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path: root/guilib/GUISettingsSliderControl.cpp
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/*
 *      Copyright (C) 2005-2008 Team XBMC
 *      http://www.xbmc.org
 *
 *  This Program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *
 *  This Program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with XBMC; see the file COPYING.  If not, write to
 *  the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
 *  http://www.gnu.org/copyleft/gpl.html
 *
 */

#include "GUISettingsSliderControl.h"

CGUISettingsSliderControl::CGUISettingsSliderControl(int parentID, int controlID, float posX, float posY, float width, float height, float sliderWidth, float sliderHeight, const CTextureInfo &textureFocus, const CTextureInfo &textureNoFocus, const CTextureInfo& backGroundTexture, const CTextureInfo& nibTexture, const CTextureInfo& nibTextureFocus, const CLabelInfo &labelInfo, int iType)
    : CGUISliderControl(parentID, controlID, posX, posY, sliderWidth, sliderHeight, backGroundTexture, nibTexture,nibTextureFocus, iType)
    , m_buttonControl(parentID, controlID, posX, posY, width, height, textureFocus, textureNoFocus, labelInfo)
    , m_label(posX, posY, width, height, labelInfo)
{
  m_label.SetAlign(XBFONT_CENTER_Y | XBFONT_RIGHT);  
  ControlType = GUICONTROL_SETTINGS_SLIDER;
}

CGUISettingsSliderControl::~CGUISettingsSliderControl(void)
{
}


void CGUISettingsSliderControl::Render()
{
  // make sure the button has focus if it should have...
  m_buttonControl.SetFocus(HasFocus());
  m_buttonControl.SetPulseOnSelect(m_pulseOnSelect);
  m_buttonControl.Render();
  CGUISliderControl::Render();

  // now render our text
  m_label.SetMaxRect(m_buttonControl.GetXPosition(), m_posY, m_posX - m_buttonControl.GetXPosition(), m_height);
  m_label.SetText(CGUISliderControl::GetDescription());
  if (IsDisabled())
    m_label.SetColor(CGUILabel::COLOR_DISABLED);
  else if (HasFocus())
    m_label.SetColor(CGUILabel::COLOR_FOCUSED);
  else
    m_label.SetColor(CGUILabel::COLOR_TEXT);
  m_label.Render();
}

bool CGUISettingsSliderControl::OnAction(const CAction &action)
{
  return CGUISliderControl::OnAction(action);
}

void CGUISettingsSliderControl::FreeResources(bool immediately)
{
  CGUISliderControl::FreeResources(immediately);
  m_buttonControl.FreeResources(immediately);
}

void CGUISettingsSliderControl::DynamicResourceAlloc(bool bOnOff)
{
  CGUISliderControl::DynamicResourceAlloc(bOnOff);
  m_buttonControl.DynamicResourceAlloc(bOnOff);
}

void CGUISettingsSliderControl::AllocResources()
{
  CGUISliderControl::AllocResources();
  m_buttonControl.AllocResources();
}

void CGUISettingsSliderControl::SetInvalid()
{
  CGUISliderControl::SetInvalid();
  m_buttonControl.SetInvalid();
}

void CGUISettingsSliderControl::SetPosition(float posX, float posY)
{
  m_buttonControl.SetPosition(posX, posY);
  float sliderPosX = posX + m_buttonControl.GetWidth() - m_width - m_buttonControl.GetLabelInfo().offsetX;
  float sliderPosY = posY + (m_buttonControl.GetHeight() - m_height) * 0.5f;
  CGUISliderControl::SetPosition(sliderPosX, sliderPosY);
}

void CGUISettingsSliderControl::SetWidth(float width)
{
  m_buttonControl.SetWidth(width);
  SetPosition(GetXPosition(), GetYPosition());
}

void CGUISettingsSliderControl::SetHeight(float height)
{
  m_buttonControl.SetHeight(height);
  SetPosition(GetXPosition(), GetYPosition());
}

void CGUISettingsSliderControl::SetEnabled(bool bEnable)
{
  CGUISliderControl::SetEnabled(bEnable);
  m_buttonControl.SetEnabled(bEnable);
}

CStdString CGUISettingsSliderControl::GetDescription() const
{
  return m_buttonControl.GetDescription() + " " + CGUISliderControl::GetDescription();
}

void CGUISettingsSliderControl::UpdateColors()
{
  m_buttonControl.UpdateColors();
  CGUISliderControl::UpdateColors();
}