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/*!
\file GUITextBox.h
\brief
*/
#ifndef GUILIB_GUITEXTBOX_H
#define GUILIB_GUITEXTBOX_H
#pragma once
/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GUITextLayout.h"
#include "GUIControl.h"
/*!
\ingroup controls
\brief
*/
class TiXmlNode;
class CGUITextBox : public CGUIControl, public CGUITextLayout
{
public:
CGUITextBox(int parentID, int controlID, float posX, float posY, float width, float height,
const CLabelInfo &labelInfo, int scrollTime = 200);
CGUITextBox(const CGUITextBox &from);
virtual ~CGUITextBox(void);
virtual CGUITextBox *Clone() const { return new CGUITextBox(*this); };
virtual void DoRender(unsigned int currentTime);
virtual void Render();
virtual bool OnMessage(CGUIMessage& message);
void SetPageControl(int pageControl);
virtual bool CanFocus() const;
void SetInfo(const CGUIInfoLabel &info);
void SetAutoScrolling(const TiXmlNode *node);
void ResetAutoScrolling();
CStdString GetLabel(int info) const;
void Scroll(unsigned int offset);
protected:
virtual void UpdateVisibility(const CGUIListItem *item = NULL);
virtual void UpdateColors();
virtual void UpdateInfo(const CGUIListItem *item = NULL);
void UpdatePageControl();
void ScrollToOffset(int offset, bool autoScroll = false);
unsigned int GetRows() const;
int GetCurrentPage() const;
// offset of text in the control for scrolling
unsigned int m_offset;
float m_scrollOffset;
float m_scrollSpeed;
int m_scrollTime;
unsigned int m_itemsPerPage;
float m_itemHeight;
unsigned int m_renderTime;
unsigned int m_lastRenderTime;
CLabelInfo m_label;
// autoscrolling
int m_autoScrollCondition;
int m_autoScrollTime; // time to scroll 1 line (ms)
int m_autoScrollDelay; // delay before scroll (ms)
unsigned int m_autoScrollDelayTime; // current offset into the delay
CAnimation *m_autoScrollRepeatAnim;
int m_pageControl;
CGUIInfoLabel m_info;
};
#endif
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