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/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GUISpinControlEx.h"
CGUISpinControlEx::CGUISpinControlEx(int parentID, int controlID, float posX, float posY, float width, float height, float spinWidth, float spinHeight, const CLabelInfo& spinInfo, const CTextureInfo &textureFocus, const CTextureInfo &textureNoFocus, const CTextureInfo& textureUp, const CTextureInfo& textureDown, const CTextureInfo& textureUpFocus, const CTextureInfo& textureDownFocus, const CLabelInfo& labelInfo, int iType)
: CGUISpinControl(parentID, controlID, posX, posY, spinWidth, spinHeight, textureUp, textureDown, textureUpFocus, textureDownFocus, spinInfo, iType)
, m_buttonControl(parentID, controlID, posX, posY, width, height, textureFocus, textureNoFocus, labelInfo)
{
ControlType = GUICONTROL_SPINEX;
m_spinPosX = 0;
}
CGUISpinControlEx::~CGUISpinControlEx(void)
{
}
void CGUISpinControlEx::AllocResources()
{
// Correct alignment - we always align the spincontrol on the right
m_label.GetLabelInfo().align = (m_label.GetLabelInfo().align & XBFONT_CENTER_Y) | XBFONT_RIGHT;
CGUISpinControl::AllocResources();
m_buttonControl.AllocResources();
if (m_height == 0)
m_height = GetSpinHeight();
}
void CGUISpinControlEx::FreeResources(bool immediately)
{
CGUISpinControl::FreeResources(immediately);
m_buttonControl.FreeResources(immediately);
}
void CGUISpinControlEx::DynamicResourceAlloc(bool bOnOff)
{
CGUISpinControl::DynamicResourceAlloc(bOnOff);
m_buttonControl.DynamicResourceAlloc(bOnOff);
}
void CGUISpinControlEx::SetInvalid()
{
CGUISpinControl::SetInvalid();
m_buttonControl.SetInvalid();
}
void CGUISpinControlEx::Render()
{
// make sure the button has focus if it should have...
m_buttonControl.SetFocus(HasFocus());
m_buttonControl.SetPulseOnSelect(m_pulseOnSelect);
m_buttonControl.Render();
if (m_bInvalidated)
SetPosition(GetXPosition(), GetYPosition());
CGUISpinControl::Render();
}
void CGUISpinControlEx::SetPosition(float posX, float posY)
{
m_buttonControl.SetPosition(posX, posY);
float spinPosX = posX + m_buttonControl.GetWidth() - GetSpinWidth() * 2 - (m_spinPosX ? m_spinPosX : m_buttonControl.GetLabelInfo().offsetX);
float spinPosY = posY + (m_buttonControl.GetHeight() - GetSpinHeight()) * 0.5f;
CGUISpinControl::SetPosition(spinPosX, spinPosY);
}
void CGUISpinControlEx::SetWidth(float width)
{
m_buttonControl.SetWidth(width);
SetPosition(m_buttonControl.GetXPosition(), m_buttonControl.GetYPosition());
}
void CGUISpinControlEx::SetHeight(float height)
{
m_buttonControl.SetHeight(height);
SetPosition(m_buttonControl.GetXPosition(), m_buttonControl.GetYPosition());
}
void CGUISpinControlEx::SetVisible(bool bVisible)
{
m_buttonControl.SetVisible(bVisible);
CGUISpinControl::SetVisible(bVisible);
}
void CGUISpinControlEx::UpdateColors()
{
CGUISpinControl::UpdateColors();
m_buttonControl.SetColorDiffuse(m_diffuseColor);
m_buttonControl.UpdateColors();
}
void CGUISpinControlEx::SetEnabled(bool bEnable)
{
m_buttonControl.SetEnabled(bEnable);
CGUISpinControl::SetEnabled(bEnable);
}
const CStdString CGUISpinControlEx::GetCurrentLabel() const
{
return CGUISpinControl::GetLabel();
}
CStdString CGUISpinControlEx::GetDescription() const
{
CStdString strLabel;
strLabel.Format("%s (%s)", m_buttonControl.GetDescription(), GetLabel());
return strLabel;
}
void CGUISpinControlEx::SetItemInvalid(bool invalid)
{
if (invalid)
{
m_label.GetLabelInfo().textColor = m_buttonControl.GetLabelInfo().disabledColor;
m_label.GetLabelInfo().focusedColor = m_buttonControl.GetLabelInfo().disabledColor;
}
else
{
m_label.GetLabelInfo().textColor = m_buttonControl.GetLabelInfo().textColor;
m_label.GetLabelInfo().focusedColor = m_buttonControl.GetLabelInfo().focusedColor;
}
}
void CGUISpinControlEx::SetSpinPosition(float spinPosX)
{
m_spinPosX = spinPosX;
SetPosition(m_buttonControl.GetXPosition(), m_buttonControl.GetYPosition());
}
void CGUISpinControlEx::RenderText(float posX, float width)
{
const float spaceWidth = 10;
// check our limits from the button control
float x = std::max(m_buttonControl.m_label.GetRenderRect().x2 + spaceWidth, posX);
m_label.SetScrolling(HasFocus());
CGUISpinControl::RenderText(x, width + posX - x);
}
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