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/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GUIListItem.h"
#include "GUIListItemLayout.h"
#include "utils/Archive.h"
CGUIListItem::CGUIListItem(const CGUIListItem& item)
{
m_layout = NULL;
m_focusedLayout = NULL;
*this = item;
SetInvalid();
}
CGUIListItem::CGUIListItem(void)
{
m_bIsFolder = false;
m_strLabel2 = "";
m_strLabel = "";
m_bSelected = false;
m_strIcon = "";
m_strThumbnailImage = "";
m_overlayIcon = ICON_OVERLAY_NONE;
m_layout = NULL;
m_focusedLayout = NULL;
}
CGUIListItem::CGUIListItem(const CStdString& strLabel)
{
m_bIsFolder = false;
m_strLabel2 = "";
m_strLabel = strLabel;
m_sortLabel = strLabel;
m_bSelected = false;
m_strIcon = "";
m_strThumbnailImage = "";
m_overlayIcon = ICON_OVERLAY_NONE;
m_layout = NULL;
m_focusedLayout = NULL;
}
CGUIListItem::~CGUIListItem(void)
{
FreeMemory();
}
void CGUIListItem::SetLabel(const CStdString& strLabel)
{
if (m_strLabel == strLabel)
return;
m_strLabel = strLabel;
if (m_sortLabel.IsEmpty())
m_sortLabel = strLabel;
SetInvalid();
}
const CStdString& CGUIListItem::GetLabel() const
{
return m_strLabel;
}
void CGUIListItem::SetLabel2(const CStdString& strLabel2)
{
if (m_strLabel2 == strLabel2)
return;
m_strLabel2 = strLabel2;
SetInvalid();
}
const CStdString& CGUIListItem::GetLabel2() const
{
return m_strLabel2;
}
void CGUIListItem::SetSortLabel(const CStdString &label)
{
m_sortLabel = label;
// no need to invalidate - this is never shown in the UI
}
const CStdString& CGUIListItem::GetSortLabel() const
{
return m_sortLabel;
}
void CGUIListItem::SetThumbnailImage(const CStdString& strThumbnail)
{
if (m_strThumbnailImage == strThumbnail)
return;
m_strThumbnailImage = strThumbnail;
SetInvalid();
}
const CStdString& CGUIListItem::GetThumbnailImage() const
{
return m_strThumbnailImage;
}
void CGUIListItem::SetIconImage(const CStdString& strIcon)
{
if (m_strIcon == strIcon)
return;
m_strIcon = strIcon;
SetInvalid();
}
const CStdString& CGUIListItem::GetIconImage() const
{
return m_strIcon;
}
void CGUIListItem::SetOverlayImage(GUIIconOverlay icon, bool bOnOff)
{
GUIIconOverlay newIcon = (bOnOff) ? GUIIconOverlay((int)(icon)+1) : icon;
if (m_overlayIcon == newIcon)
return;
m_overlayIcon = newIcon;
SetInvalid();
}
CStdString CGUIListItem::GetOverlayImage() const
{
switch (m_overlayIcon)
{
case ICON_OVERLAY_RAR:
return "OverlayRAR.png";
case ICON_OVERLAY_ZIP:
return "OverlayZIP.png";
case ICON_OVERLAY_TRAINED:
return "OverlayTrained.png";
case ICON_OVERLAY_HAS_TRAINER:
return "OverlayHasTrainer.png";
case ICON_OVERLAY_LOCKED:
return "OverlayLocked.png";
case ICON_OVERLAY_UNWATCHED:
return "OverlayUnwatched.png";
case ICON_OVERLAY_WATCHED:
return "OverlayWatched.png";
case ICON_OVERLAY_HD:
return "OverlayHD.png";
default:
return "";
}
}
void CGUIListItem::Select(bool bOnOff)
{
m_bSelected = bOnOff;
}
bool CGUIListItem::HasIcon() const
{
return (m_strIcon.size() != 0);
}
bool CGUIListItem::HasThumbnail() const
{
return (m_strThumbnailImage.size() != 0);
}
bool CGUIListItem::HasOverlay() const
{
return (m_overlayIcon != CGUIListItem::ICON_OVERLAY_NONE);
}
bool CGUIListItem::IsSelected() const
{
return m_bSelected;
}
const CGUIListItem& CGUIListItem::operator =(const CGUIListItem& item)
{
if (&item == this) return * this;
m_strLabel2 = item.m_strLabel2;
m_strLabel = item.m_strLabel;
m_sortLabel = item.m_sortLabel;
FreeMemory();
m_bSelected = item.m_bSelected;
m_strIcon = item.m_strIcon;
m_strThumbnailImage = item.m_strThumbnailImage;
m_overlayIcon = item.m_overlayIcon;
m_bIsFolder = item.m_bIsFolder;
m_mapProperties = item.m_mapProperties;
SetInvalid();
return *this;
}
void CGUIListItem::Serialize(CArchive &ar)
{
if (ar.IsStoring())
{
ar << m_bIsFolder;
ar << m_strLabel;
ar << m_strLabel2;
ar << m_sortLabel;
ar << m_strThumbnailImage;
ar << m_strIcon;
ar << m_bSelected;
ar << m_overlayIcon;
ar << (int)m_mapProperties.size();
for (std::map<CStdString, CStdString, icompare>::const_iterator it = m_mapProperties.begin(); it != m_mapProperties.end(); it++)
{
ar << it->first;
ar << it->second;
}
}
else
{
ar >> m_bIsFolder;
ar >> m_strLabel;
ar >> m_strLabel2;
ar >> m_sortLabel;
ar >> m_strThumbnailImage;
ar >> m_strIcon;
ar >> m_bSelected;
int overlayIcon;
ar >> overlayIcon;
m_overlayIcon = GUIIconOverlay(overlayIcon);
int mapSize;
ar >> mapSize;
for (int i = 0; i < mapSize; i++)
{
CStdString key, value;
ar >> key;
ar >> value;
SetProperty(key, value);
}
}
}
void CGUIListItem::FreeIcons()
{
FreeMemory();
m_strThumbnailImage = "";
m_strIcon = "";
SetInvalid();
}
void CGUIListItem::FreeMemory(bool immediately)
{
if (m_layout)
{
m_layout->FreeResources(immediately);
delete m_layout;
m_layout = NULL;
}
if (m_focusedLayout)
{
m_focusedLayout->FreeResources(immediately);
delete m_focusedLayout;
m_focusedLayout = NULL;
}
}
void CGUIListItem::SetLayout(CGUIListItemLayout *layout)
{
delete m_layout;
m_layout = layout;
}
CGUIListItemLayout *CGUIListItem::GetLayout()
{
return m_layout;
}
void CGUIListItem::SetFocusedLayout(CGUIListItemLayout *layout)
{
delete m_focusedLayout;
m_focusedLayout = layout;
}
CGUIListItemLayout *CGUIListItem::GetFocusedLayout()
{
return m_focusedLayout;
}
void CGUIListItem::SetInvalid()
{
if (m_layout) m_layout->SetInvalid();
if (m_focusedLayout) m_focusedLayout->SetInvalid();
}
void CGUIListItem::SetProperty(const CStdString &strKey, const char *strValue)
{
m_mapProperties[strKey] = strValue;
}
void CGUIListItem::SetProperty(const CStdString &strKey, const CStdString &strValue)
{
m_mapProperties[strKey] = strValue;
}
CStdString CGUIListItem::GetProperty(const CStdString &strKey) const
{
PropertyMap::const_iterator iter = m_mapProperties.find(strKey);
if (iter == m_mapProperties.end())
return "";
return iter->second;
}
bool CGUIListItem::HasProperty(const CStdString &strKey) const
{
PropertyMap::const_iterator iter = m_mapProperties.find(strKey);
if (iter == m_mapProperties.end())
return false;
return true;
}
void CGUIListItem::ClearProperty(const CStdString &strKey)
{
PropertyMap::iterator iter = m_mapProperties.find(strKey);
if (iter != m_mapProperties.end())
m_mapProperties.erase(iter);
}
void CGUIListItem::ClearProperties()
{
m_mapProperties.clear();
}
void CGUIListItem::SetProperty(const CStdString &strKey, int nVal)
{
CStdString strVal;
strVal.Format("%d",nVal);
SetProperty(strKey, strVal);
}
void CGUIListItem::IncrementProperty(const CStdString &strKey, int nVal)
{
int i = GetPropertyInt(strKey);
i += nVal;
SetProperty(strKey, i);
}
void CGUIListItem::SetProperty(const CStdString &strKey, bool bVal)
{
SetProperty(strKey, bVal?"1":"0");
}
void CGUIListItem::SetProperty(const CStdString &strKey, double dVal)
{
CStdString strVal;
strVal.Format("%f",dVal);
SetProperty(strKey, strVal);
}
void CGUIListItem::IncrementProperty(const CStdString &strKey, double dVal)
{
double d = GetPropertyDouble(strKey);
d += dVal;
SetProperty(strKey, d);
}
bool CGUIListItem::GetPropertyBOOL(const CStdString &strKey) const
{
return GetProperty(strKey) == "1";
}
int CGUIListItem::GetPropertyInt(const CStdString &strKey) const
{
return atoi(GetProperty(strKey).c_str()) ;
}
double CGUIListItem::GetPropertyDouble(const CStdString &strKey) const
{
return atof(GetProperty(strKey).c_str()) ;
}
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