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/*!
\file GUIFadeLabelControl.h
\brief
*/
#ifndef GUILIB_GUIFADELABELCONTROL_H
#define GUILIB_GUIFADELABELCONTROL_H
#pragma once
/*
* Copyright (C) 2005-2008 Team XBMC
* http://www.xbmc.org
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, write to
* the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
* http://www.gnu.org/copyleft/gpl.html
*
*/
#include "GUIControl.h"
#include "GUITextLayout.h"
/*!
\ingroup controls
\brief
*/
class CGUIFadeLabelControl : public CGUIControl
{
public:
CGUIFadeLabelControl(int parentID, int controlID, float posX, float posY, float width, float height, const CLabelInfo& labelInfo, bool scrollOut, int scrollSpeed, unsigned int timeToDelayAtEnd, bool resetOnLabelChange);
CGUIFadeLabelControl(const CGUIFadeLabelControl &from);
virtual ~CGUIFadeLabelControl(void);
virtual CGUIFadeLabelControl *Clone() const { return new CGUIFadeLabelControl(*this); };
virtual void DoRender(unsigned int currentTime);
virtual void Render();
virtual bool CanFocus() const;
virtual bool OnMessage(CGUIMessage& message);
void SetInfo(const std::vector<CGUIInfoLabel> &vecInfo);
protected:
virtual void UpdateColors();
void AddLabel(const std::string &label);
std::vector< CGUIInfoLabel > m_infoLabels;
unsigned int m_currentLabel;
unsigned int m_lastLabel;
CLabelInfo m_label;
bool m_scrollOut; // true if we scroll the text all the way to the left before fading in the next label
bool m_shortText; // true if the text we have is shorter than the width of the control
CScrollInfo m_scrollInfo;
CGUITextLayout m_textLayout;
CAnimation *m_fadeAnim;
unsigned int m_renderTime;
unsigned int m_scrollSpeed;
bool m_resetOnLabelChange;
};
#endif
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