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/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#ifndef GUI_SHADER_H
#define GUI_SHADER_H
#pragma once
#include "Shader.h"
using namespace Shaders;
class CGUIShader : public CGLSLShaderProgram
{
public:
CGUIShader( const char *shader = 0 );
void OnCompiledAndLinked();
bool OnEnabled();
void Free();
GLint GetPosLoc() { return m_hPos; }
GLint GetColLoc() { return m_hCol; }
GLint GetCord0Loc() { return m_hCord0; }
GLint GetCord1Loc() { return m_hCord1; }
protected:
GLint m_hTex0;
GLint m_hTex1;
GLint m_hProj;
GLint m_hModel;
GLint m_hPos;
GLint m_hCol;
GLint m_hCord0;
GLint m_hCord1;
GLfloat *m_proj;
GLfloat *m_model;
};
#endif // GUI_SHADER_H
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