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/*!
\file GUIFadeLabelControl.h
\brief
*/

#ifndef GUILIB_GUIFADELABELCONTROL_H
#define GUILIB_GUIFADELABELCONTROL_H

#pragma once

/*
 *      Copyright (C) 2005-2008 Team XBMC
 *      http://www.xbmc.org
 *
 *  This Program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2, or (at your option)
 *  any later version.
 *
 *  This Program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License
 *  along with XBMC; see the file COPYING.  If not, write to
 *  the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
 *  http://www.gnu.org/copyleft/gpl.html
 *
 */

#include "GUIControl.h"
#include "GUITextLayout.h"

/*!
 \ingroup controls
 \brief
 */
class CGUIFadeLabelControl : public CGUIControl
{
public:
  CGUIFadeLabelControl(int parentID, int controlID, float posX, float posY, float width, float height, const CLabelInfo& labelInfo, bool scrollOut, int scrollSpeed, unsigned int timeToDelayAtEnd, bool resetOnLabelChange);
  CGUIFadeLabelControl(const CGUIFadeLabelControl &from);
  virtual ~CGUIFadeLabelControl(void);
  virtual CGUIFadeLabelControl *Clone() const { return new CGUIFadeLabelControl(*this); };

  virtual void DoRender(unsigned int currentTime);
  virtual void Render();
  virtual bool CanFocus() const;
  virtual bool OnMessage(CGUIMessage& message);

  void SetInfo(const std::vector<CGUIInfoLabel> &vecInfo);

protected:
  virtual void UpdateColors();
  void AddLabel(const std::string &label);

  std::vector< CGUIInfoLabel > m_infoLabels;
  unsigned int m_currentLabel;
  unsigned int m_lastLabel;

  CLabelInfo m_label;

  bool m_scrollOut;   // true if we scroll the text all the way to the left before fading in the next label
  bool m_shortText;   // true if the text we have is shorter than the width of the control

  CScrollInfo m_scrollInfo;
  CGUITextLayout m_textLayout;
  CAnimation *m_fadeAnim;
  unsigned int m_renderTime;
  unsigned int m_scrollSpeed;
  bool m_resetOnLabelChange;
};
#endif