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#ifndef __SHADER_H__
#define __SHADER_H__
/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "system.h" // for HAS_GL/HAS_GLES
#include <vector>
#include <string>
#if defined(HAS_GL) || defined(HAS_GLES)
namespace Shaders {
using namespace std;
//////////////////////////////////////////////////////////////////////
// CShader - base class
//////////////////////////////////////////////////////////////////////
class CShader
{
public:
CShader() { m_compiled = false; }
virtual ~CShader() {}
virtual bool Compile() = 0;
virtual void Free() = 0;
virtual GLuint Handle() = 0;
virtual void SetSource(const string& src) { m_source = src; }
virtual bool LoadSource(const string& filename, const string& prefix = "");
bool OK() { return m_compiled; }
protected:
string m_source;
string m_lastLog;
vector<string> m_attr;
bool m_compiled;
};
//////////////////////////////////////////////////////////////////////
// CVertexShader - vertex shader class
//////////////////////////////////////////////////////////////////////
class CVertexShader : public CShader
{
public:
CVertexShader() { m_vertexShader = 0; }
virtual ~CVertexShader() { Free(); }
virtual void Free() {}
virtual GLuint Handle() { return m_vertexShader; }
protected:
GLuint m_vertexShader;
};
class CGLSLVertexShader : public CVertexShader
{
public:
virtual void Free();
virtual bool Compile();
};
#ifndef HAS_GLES
class CARBVertexShader : public CVertexShader
{
public:
virtual void Free();
virtual bool Compile();
};
#endif
//////////////////////////////////////////////////////////////////////
// CPixelShader - abstract pixel shader class
//////////////////////////////////////////////////////////////////////
class CPixelShader : public CShader
{
public:
CPixelShader() { m_pixelShader = 0; }
virtual ~CPixelShader() { Free(); }
virtual void Free() {}
virtual GLuint Handle() { return m_pixelShader; }
protected:
GLuint m_pixelShader;
};
class CGLSLPixelShader : public CPixelShader
{
public:
virtual void Free();
virtual bool Compile();
};
#ifndef HAS_GLES
class CARBPixelShader : public CPixelShader
{
public:
virtual void Free();
virtual bool Compile();
};
#endif
//////////////////////////////////////////////////////////////////////
// CShaderProgram - the complete shader consisting of both the vertex
// and pixel programs. (abstract)
//////////////////////////////////////////////////////////////////////
class CShaderProgram
{
public:
CShaderProgram()
{
m_ok = false;
m_shaderProgram = 0;
m_pFP = NULL;
m_pVP = NULL;
}
virtual ~CShaderProgram()
{
Free();
delete m_pFP;
delete m_pVP;
}
// enable the shader
virtual bool Enable() = 0;
// disable the shader
virtual void Disable() = 0;
// returns true if shader is compiled and linked
bool OK() { return m_ok; }
// free resources
virtual void Free() {}
// return the vertex shader object
CVertexShader* VertexShader() { return m_pVP; }
// return the pixel shader object
CPixelShader* PixelShader() { return m_pFP; }
// compile and link the shaders
virtual bool CompileAndLink() = 0;
// override to to perform custom tasks on successfull compilation
// and linkage. E.g. obtaining handles to shader attributes.
virtual void OnCompiledAndLinked() {}
// override to to perform custom tasks before shader is enabled
// and after it is disabled. Return false in OnDisabled() to
// disable shader.
// E.g. setting attributes, disabling texture unites, etc
virtual bool OnEnabled() { return true; }
virtual void OnDisabled() { }
virtual GLuint ProgramHandle() { return m_shaderProgram; }
protected:
CVertexShader* m_pVP;
CPixelShader* m_pFP;
GLuint m_shaderProgram;
bool m_ok;
};
class CGLSLShaderProgram
: virtual public CShaderProgram
{
public:
CGLSLShaderProgram()
{
m_pFP = new CGLSLPixelShader();
m_pVP = new CGLSLVertexShader();
}
CGLSLShaderProgram(const std::string& vert
, const std::string& frag)
{
m_pFP = new CGLSLPixelShader();
m_pFP->LoadSource(frag);
m_pVP = new CGLSLVertexShader();
m_pVP->LoadSource(vert);
}
// enable the shader
virtual bool Enable();
// disable the shader
virtual void Disable();
// free resources
virtual void Free();
// compile and link the shaders
virtual bool CompileAndLink();
protected:
GLint m_lastProgram;
bool m_validated;
};
#ifndef HAS_GLES
class CARBShaderProgram
: virtual public CShaderProgram
{
public:
CARBShaderProgram()
{
m_pFP = new CARBPixelShader();
m_pVP = new CARBVertexShader();
}
CARBShaderProgram(const std::string& vert
, const std::string& frag)
{
m_pFP = new CARBPixelShader();
m_pFP->LoadSource(vert);
m_pVP = new CARBVertexShader();
m_pVP->LoadSource(vert);
}
// enable the shader
virtual bool Enable();
// disable the shader
virtual void Disable();
// free resources
virtual void Free();
// compile and link the shaders
virtual bool CompileAndLink();
protected:
};
#endif
} // close namespace
#endif
#endif //__SHADER_H__
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