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/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GUIListLabel.h"
#include "utils/CharsetConverter.h"
#include <limits>
CGUIListLabel::CGUIListLabel(int parentID, int controlID, float posX, float posY, float width, float height, const CLabelInfo& labelInfo, const CGUIInfoLabel &info, bool alwaysScroll)
: CGUIControl(parentID, controlID, posX, posY, width, height)
, m_label(posX, posY, width, height, labelInfo, alwaysScroll ? CGUILabel::OVER_FLOW_SCROLL : CGUILabel::OVER_FLOW_TRUNCATE)
{
m_info = info;
m_alwaysScroll = alwaysScroll;
// TODO: Remove this "correction"
if (labelInfo.align & XBFONT_RIGHT)
m_label.SetMaxRect(m_posX - m_width, m_posY, m_width, m_height);
else if (labelInfo.align & XBFONT_CENTER_X)
m_label.SetMaxRect(m_posX - m_width*0.5f, m_posY, m_width, m_height);
if (m_info.IsConstant())
SetLabel(m_info.GetLabel(m_parentID, true));
ControlType = GUICONTROL_LISTLABEL;
}
CGUIListLabel::~CGUIListLabel(void)
{
}
void CGUIListLabel::SetScrolling(bool scrolling)
{
m_label.SetScrolling(scrolling || m_alwaysScroll);
}
void CGUIListLabel::SetSelected(bool selected)
{
m_label.SetColor(selected ? CGUILabel::COLOR_SELECTED : CGUILabel::COLOR_TEXT);
}
void CGUIListLabel::SetFocus(bool focus)
{
CGUIControl::SetFocus(focus);
if (!focus)
SetScrolling(false);
}
void CGUIListLabel::UpdateColors()
{
m_label.UpdateColors();
CGUIControl::UpdateColors();
}
void CGUIListLabel::Render()
{
m_label.Render();
CGUIControl::Render();
}
void CGUIListLabel::UpdateInfo(const CGUIListItem *item)
{
if (m_info.IsConstant() && !m_bInvalidated)
return; // nothing to do
if (item)
SetLabel(m_info.GetItemLabel(item));
else
SetLabel(m_info.GetLabel(m_parentID, true));
}
void CGUIListLabel::SetInvalid()
{
m_label.SetInvalid();
CGUIControl::SetInvalid();
}
void CGUIListLabel::SetWidth(float width)
{
m_width = width;
if (m_label.GetLabelInfo().align & XBFONT_RIGHT)
m_label.SetMaxRect(m_posX - m_width, m_posY, m_width, m_height);
else if (m_label.GetLabelInfo().align & XBFONT_CENTER_X)
m_label.SetMaxRect(m_posX - m_width*0.5f, m_posY, m_width, m_height);
else
m_label.SetMaxRect(m_posX, m_posY, m_posX + m_width, m_posY + m_height);
CGUIControl::SetWidth(m_width);
}
void CGUIListLabel::SetLabel(const CStdString &label)
{
m_label.SetText(label);
}
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