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/*!
\file GUIListLabel.h
\brief
*/

#pragma once

/*
 *      Copyright (C) 2005-2008 Team XBMC
 *      http://www.xbmc.org
 *
 *  This Program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *
 *  This Program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with XBMC; see the file COPYING.  If not, write to
 *  the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
 *  http://www.gnu.org/copyleft/gpl.html
 *
 */

#include "GUIControl.h"
#include "GUITextLayout.h"

/*!
 \ingroup controls
 \brief
 */
class CGUIListLabel :
      public CGUIControl
{
public:
  CGUIListLabel(int parentID, int controlID, float posX, float posY, float width, float height, const CLabelInfo& labelInfo, const CGUIInfoLabel &label, bool alwaysScroll, int scrollSpeed);
  virtual ~CGUIListLabel(void);
  virtual CGUIListLabel *Clone() const { return new CGUIListLabel(*this); };

  virtual void Render();
  virtual bool CanFocus() const { return false; };
  virtual void UpdateInfo(const CGUIListItem *item = NULL);
  virtual void SetFocus(bool focus);

  const CRect &GetRenderRect() const { return m_renderRect; };
  void SetRenderRect(const CRect &rect) { m_renderRect = rect; };
  void SetLabel(const CStdString &label);
  void SetSelected(bool selected);
  void SetScrolling(bool scrolling);

  const CLabelInfo& GetLabelInfo() const { return m_label; };

protected:
  virtual void UpdateColors();

  CLabelInfo  m_label;
  CGUITextLayout m_textLayout;
  CGUIInfoLabel  m_info;
  float       m_textWidth;

  bool        m_scrolling;
  bool        m_alwaysScroll;
  bool        m_selected;
  CScrollInfo m_scrollInfo;
  CRect       m_renderRect;   // render location
};