetVersion(){ return m_Version;};
int GetStartWindow();
void ResolveIncludes(TiXmlElement *node, const CStdString &type = "");
bool ResolveConstant(const CStdString &constant, float &value);
bool ResolveConstant(const CStdString &constant, unsigned int &value);
double GetEffectsSlowdown() const { return m_effectsSlowDown; };
const std::vector<CStartupWindow> &GetStartupWindows() { return m_startupWindows; };
bool OnlyAnimateToHome() { return m_onlyAnimateToHome; };
inline float GetSkinZoom() { return m_skinzoom; };
inline const RESOLUTION& GetDefaultWideResolution() { return m_DefaultResolutionWide; };
inline const RESOLUTION& GetDefaultResolution() { return m_DefaultResolution; };
void SetDefaults();
protected:
void LoadIncludes();
bool LoadStartupWindows(const TiXmlElement *startup);
wchar_t credits[6][CREDIT_LINE_LENGTH]; // credits info
int m_iNumCreditLines; // number of credit lines
RESOLUTION m_DefaultResolution; // default resolution for the skin in 4:3 modes
RESOLUTION m_DefaultResolutionWide; // default resolution for the skin in 16:9 modes
CStdString m_strBaseDir;
double m_Version;
double m_effectsSlowDown;
CGUIIncludes m_includes;
std::vector<CStartupWindow> m_startupWindows;
bool m_onlyAnimateToHome;
float m_skinzoom;
};
extern CSkinInfo g_SkinInfo;
|