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/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "system.h"
#include "GUIVideoControl.h"
#include "GUIWindowManager.h"
#include "MouseStat.h"
#include "Application.h"
#ifdef HAS_VIDEO_PLAYBACK
#include "cores/VideoRenderers/RenderManager.h"
#else
#include "cores/DummyVideoPlayer.h"
#endif
CGUIVideoControl::CGUIVideoControl(int parentID, int controlID, float posX, float posY, float width, float height)
: CGUIControl(parentID, controlID, posX, posY, width, height)
{
ControlType = GUICONTROL_VIDEO;
}
CGUIVideoControl::~CGUIVideoControl(void)
{}
void CGUIVideoControl::Render()
{
#ifdef HAS_VIDEO_PLAYBACK
// don't render if we aren't playing video, or if the renderer isn't started
// (otherwise the lock we have from CApplication::Render() may clash with the startup
// locks in the RenderManager.)
if (g_application.IsPlayingVideo() && g_renderManager.IsStarted())
{
#else
if (g_application.IsPlayingVideo())
{
#endif
if (!g_application.m_pPlayer->IsPaused())
g_application.ResetScreenSaver();
g_graphicsContext.SetViewWindow(m_posX, m_posY, m_posX + m_width, m_posY + m_height);
#ifdef HAS_VIDEO_PLAYBACK
color_t alpha = g_graphicsContext.MergeAlpha(0xFF000000) >> 24;
g_renderManager.RenderUpdate(false, 0, alpha);
#else
((CDummyVideoPlayer *)g_application.m_pPlayer)->Render();
#endif
}
CGUIControl::Render();
}
bool CGUIVideoControl::OnMouseClick(int button, const CPoint &point)
{ // mouse has clicked in the video control
// switch to fullscreen video
if (!g_application.IsPlayingVideo()) return false;
if (button == MOUSE_LEFT_BUTTON)
{
CGUIMessage message(GUI_MSG_FULLSCREEN, GetID(), GetParentID());
g_windowManager.SendMessage(message);
return true;
}
if (button == MOUSE_RIGHT_BUTTON)
{ // toggle the playlist window
if (g_windowManager.GetActiveWindow() == WINDOW_VIDEO_PLAYLIST)
g_windowManager.PreviousWindow();
else
g_windowManager.ActivateWindow(WINDOW_VIDEO_PLAYLIST);
// reset the mouse button.
g_Mouse.bClick[MOUSE_RIGHT_BUTTON] = false;
return true;
}
return false;
}
bool CGUIVideoControl::OnMouseOver(const CPoint &point)
{
// unfocusable, so return false
CGUIControl::OnMouseOver(point);
return false;
}
bool CGUIVideoControl::CanFocus() const
{ // unfocusable
return false;
}
bool CGUIVideoControl::CanFocusFromPoint(const CPoint &point, CPoint &controlPoint) const
{ // mouse is allowed to focus this control, but it doesn't actually receive focus
controlPoint = point;
m_transform.InverseTransformPosition(controlPoint.x, controlPoint.y);
return HitTest(controlPoint);
}
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