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/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#pragma once
#include "StdString.h"
#ifdef HAS_SDL_AUDIO
#include <SDL/SDL_mixer.h>
#endif
class CGUISound
{
public:
CGUISound();
virtual ~CGUISound();
bool Load(const CStdString& strFile);
void Play();
void Stop();
bool IsPlaying();
void SetVolume(int level);
private:
#ifdef _WIN32
bool LoadWav(const CStdString& strFile, WAVEFORMATEX* wfx, LPBYTE* ppWavData, int* pDataSize);
bool CreateBuffer(LPWAVEFORMATEX wfx, int iLength);
bool FillBuffer(LPBYTE pbData, int iLength);
void FreeBuffer();
LPDIRECTSOUNDBUFFER m_soundBuffer;
#elif defined(HAS_SDL_AUDIO)
Mix_Chunk* m_soundBuffer;
#else
void *m_soundBuffer;
#endif
};
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