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/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GUISettingsSliderControl.h"
CGUISettingsSliderControl::CGUISettingsSliderControl(int parentID, int controlID, float posX, float posY, float width, float height, float sliderWidth, float sliderHeight, const CTextureInfo &textureFocus, const CTextureInfo &textureNoFocus, const CTextureInfo& backGroundTexture, const CTextureInfo& nibTexture, const CTextureInfo& nibTextureFocus, const CLabelInfo &labelInfo, int iType)
: CGUISliderControl(parentID, controlID, posX, posY, sliderWidth, sliderHeight, backGroundTexture, nibTexture,nibTextureFocus, iType)
, m_buttonControl(parentID, controlID, posX, posY, width, height, textureFocus, textureNoFocus, labelInfo)
, m_label(posX, posY, width, height, labelInfo)
{
m_label.SetAlign(XBFONT_CENTER_Y | XBFONT_RIGHT);
ControlType = GUICONTROL_SETTINGS_SLIDER;
}
CGUISettingsSliderControl::~CGUISettingsSliderControl(void)
{
}
void CGUISettingsSliderControl::Render()
{
// make sure the button has focus if it should have...
m_buttonControl.SetFocus(HasFocus());
m_buttonControl.SetPulseOnSelect(m_pulseOnSelect);
m_buttonControl.Render();
CGUISliderControl::Render();
// now render our text
m_label.SetMaxRect(m_buttonControl.GetXPosition(), m_posY, m_posX - m_buttonControl.GetXPosition(), m_height);
m_label.SetText(CGUISliderControl::GetDescription());
if (IsDisabled())
m_label.SetColor(CGUILabel::COLOR_DISABLED);
else if (HasFocus())
m_label.SetColor(CGUILabel::COLOR_FOCUSED);
else
m_label.SetColor(CGUILabel::COLOR_TEXT);
m_label.Render();
}
bool CGUISettingsSliderControl::OnAction(const CAction &action)
{
return CGUISliderControl::OnAction(action);
}
void CGUISettingsSliderControl::FreeResources(bool immediately)
{
CGUISliderControl::FreeResources(immediately);
m_buttonControl.FreeResources(immediately);
}
void CGUISettingsSliderControl::DynamicResourceAlloc(bool bOnOff)
{
CGUISliderControl::DynamicResourceAlloc(bOnOff);
m_buttonControl.DynamicResourceAlloc(bOnOff);
}
void CGUISettingsSliderControl::AllocResources()
{
CGUISliderControl::AllocResources();
m_buttonControl.AllocResources();
}
void CGUISettingsSliderControl::SetInvalid()
{
CGUISliderControl::SetInvalid();
m_buttonControl.SetInvalid();
}
void CGUISettingsSliderControl::SetPosition(float posX, float posY)
{
m_buttonControl.SetPosition(posX, posY);
float sliderPosX = posX + m_buttonControl.GetWidth() - m_width - m_buttonControl.GetLabelInfo().offsetX;
float sliderPosY = posY + (m_buttonControl.GetHeight() - m_height) * 0.5f;
CGUISliderControl::SetPosition(sliderPosX, sliderPosY);
}
void CGUISettingsSliderControl::SetWidth(float width)
{
m_buttonControl.SetWidth(width);
SetPosition(GetXPosition(), GetYPosition());
}
void CGUISettingsSliderControl::SetHeight(float height)
{
m_buttonControl.SetHeight(height);
SetPosition(GetXPosition(), GetYPosition());
}
void CGUISettingsSliderControl::SetEnabled(bool bEnable)
{
CGUISliderControl::SetEnabled(bEnable);
m_buttonControl.SetEnabled(bEnable);
}
CStdString CGUISettingsSliderControl::GetDescription() const
{
return m_buttonControl.GetDescription() + " " + CGUISliderControl::GetDescription();
}
void CGUISettingsSliderControl::UpdateColors()
{
m_buttonControl.UpdateColors();
CGUISliderControl::UpdateColors();
}
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