1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
/*!
\file GUIProgressControl.h
\brief
*/
#ifndef GUILIB_GUIPROGRESSCONTROL_H
#define GUILIB_GUIPROGRESSCONTROL_H
#pragma once
/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GUITexture.h"
#include "GUIControl.h"
/*!
\ingroup controls
\brief
*/
class CGUIProgressControl :
public CGUIControl
{
public:
CGUIProgressControl(int parentID, int controlID, float posX, float posY,
float width, float height, const CTextureInfo& backGroundTexture,
const CTextureInfo& leftTexture, const CTextureInfo& midTexture,
const CTextureInfo& rightTexture, const CTextureInfo& overlayTexture,
bool reveal=false);
virtual ~CGUIProgressControl(void);
virtual CGUIProgressControl *Clone() const { return new CGUIProgressControl(*this); };
virtual void Render();
virtual bool CanFocus() const;
virtual void AllocResources();
virtual void FreeResources(bool immediately = false);
virtual void DynamicResourceAlloc(bool bOnOff);
virtual void SetInvalid();
virtual bool OnMessage(CGUIMessage& message);
virtual void SetPosition(float posX, float posY);
void SetPercentage(float fPercent);
void SetInfo(int iInfo);
int GetInfo() const {return m_iInfoCode;};
float GetPercentage() const;
CStdString GetDescription() const;
protected:
virtual void UpdateColors();
CGUITexture m_guiBackground;
CGUITexture m_guiLeft;
CGUITexture m_guiMid;
CGUITexture m_guiRight;
CGUITexture m_guiOverlay;
int m_iInfoCode;
float m_fPercent;
bool m_bReveal;
};
#endif
|