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/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GUIScrollBarControl.h"
#include "Key.h"
#define MIN_NIB_SIZE 4.0f
CGUIScrollBar::CGUIScrollBar(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& backGroundTexture, const CTextureInfo& barTexture, const CTextureInfo& barTextureFocus, const CTextureInfo& nibTexture, const CTextureInfo& nibTextureFocus, ORIENTATION orientation, bool showOnePage)
: CGUIControl(parentID, controlID, posX, posY, width, height)
, m_guiBackground(posX, posY, width, height, backGroundTexture)
, m_guiBarNoFocus(posX, posY, width, height, barTexture)
, m_guiBarFocus(posX, posY, width, height, barTextureFocus)
, m_guiNibNoFocus(posX, posY, width, height, nibTexture)
, m_guiNibFocus(posX, posY, width, height, nibTextureFocus)
{
m_guiNibNoFocus.SetAspectRatio(CAspectRatio::AR_CENTER);
m_guiNibFocus.SetAspectRatio(CAspectRatio::AR_CENTER);
m_numItems = 100;
m_offset = 0;
m_pageSize = 10;
ControlType = GUICONTROL_SCROLLBAR;
m_orientation = orientation;
m_showOnePage = showOnePage;
}
CGUIScrollBar::~CGUIScrollBar(void)
{
}
void CGUIScrollBar::Render()
{
if (m_bInvalidated)
UpdateBarSize();
m_guiBackground.Render();
if (m_bHasFocus)
{
m_guiBarFocus.Render();
m_guiNibFocus.Render();
}
else
{
m_guiBarNoFocus.Render();
m_guiNibNoFocus.Render();
}
CGUIControl::Render();
}
bool CGUIScrollBar::OnMessage(CGUIMessage& message)
{
switch (message.GetMessage())
{
case GUI_MSG_ITEM_SELECT:
SetValue(message.GetParam1());
return true;
case GUI_MSG_LABEL_RESET:
SetRange(message.GetParam1(), message.GetParam2());
return true;
case GUI_MSG_PAGE_UP:
Move(-1);
return true;
case GUI_MSG_PAGE_DOWN:
Move(1);
return true;
}
return CGUIControl::OnMessage(message);
}
bool CGUIScrollBar::OnAction(const CAction &action)
{
switch ( action.actionId )
{
case ACTION_MOVE_LEFT:
if (m_orientation == HORIZONTAL)
{
Move( -1);
return true;
}
break;
case ACTION_MOVE_RIGHT:
if (m_orientation == HORIZONTAL)
{
Move(1);
return true;
}
break;
case ACTION_MOVE_UP:
if (m_orientation == VERTICAL)
{
Move(-1);
return true;
}
break;
case ACTION_MOVE_DOWN:
if (m_orientation == VERTICAL)
{
Move(1);
return true;
}
break;
}
return CGUIControl::OnAction(action);
}
void CGUIScrollBar::Move(int numSteps)
{
m_offset += numSteps * m_pageSize;
if (m_offset > m_numItems - m_pageSize) m_offset = m_numItems - m_pageSize;
if (m_offset < 0) m_offset = 0;
CGUIMessage message(GUI_MSG_NOTIFY_ALL, GetParentID(), GetID(), GUI_MSG_PAGE_CHANGE, m_offset);
SendWindowMessage(message);
SetInvalid();
}
void CGUIScrollBar::SetRange(int pageSize, int numItems)
{
m_pageSize = pageSize;
m_numItems = numItems;
m_offset = 0;
SetInvalid();
}
void CGUIScrollBar::SetValue(int value)
{
m_offset = value;
SetInvalid();
}
void CGUIScrollBar::FreeResources()
{
CGUIControl::FreeResources();
m_guiBackground.FreeResources();
m_guiBarNoFocus.FreeResources();
m_guiBarFocus.FreeResources();
m_guiNibNoFocus.FreeResources();
m_guiNibFocus.FreeResources();
}
void CGUIScrollBar::DynamicResourceAlloc(bool bOnOff)
{
CGUIControl::DynamicResourceAlloc(bOnOff);
m_guiBackground.DynamicResourceAlloc(bOnOff);
m_guiBarNoFocus.DynamicResourceAlloc(bOnOff);
m_guiBarFocus.DynamicResourceAlloc(bOnOff);
m_guiNibNoFocus.DynamicResourceAlloc(bOnOff);
m_guiNibFocus.DynamicResourceAlloc(bOnOff);
}
void CGUIScrollBar::AllocResources()
{
CGUIControl::AllocResources();
m_guiBackground.AllocResources();
m_guiBarNoFocus.AllocResources();
m_guiBarFocus.AllocResources();
m_guiNibNoFocus.AllocResources();
m_guiNibFocus.AllocResources();
}
void CGUIScrollBar::SetInvalid()
{
CGUIControl::SetInvalid();
m_guiBackground.SetInvalid();
m_guiBarFocus.SetInvalid();
m_guiBarFocus.SetInvalid();
m_guiNibNoFocus.SetInvalid();
m_guiNibFocus.SetInvalid();
}
void CGUIScrollBar::UpdateBarSize()
{
// scale our textures to suit
if (m_orientation == VERTICAL)
{
// calculate the height to display the nib at
float percent = (float)m_pageSize / m_numItems;
float nibSize = GetHeight() * percent;
if (nibSize < m_guiNibFocus.GetTextureHeight() + 2 * MIN_NIB_SIZE) nibSize = m_guiNibFocus.GetTextureHeight() + 2 * MIN_NIB_SIZE;
if (nibSize > GetHeight()) nibSize = GetHeight();
m_guiBarNoFocus.SetHeight(nibSize);
m_guiBarFocus.SetHeight(nibSize);
m_guiNibNoFocus.SetHeight(nibSize);
m_guiNibFocus.SetHeight(nibSize);
// nibSize may be altered by the border size of the nib (and bar).
nibSize = std::max(m_guiBarFocus.GetHeight(), m_guiNibFocus.GetHeight());
// and the position
percent = (m_numItems == m_pageSize) ? 0 : (float)m_offset / (m_numItems - m_pageSize);
float nibPos = (GetHeight() - nibSize) * percent;
if (nibPos < 0) nibPos = 0;
if (nibPos > GetHeight() - nibSize) nibPos = GetHeight() - nibSize;
m_guiBarNoFocus.SetPosition(GetXPosition(), GetYPosition() + nibPos);
m_guiBarFocus.SetPosition(GetXPosition(), GetYPosition() + nibPos);
m_guiNibNoFocus.SetPosition(GetXPosition(), GetYPosition() + nibPos);
m_guiNibFocus.SetPosition(GetXPosition(), GetYPosition() + nibPos);
}
else
{
// calculate the height to display the nib at
float percent = (float)m_pageSize / m_numItems;
float nibSize = GetWidth() * percent + 0.5f;
if (nibSize < m_guiNibFocus.GetTextureWidth() + 2 * MIN_NIB_SIZE) nibSize = m_guiNibFocus.GetTextureWidth() + 2 * MIN_NIB_SIZE;
if (nibSize > GetWidth()) nibSize = GetWidth();
m_guiBarNoFocus.SetWidth(nibSize);
m_guiBarFocus.SetWidth(nibSize);
m_guiNibNoFocus.SetWidth(nibSize);
m_guiNibFocus.SetWidth(nibSize);
// and the position
percent = (float)m_offset / (m_numItems - m_pageSize);
float nibPos = (GetWidth() - nibSize) * percent;
if (nibPos < 0) nibPos = 0;
if (nibPos > GetWidth() - nibSize) nibPos = GetWidth() - nibSize;
m_guiBarNoFocus.SetPosition(GetXPosition() + nibPos, GetYPosition());
m_guiBarFocus.SetPosition(GetXPosition() + nibPos, GetYPosition());
m_guiNibNoFocus.SetPosition(GetXPosition() + nibPos, GetYPosition());
m_guiNibFocus.SetPosition(GetXPosition() + nibPos, GetYPosition());
}
}
bool CGUIScrollBar::HitTest(const CPoint &point) const
{
if (m_guiBackground.HitTest(point)) return true;
if (m_guiBarNoFocus.HitTest(point)) return true;
return false;
}
void CGUIScrollBar::SetFromPosition(const CPoint &point)
{
float fPercent;
if (m_orientation == VERTICAL)
fPercent = (point.y - m_guiBackground.GetYPosition() - 0.5f*m_guiBarFocus.GetHeight()) / m_guiBackground.GetHeight();
else
fPercent = (point.x - m_guiBackground.GetXPosition() - 0.5f*m_guiBarFocus.GetWidth()) / m_guiBackground.GetWidth();
if (fPercent < 0) fPercent = 0;
if (fPercent > 1) fPercent = 1;
m_offset = (int)(floor(fPercent * m_numItems + 0.5f));
CGUIMessage message(GUI_MSG_NOTIFY_ALL, GetParentID(), GetID(), GUI_MSG_PAGE_CHANGE, m_offset);
SendWindowMessage(message);
SetInvalid();
}
bool CGUIScrollBar::OnMouseEvent(const CPoint &point, const CMouseEvent &event)
{
if (event.m_id == ACTION_MOUSE_DRAG)
{
if (event.m_state == 1)
{ // we want exclusive access
CGUIMessage msg(GUI_MSG_EXCLUSIVE_MOUSE, GetID(), GetParentID());
SendWindowMessage(msg);
}
else if (event.m_state == 3)
{ // we're done with exclusive access
CGUIMessage msg(GUI_MSG_EXCLUSIVE_MOUSE, 0, GetParentID());
SendWindowMessage(msg);
}
SetFromPosition(point);
return true;
}
else if (event.m_id == ACTION_MOUSE_CLICK && m_guiBackground.HitTest(point))
{
SetFromPosition(point);
return true;
}
else if (event.m_id == ACTION_MOUSE_WHEEL)
{
Move(-event.m_wheel);
return true;
}
return false;
}
CStdString CGUIScrollBar::GetDescription() const
{
CStdString description;
description.Format("%i/%i", m_offset, m_numItems);
return description;
}
void CGUIScrollBar::UpdateColors()
{
CGUIControl::UpdateColors();
m_guiBackground.SetDiffuseColor(m_diffuseColor);
m_guiBarNoFocus.SetDiffuseColor(m_diffuseColor);
m_guiBarFocus.SetDiffuseColor(m_diffuseColor);
m_guiNibNoFocus.SetDiffuseColor(m_diffuseColor);
m_guiNibFocus.SetDiffuseColor(m_diffuseColor);
}
bool CGUIScrollBar::IsVisible() const
{
// page controls can be optionally disabled if the number of pages is 1
if (m_numItems <= m_pageSize && !m_showOnePage)
return false;
return CGUIControl::IsVisible();
}
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