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/*!
\file GUISpinControlEx.h
\brief
*/
#ifndef GUILIB_SPINCONTROLEX_H
#define GUILIB_SPINCONTROLEX_H
#pragma once
/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GUISpinControl.h"
#include "GUIButtonControl.h"
/*!
\ingroup controls
\brief
*/
class CGUISpinControlEx : public CGUISpinControl
{
public:
CGUISpinControlEx(int parentID, int controlID, float posX, float posY, float width, float height, float spinWidth, float spinHeight, const CLabelInfo& spinInfo, const CTextureInfo &textureFocus, const CTextureInfo &textureNoFocus, const CTextureInfo& textureUp, const CTextureInfo& textureDown, const CTextureInfo& textureUpFocus, const CTextureInfo& textureDownFocus, const CLabelInfo& labelInfo, int iType);
virtual ~CGUISpinControlEx(void);
virtual CGUISpinControlEx *Clone() const { return new CGUISpinControlEx(*this); };
virtual void Render();
virtual void SetPosition(float posX, float posY);
virtual float GetWidth() const { return m_buttonControl.GetWidth();};
virtual void SetWidth(float width);
virtual float GetHeight() const { return m_buttonControl.GetHeight();};
virtual void SetHeight(float height);
virtual void AllocResources();
virtual void FreeResources(bool immediately = false);
virtual void DynamicResourceAlloc(bool bOnOff);
virtual void SetInvalid();
const CStdString GetCurrentLabel() const;
void SetText(const std::string & aLabel) {m_buttonControl.SetLabel(aLabel);};
virtual void SetVisible(bool bVisible);
virtual void SetEnabled(bool bEnable);
virtual float GetXPosition() const { return m_buttonControl.GetXPosition();};
virtual float GetYPosition() const { return m_buttonControl.GetYPosition();};
virtual CStdString GetDescription() const;
virtual bool HitTest(const CPoint &point) const { return m_buttonControl.HitTest(point); };
void SetSpinPosition(float spinPosX);
void SetItemInvalid(bool invalid);
protected:
virtual void RenderText(float posX, float width);
virtual void UpdateColors();
CGUIButtonControl m_buttonControl;
float m_spinPosX;
};
#endif
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