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#pragma once
/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "StdString.h"
#include <vector>
#ifdef __GNUC__
// under gcc, inline will only take place if optimizations are applied (-O). this will force inline even without optimizations.
#define XBMC_FORCE_INLINE __attribute__((always_inline))
#else
#define XBMC_FORCE_INLINE
#endif
class CGUIFont;
class CScrollInfo;
// Process will be:
// 1. String is divided up into a "multiinfo" vector via the infomanager.
// 2. The multiinfo vector is then parsed by the infomanager at rendertime and the resultant string is constructed.
// 3. This is saved for comparison perhaps. If the same, we are done. If not, go to 4.
// 4. The string is then parsed into a vector<CGUIString>.
// 5. Each item in the vector is length-calculated, and then layout occurs governed by alignment and wrapping rules.
// 6. A new vector<CGUIString> is constructed
typedef uint32_t character_t;
typedef uint32_t color_t;
typedef std::vector<character_t> vecText;
typedef std::vector<color_t> vecColors;
class CGUIString
{
public:
typedef vecText::const_iterator iString;
CGUIString(iString start, iString end, bool carriageReturn);
CStdString GetAsString() const;
vecText m_text;
bool m_carriageReturn; // true if we have a carriage return here
};
class CGUITextLayout
{
public:
CGUITextLayout(CGUIFont *font, bool wrap, float fHeight=0.0f); // this may need changing - we may just use this class to replace CLabelInfo completely
// main function to render strings
void Render(float x, float y, float angle, color_t color, color_t shadowColor, uint32_t alignment, float maxWidth, bool solid = false);
void RenderScrolling(float x, float y, float angle, color_t color, color_t shadowColor, uint32_t alignment, float maxWidth, CScrollInfo &scrollInfo);
void RenderOutline(float x, float y, color_t color, color_t outlineColor, uint32_t outlineWidth, uint32_t alignment, float maxWidth);
/*! \brief Returns the precalculated width and height of the text to be rendered (in constant time).
\param width [out] width of text
\param height [out] height of text
\sa GetTextWidth, CalcTextExtent
*/
void GetTextExtent(float &width, float &height) const;
/*! \brief Returns the precalculated width of the text to be rendered (in constant time).
\return width of text
\sa GetTextExtent, CalcTextExtent
*/
float GetTextWidth() const { return m_textWidth; };
float GetTextWidth(const CStdStringW &text) const;
bool Update(const CStdString &text, float maxWidth = 0, bool forceUpdate = false, bool forceLTRReadingOrder = false);
void SetText(const CStdStringW &text, float maxWidth = 0, bool forceLTRReadingOrder = false);
unsigned int GetTextLength() const;
void GetFirstText(vecText &text) const;
void Reset();
void SetWrap(bool bWrap=true);
void SetMaxHeight(float fHeight);
static void DrawText(CGUIFont *font, float x, float y, color_t color, color_t shadowColor, const CStdString &text, uint32_t align);
static void DrawOutlineText(CGUIFont *font, float x, float y, color_t color, color_t outlineColor, uint32_t outlineWidth, const CStdString &text);
static void Filter(CStdString &text);
protected:
void ParseText(const CStdStringW &text, vecText &parsedText);
void LineBreakText(const vecText &text, std::vector<CGUIString> &lines);
void WrapText(const vecText &text, float maxWidth);
void BidiTransform(std::vector<CGUIString> &lines, bool forceLTRReadingOrder);
CStdStringW BidiFlip(const CStdStringW &text, bool forceLTRReadingOrder);
void CalcTextExtent();
// our text to render
vecColors m_colors;
std::vector<CGUIString> m_lines;
typedef std::vector<CGUIString>::iterator iLine;
// the layout and font details
CGUIFont *m_font; // has style, colour info
bool m_wrap; // wrapping (true if justify is enabled!)
float m_maxHeight;
// the default color (may differ from the font objects defaults)
color_t m_textColor;
CStdString m_lastText;
float m_textWidth;
float m_textHeight;
private:
inline bool IsSpace(character_t letter) const XBMC_FORCE_INLINE
{
return (letter & 0xffff) == L' ';
};
inline bool CanWrapAtLetter(character_t letter) const XBMC_FORCE_INLINE
{
character_t ch = letter & 0xffff;
return ch == L' ' || (ch >=0x4e00 && ch <= 0x9fff);
};
static void AppendToUTF32(const CStdString &utf8, character_t colStyle, vecText &utf32);
static void AppendToUTF32(const CStdStringW &utf16, character_t colStyle, vecText &utf32);
static void DrawOutlineText(CGUIFont *font, float x, float y, const vecColors &colors, color_t outlineColor, uint32_t outlineWidth, const vecText &text, uint32_t align, float maxWidth);
static void ParseText(const CStdStringW &text, uint32_t defaultStyle, vecColors &colors, vecText &parsedText);
static void utf8ToW(const CStdString &utf8, CStdStringW &utf16);
};
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