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/*!
\file GUITextureD3D.h
\brief
*/
#ifndef GUILIB_GUITEXTURED3D_H
#define GUILIB_GUITEXTURED3D_H
#pragma once
/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GUITexture.h"
#ifdef HAS_DX
class CGUITextureD3D : public CGUITextureBase
{
public:
CGUITextureD3D(float posX, float posY, float width, float height, const CTextureInfo& texture);
static void DrawQuad(const CRect &coords, color_t color, CBaseTexture *texture = NULL, const CRect *texCoords = NULL);
protected:
void Begin(color_t color);
void Draw(float *x, float *y, float *z, const CRect &texture, const CRect &diffuse, int orientation);
void End();
private:
color_t m_col;
};
#endif
#endif
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